Robin Posted February 15, 2011 Author Share Posted February 15, 2011 Origins v2 has been released and marks the software's entry in to beta testing. Link to comment Share on other sites More sharing options...
Myron Posted February 15, 2011 Share Posted February 15, 2011 Nicely done. ;)Even though, I'm not really developing games, I'm still looking forward to see EO's progress. Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2011 Share Posted February 15, 2011 Congratulations on moving into Beta Robin! Well done. Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2011 Share Posted February 15, 2011 DAAAAAAYUMM! Congratulations Robin! Link to comment Share on other sites More sharing options...
shado360 Posted February 15, 2011 Share Posted February 15, 2011 Wait….. Are guilds not included? Good job though Robin!Good job,Pain Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Share Posted February 15, 2011 I see the slide-feature all together was taken off the changelog. Does that mean you said "screw it!"? Link to comment Share on other sites More sharing options...
Robin Posted February 15, 2011 Author Share Posted February 15, 2011 @MrMiguu:> I see the slide-feature all together was taken off the changelog. Does that mean you said "screw it!"?Oh yeah, forgot about that. I added it in but didn't finish it. You slide across the tiles but there's no timing. You'll instantly appear on the other side of the tile(s). Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Share Posted February 15, 2011 @Rainbow:> Oh yeah, forgot about that. I added it in but didn't finish it. You slide across the tiles but there's no timing. You'll instantly appear on the other side of the tile(s).Oh. Alrighty. Was just making sure that it didn't vanish. Kinda thought it was a neat feature for Eclipse to have. I'd like to see it's creative potential utilized in future games (with dungeons/traps and the such). Link to comment Share on other sites More sharing options...
Robin Posted February 15, 2011 Author Share Posted February 15, 2011 The code is all in there. I added a server-side movement procedure which allows you to push people around. All that's needed is proper timing to movement caused by the server and it'll work just fine. Link to comment Share on other sites More sharing options...
aweezy Posted February 15, 2011 Share Posted February 15, 2011 "- PlayerWarp now simply sends a player's co-ordinates if they're not switching maps."Could you please explain what this feature does? :embarrassed: Link to comment Share on other sites More sharing options...
Robin Posted February 15, 2011 Author Share Posted February 15, 2011 When you warp to a different map all the players, npcs, etc. are all downloaded for that map.I made it so if you're simply warping to a new position on the map you're already on then it'll simply change your position, rather than sending you all that crap again.Makes it much smoother and saves on bandwidth. Link to comment Share on other sites More sharing options...
horsehead Posted February 15, 2011 Share Posted February 15, 2011 Robin to your problem to find the hotbar bug i think i know the answere. If you put the hotbar on a another place so it will not work… i did it in the Gui mod of origins and i had the problem Link to comment Share on other sites More sharing options...
Kradon Posted February 15, 2011 Share Posted February 15, 2011 paper doll array? Link to comment Share on other sites More sharing options...
Robin Posted February 15, 2011 Author Share Posted February 15, 2011 @Kradon:> paper doll array?If you don't know what it is you don't need to worry about it. Link to comment Share on other sites More sharing options...
DshWinchester Posted February 15, 2011 Share Posted February 15, 2011 all releases is answome.Continue the great work litle cute blue poniethere some needs like Arrows and guild (ToDo list)cutting this,origins is the best free mmo2d makercongratulations Link to comment Share on other sites More sharing options...
VitinhooxD Posted February 15, 2011 Share Posted February 15, 2011 @DishWasher:> there some needs like Arrows and guild (ToDo list)O_O , Robin said a billion time he wont be adding Projectiles >.> Link to comment Share on other sites More sharing options...
DshWinchester Posted February 15, 2011 Share Posted February 15, 2011 @Vitin:> O_O , Robin said a billion time he wont be adding Projectiles >.>I am banned a lotbut.Look at any mmorpgtheres one without arrow?eo will be incomplete then >___> Link to comment Share on other sites More sharing options...
Robin Posted February 15, 2011 Author Share Posted February 15, 2011 @DishWasher:> I am banned a lotStop posting shit, then.@DishWasher:> but.Look at any mmorpg> theres one without arrow?Yes, hundreds.@DishWasher:> eo will be incomplete then >___>Just because it's incomplete in your eyes doesn't mean it's incomplete. If you think your game needs projectiles then **go add them.**It's open-source for a reason. Link to comment Share on other sites More sharing options...
Helladen Posted February 15, 2011 Share Posted February 15, 2011 @Kradon:> paper doll array?Array is a systematic arrangement of objects inside a given parameter. Such as the paperdoll arrangements. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Share Posted February 15, 2011 ^Or…> Array: Pokemon(0), Pokemon(1), … Pokemon(99)> Non-array: Pokemon_0, Pokemon_1, ... Pokemon_99Array Example:> For I = 0 To 99> Call Pokemon(I)> Next INon-Array Example:> Call Pokemon_0: Call Pokemon_1: Call Pokemon_2: … Call Pokemon_99 Link to comment Share on other sites More sharing options...
MarkMorris Posted February 15, 2011 Share Posted February 15, 2011 I dont like the way you handle item spawning, why send unnecessary data to the client? Why not just have the server spawn the item for that player only? after 30 secs spawn to all but the player who beat the NPC. This is how my game does it. Try not to use strings in senddata 2 bytes per character.And seriously Robin change your packets headers to Bytes or Integers. Also your writing out the whole packets as long to. I'll give an example. Inside SendData Look at this    Buffer.PreAllocate 4 + (UBound(TempData) - LBound(TempData)) + 1    Buffer.WriteLong (UBound(TempData) - LBound(TempData)) + 1    Buffer.WriteBytes TempData()Your writing the entire packet as long! Change to Integer    ' ****** Write Data ******    Call Buffer.WriteInteger((UBound(Data) - LBound(Data)) + 1)    ' ****** Write Buffer ******    Call Buffer.WriteBytes(Data())Thats just how mine looks but your losing so much Bandwidth. I even Change mirage packets into Bytes as some packets in EO are big so the packets flys over 255 causing errors. You obviously have to change the way it reads the packets but once you read the code youll see what to change. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 15, 2011 Share Posted February 15, 2011 @Morris He's writing them as Long because he said that 32-bit systems process Long faster than Integer (a 16-bit variable). Link to comment Share on other sites More sharing options...
MarkMorris Posted February 15, 2011 Share Posted February 15, 2011 hmm half the packet size or a mili second off process speed. Infact I doubt its slower in anyway. the packet size will probly outweigh the speed differerence. I'm not saying im right would like robin to have a say on this cause maybe im wrong. Link to comment Share on other sites More sharing options...
McCull96 Posted February 16, 2011 Share Posted February 16, 2011 @Rainbow:> Origins v2 has been released and marks the software's entry in to beta testing.I just jizzed Link to comment Share on other sites More sharing options...
mrmiguu Posted February 16, 2011 Share Posted February 16, 2011 @Sheldon:> I just jizzedThat'll teach you to switch from the tabbed come-shot scene to the tab of this thread within the same masturbation session. Link to comment Share on other sites More sharing options...
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