Robin Posted August 16, 2010 Author Share Posted August 16, 2010 @Helladen:> Alright sounds good thanks for clearing that up. Sorry about saying it was a bad design then. xDI don't understand why you'd think I'd have the paperdoll sprites in a different layout from the character sprites. ;x Link to comment Share on other sites More sharing options...
Helladen Posted August 16, 2010 Share Posted August 16, 2010 My mind thinks weird sometimes. You said only the sprites will change, so I thought you meant only the sprites format was going to change. Link to comment Share on other sites More sharing options...
Saito00 Posted August 17, 2010 Share Posted August 17, 2010 but-could sprites also be bigger than 32*64?-could paperdoll sprites be bigger than 32*64, but exactly for 32*64 char sprites (that provides huge possibilities for pd weapon and headgears placement) Link to comment Share on other sites More sharing options...
GammaÃâžÂ Posted August 17, 2010 Share Posted August 17, 2010 ofcourse robin makes everything so dynamic as possible Link to comment Share on other sites More sharing options...
Robin Posted August 17, 2010 Author Share Posted August 17, 2010 @Saito00:> but> -could sprites also be bigger than 32*64?> -could paperdoll sprites be bigger than 32*64, but exactly for 32*64 char sprites (that provides huge possibilities for pd weapon and headgears placement)Character and paperdoll sprites are already dynamic. Make them whatever size you want and Origins will automatically understand and render them at this size. Link to comment Share on other sites More sharing options...
GammaÃâžÂ Posted August 17, 2010 Share Posted August 17, 2010 yay, cool ;D Link to comment Share on other sites More sharing options...
Fulier Posted August 17, 2010 Share Posted August 17, 2010 It is bad, that Russian is not supported = ( Link to comment Share on other sites More sharing options...
Robin Posted August 17, 2010 Author Share Posted August 17, 2010 @Fulier:> It is bad, that Russian is not supported = (Edit the server's chat filter to allow non-standard characters. Link to comment Share on other sites More sharing options...
Fulier Posted August 17, 2010 Share Posted August 17, 2010 What exactly to change? CrhW$(34)? Link to comment Share on other sites More sharing options...
Kinjiru Posted August 18, 2010 Share Posted August 18, 2010 Would it be difficult to switch back to the old sprite system if desired? Link to comment Share on other sites More sharing options...
Robin Posted August 18, 2010 Author Share Posted August 18, 2010 No. Link to comment Share on other sites More sharing options...
emblem Posted August 18, 2010 Share Posted August 18, 2010 @Robin:> No.Robin not crushing someones dreams with a simple two letter word for once? Bah!FIRED! Link to comment Share on other sites More sharing options...
Rithy58 Posted August 18, 2010 Share Posted August 18, 2010 @Tylian!:> @Robin:> > > No.> > Robin not crushing someones dreams with a simple two letter word for once? Bah!> > FIRED!I thought he meant it's not difficult to convert back to the old sprite format…which basically make Kin's life easier.Sincerely,Rithy Link to comment Share on other sites More sharing options...
emblem Posted August 18, 2010 Share Posted August 18, 2010 @Rithy58:> @Tylian!:> > > @Robin:> > > > > No.> > > > Robin not crushing someones dreams with a simple two letter word for once? Bah!> > > > FIRED!> > I thought he meant it's not difficult to convert back to the old sprite format…which basically make Kin's life easier.> > Sincerely,> RithyLol. He did. I'm just picking on him for not crushing someones dreams for once.**Edit:**@Tylian!:> @Tylian!:> > > Robin. Gimme the UDT for the maps.> > I wanna write a converter.> > I repeat.> > The Origins 1.2.0 UDT. So that we can all move our existing maps over to the new version.*sigh* I guess I'm going to have to wait for 1.2.0 to come out? (Assuming it's called 1.2.0). Link to comment Share on other sites More sharing options...
Rithy58 Posted August 18, 2010 Share Posted August 18, 2010 OH! You're right! I mis-read your post…but now that I re-read it, I'm surprised, too!Hahaha, I'm just kidding...please don't kill me, Robin.Your work is awesome and I can't wait to try the Auto-Tile. I never use it before(don't tell me to download RMXP and try it)Sincerely,RithyEDIT : 777th post xD Link to comment Share on other sites More sharing options...
Kinjiru Posted August 18, 2010 Share Posted August 18, 2010 I know, it amazing to see the famous "No." used in a positive way! Link to comment Share on other sites More sharing options...
Robin Posted August 18, 2010 Author Share Posted August 18, 2010 @Tylian!:> The Origins 1.2.0 UDT.It's not finalised. Release day is when I tie all the loose ends up in a way which is acceptable for the public. The UDT structures are tightly linked to feature development. As systems change, so do the UDTs. When the 1.2.0 UDT structures are finalised, that means the features are finalised, and thus ready to release.In fact, most of the previous releases have only had their UDT structures finalised on the actual day of release. Link to comment Share on other sites More sharing options...
Kinjiru Posted August 18, 2010 Share Posted August 18, 2010 Would it even be possible to make a converter?And if you make one Tylian! would you release it to the public?If the answers are yes that means I can finally start mapping Link to comment Share on other sites More sharing options...
Anna Comnena Posted August 18, 2010 Share Posted August 18, 2010 Map anyway, everyone could use the practice. Link to comment Share on other sites More sharing options...
emblem Posted August 18, 2010 Share Posted August 18, 2010 @Kinjiru:> Would it even be possible to make a converter?> And if you make one Tylian! would you release it to the public?> If the answers are yes that means I can finally start mappingI shal indeed make one, but as robin has said:@Robin:> It's easy to make a converter. Converting from 1.1.0 (Current Release) to the next release is possible, with some data loss. Link to comment Share on other sites More sharing options...
Valon328 Posted August 19, 2010 Share Posted August 19, 2010 Is it possible to have animated tiles? (Like is it already on, or if it isn't, would you put it in?) Link to comment Share on other sites More sharing options...
Kinjiru Posted August 19, 2010 Share Posted August 19, 2010 @Vålöñシ:> Is it possible to have animated tiles? (Like is it already on, or if it isn't, would you put it in?)Its not in the current version, but hes already made it for the new version Link to comment Share on other sites More sharing options...
Valon328 Posted August 19, 2010 Share Posted August 19, 2010 @Kinjiru:> @Vålöñシ:> > > Is it possible to have animated tiles? (Like is it already on, or if it isn't, would you put it in?)> > Its not in the current version, but hes already made it for the new versionNew Version as in 1.1.1? ;D? Link to comment Share on other sites More sharing options...
Kinjiru Posted August 19, 2010 Share Posted August 19, 2010 @Vålöñシ:> @Kinjiru:> > > @Vålöñシ:> > > > > Is it possible to have animated tiles? (Like is it already on, or if it isn't, would you put it in?)> > > > Its not in the current version, but hes already made it for the new version> > New Version as in 1.1.1? ;D?idk, whatever robin calls the next release Link to comment Share on other sites More sharing options...
Robin Posted August 19, 2010 Author Share Posted August 19, 2010 I think I'll call it… "Origins: The Release". Link to comment Share on other sites More sharing options...
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