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Eclipse Origins v2 Beta


Robin
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@DshWinchester:

> now the layout will change and we will need redo everything
> rpgm suk  :huh:

I said quite clearly from the start that many things would change. Origins is still in it's alpha stages.

As for the release, I'm hoping to get it out over the next week or so.
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@Robin:

> @DshWinchester:
>
> > now the layout will change and we will need redo everything
> > rpgm suk  :huh:
>
> I said quite clearly from the start that many things would change. Origins is still in it's alpha stages.
>
> As for the release, I'm hoping to get it out over the next week or so.

![](http://img194.imageshack.us/img194/2597/dolp.gif)
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@Robin:

> I still don't know of a way of doing quests in the dynamic way I want to. The only reason I'm selling it in the shop is because I personally dislike such a limiting system.
>
> Personally I'd just use a centralised quest flag system which can be used for conditional checks in the conversation system, then have all quests done through that. This requires constant source editing, however, and isn't suitable for public consumption.
>
> The one I'm selling is a generic multi-object, multi-reward system with map exploration, item gathering and "kill x npcs". Perfectly fine, but something which I find too limiting for my own game.

Yet the quest system still doesn't work in WN ._.
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Stop calling them 'sprites'. That's a horrible misuse of the term which Eclipsians have gotten into the habit of saying. All the graphics used in the engine are sprites. As for the character sprite layout, it has been switched over to RMXP default. They'll always be dynamic, though. There would be absolutely no reason to remove that feature.
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@Robin:

> @Sekaru:
>
> > Yet the quest system still doesn't work in WN ._.
>
> Completely unrelated to this topic.

Actually, it is. You said you would release a quest system in EO knowing that it doesn't work, and neither you or anyone else knows how to fix it.
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@Sekaru:

> @Robin:
>
> > @Sekaru:
> >
> > > Yet the quest system still doesn't work in WN ._.
> >
> > Completely unrelated to this topic.
>
> Actually, it is. You said you would release a quest system in EO knowing that it doesn't work, and neither you or anyone else knows how to fix it.

dude, you're only delaying the next release of EO

do not be selfish, make your own topic
many people are waiting  ;)
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