DshWinchester Posted January 20, 2011 Share Posted January 20, 2011 .___________.check it out Link to comment Share on other sites More sharing options...
Hugo Posted January 20, 2011 Share Posted January 20, 2011 This version is simply great!No lag, and so far not seen anything wrong. Link to comment Share on other sites More sharing options...
VitinhooxD Posted January 20, 2011 Share Posted January 20, 2011 @Hugo:> This version is simply great!> > No lag, and so far not seen anything wrong.I still can't believe you guys had lags.I have the same 65 fps as in the 1.2.0 EO. Link to comment Share on other sites More sharing options...
Robin Posted January 20, 2011 Author Share Posted January 20, 2011 @Vitin:> I still can't believe you guys had lags.I have the same 65 fps as in the 1.2.0 EO.Nah, was a legitimate problem. I'll be doing a lot more in the future to boost the FPS. Link to comment Share on other sites More sharing options...
Hugo Posted January 20, 2011 Share Posted January 20, 2011 @Vitin:> I still can't believe you guys had lags.I have the same 65 fps as in the 1.2.0 EO.Other people also had the same problem. Really seemed to have something wrong. Link to comment Share on other sites More sharing options...
Robin Posted January 20, 2011 Author Share Posted January 20, 2011 @Hugo:> Other people also had the same problem. Really seemed to have something wrong.Wasn't really something _wrong_. The more stuff you add to the renderer the slower it'll run. I put off optimising the loops for quite a while. Link to comment Share on other sites More sharing options...
Hugo Posted January 20, 2011 Share Posted January 20, 2011 @Robin:> Wasn't really something _wrong_. The more stuff you add to the renderer the slower it'll run. I put off optimising the loops for quite a while.Ah yes, now I understand it correctly. Link to comment Share on other sites More sharing options...
Domino_ Posted January 20, 2011 Share Posted January 20, 2011 Map editor have a mistake. o.O When you try to add something from tileset 2 it disapears afther saving(sending) the map. :Dp.s.Added 3 tilesets, last tileset doesn't show at saving the map. Link to comment Share on other sites More sharing options...
Robin Posted January 20, 2011 Author Share Posted January 20, 2011 @Domino_:> Map editor have a mistake. o.O When you try to add something from tileset 2 it disapears afther saving(sending) the map. :D> > p.s.> Added 3 tilesets, last tileset doesn't show at saving the map.Fixed. Re-download it. Link to comment Share on other sites More sharing options...
pankaka Posted January 20, 2011 Share Posted January 20, 2011 Great release Robin, you have outdone yourself this time! Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2011 Share Posted January 20, 2011 Fantastic work on the dynamic tile part! Now I can use all my original Ambardia tiles without having to rebuild the tile sets. I tested it out and it works great too. Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2011 Share Posted January 20, 2011 I think drop is still not fixd.Anyway nice work! :cheesy: Link to comment Share on other sites More sharing options...
VitinhooxD Posted January 20, 2011 Share Posted January 20, 2011 @Raiko:> I think drop is still not fixd.Anyway nice work! :cheesy:Its like 3 lines of code…If you can't do it by yourself you are a eclipse-retarded :) Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2011 Share Posted January 20, 2011 I have fixd it i am just sayng. Link to comment Share on other sites More sharing options...
Yxxe Posted January 20, 2011 Share Posted January 20, 2011 @Vitin:> Its like 3 lines of code…If you can't do it by yourself you are a eclipse-retarded :)You are a grammar retarded.Nice work Robin. Will start porting all my code over again in a few weeks. ;) Link to comment Share on other sites More sharing options...
hammer Posted January 20, 2011 Share Posted January 20, 2011 nice release robin congratulations. maybe look better if you clean up the threat.? ani way thanks! Link to comment Share on other sites More sharing options...
VitinhooxD Posted January 20, 2011 Share Posted January 20, 2011 @Lightning:> You are a grammar retarded.> > Nice work Robin. Will start porting all my code over again in a few weeks. ;)Foreign people doesn't count ;) Link to comment Share on other sites More sharing options...
mrmiguu Posted January 20, 2011 Share Posted January 20, 2011 @Vitin:> Its like 3 lines of code…If you can't do it by yourself you are a eclipse-retarded :)It doesn't matter how many lines of code it is. A bug is a bug. It should still be noted for Robin to look at in the future. Using your logic, why should he even cont. developing Eclipse origins if we can all just patch the bugs ourselves? Link to comment Share on other sites More sharing options...
Robin Posted January 20, 2011 Author Share Posted January 20, 2011 @Raiko:> I think drop is still not fixd.Anyway nice work! :cheesy:Very true. I'll add it to the list. Link to comment Share on other sites More sharing options...
DshWinchester Posted January 20, 2011 Share Posted January 20, 2011 that "old data map" was pissing me off ..thanks for all fixnow I can start my game tranquil \o Link to comment Share on other sites More sharing options...
Hugo Posted January 21, 2011 Share Posted January 21, 2011 @Vitin:> Its like 3 lines of code…If you can't do it by yourself you are a eclipse-retarded :)This is the famous type "member ridiculous" to think is better than the others. Link to comment Share on other sites More sharing options...
viciousdead Posted January 21, 2011 Share Posted January 21, 2011 > "Apparently you can set people on fire just by thinking about it. You would question the origins of such a skill and perhaps think about the possible side-effects, but fuck it. You can set people on fire."> "The origins of this axe are unknown, but whenever you hit someone across the face with it horrible Japanese tentacles sprout from the ground and violate your victim."Robin, I love your creative imagination, lol'd for like 15 minutes. Link to comment Share on other sites More sharing options...
BugSICK Posted January 21, 2011 Share Posted January 21, 2011 nice one,robin is it possible to include in this engine the encryption of files and non block (pass tru) player to NPC or player to player??just a quick question, whats a dynamic tiles? (noob question) :sad: Link to comment Share on other sites More sharing options...
Tvirus06 Posted January 21, 2011 Share Posted January 21, 2011 **Stuff Needed & bug fixes**Theres a bug in NPC Editor. Like when I try to add a npc then push accept, etc. then I try to make it load for map but it didnt show up nor on NPC Spawn. So I restarted client and it showed up as 3\. Man <– like that. And it was on 2\. Man.. please fixEdit: also, You need to add more npc drop options instead of one, Like you drop bones, then theres another item ontop of that. or more of items. Same for resources,etc. This whould be very helpfulEdit2: Also you need character selection. And a Character bubble text box when they type. Link to comment Share on other sites More sharing options...
Robin Posted January 21, 2011 Author Share Posted January 21, 2011 @SnOwFoX:> Theres a bug in NPC Editor. Like when I try to add a npc then push accept, etc. then I try to make it load for map but it didnt show up nor on NPC Spawn. So I restarted client and it showed up as 3\. Man <– like that. And it was on 2\. Man.. please fix…what?@SnOwFoX:> Edit: also, You need to add more npc drop options instead of one, Like you drop bones, then theres another item ontop of that. or more of items. Same for resources,etc. This whould be very helpfulGo add in the tutorial which Derrick released.@SnOwFoX:> Edit2: Also you need character selection.I'm sure that would be very useful if there was more than one character per account.Also, this thread isn't for bug reports. Go to the big green topic called **'REPORT BUGS HERE'** which is stickied in the Q&A section. Link to comment Share on other sites More sharing options...
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