Joyce Posted June 30, 2010 Share Posted June 30, 2010 Hmm, I thought only the more recent ones did that.. Wouldn't it make more sense putting everything in *.dds format rather then *.bmp? Or does VB6 just fail at directly parsing *.DDS formats? Link to comment Share on other sites More sharing options...
Robin Posted June 30, 2010 Author Share Posted June 30, 2010 I'd need to run some speed tests to find out exactly what VB6 does with them.Sometimes something will seem like it should logically run faster one way, but VB6 is as temperamental as a woman on the rag. Link to comment Share on other sites More sharing options...
Joyce Posted June 30, 2010 Share Posted June 30, 2010 Would be nice if it runs the same, or even better.. Considering they're half the size of *.bmp images. Link to comment Share on other sites More sharing options...
Robin Posted June 30, 2010 Author Share Posted June 30, 2010 They can be compressed or uncompressed. Link to comment Share on other sites More sharing options...
Adulese Games Posted June 30, 2010 Share Posted June 30, 2010 Agreed. PNG support would be ideal for many people. I know they preserve a lot of pixel detail, where bmp doesn't do it THAT well.- Adulese Link to comment Share on other sites More sharing options...
Robin Posted June 30, 2010 Author Share Posted June 30, 2010 Pixel detail?BMP and PNG are both lossless. Link to comment Share on other sites More sharing options...
Adulese Games Posted June 30, 2010 Share Posted June 30, 2010 Eh, it's probably the way I save it I suppose. Whatever. xD- Adulese Link to comment Share on other sites More sharing options...
Fadoulou Posted June 30, 2010 Share Posted June 30, 2010 Robin , you can make a graphic encryption (for my custom tiles)Tanks , Fadoulou Link to comment Share on other sites More sharing options...
Robin Posted June 30, 2010 Author Share Posted June 30, 2010 No.Tanks , Robin Link to comment Share on other sites More sharing options...
Ertzel Posted June 30, 2010 Share Posted June 30, 2010 @Fadoulou:> Robin , you can make a graphic encryption (for my custom tiles)> > Tanks , FadoulouIf Robin made a encryption system with EO, it would be the same for everyone, so anyone from Eclipse would be able to un encrypt the graphics and it would be pretty useless. Link to comment Share on other sites More sharing options...
Marsh Posted June 30, 2010 Share Posted June 30, 2010 Not if you added a encryption key of some sort that was user interchangeable. Link to comment Share on other sites More sharing options...
EclipseCommunity Posted June 30, 2010 Share Posted June 30, 2010 If you understand how it works, you can figure out how to crack it. Link to comment Share on other sites More sharing options...
azure Posted June 30, 2010 Share Posted June 30, 2010 He's not going to do it, so it's not worth discussing. If you care that much to get him to do it, privately offer him money and move on, otherwise do it yourself. Link to comment Share on other sites More sharing options...
Godlord Posted June 30, 2010 Share Posted June 30, 2010 Encrypting graphics is as useful as a scripting engine.Regards, Stephan. Link to comment Share on other sites More sharing options...
cody4camp Posted July 1, 2010 Share Posted July 1, 2010 But, Eclipse Origins has a scripting engine. It's called vb6\. Anything you could do with a scripting engine can be done in vb6, and you can do a whole lot more. Link to comment Share on other sites More sharing options...
shadowwulf Posted July 1, 2010 Share Posted July 1, 2010 Small annoyance/bug. try and lay a tile when you have attributes picked… sometimes gives RTE13 mismatch. Link to comment Share on other sites More sharing options...
unknown Posted July 1, 2010 Share Posted July 1, 2010 A scripting engine is useful for quick updates.. Say you have like 20 people on your server and you want to run some special event (like a trivia that reads from a giant txt file on the server). I think it's kinda silly that you have to take the server down, recompile the server and put it back up for something that simple.Sadscript was implemented poorly but I still think scripting engines have their purpose. Link to comment Share on other sites More sharing options...
Robin Posted July 1, 2010 Author Share Posted July 1, 2010 @unknown:> A scripting engine is useful for quick updates.. Say you have like 20 people on your server and you want to run some special event (like a trivia that reads from a giant txt file on the server). I think it's kinda silly that you have to take the server down, recompile the server and put it back up for something that simple.> > Sadscript was implemented poorly but I still think scripting engines have their purpose.Plan your events. If you're going to host those kinds of things, add the code in way before it's going to happen.Sadscripting does not have a use in that respect, you're just being shortsighted. Link to comment Share on other sites More sharing options...
unknown Posted July 1, 2010 Share Posted July 1, 2010 It's so much more convenient and fast to just script it in… I see it as similar to an in-game map editor. Sure, we could have an external map editor and just create an update whenever there are new maps but that's a lot more work.. Imagine you forget a wall or something on a map, the dev has to fix it and everyone has to update again.Back to scripting, what if there are bugs in the compiled version.. Imagine you are adding the trivia code & you screw something up and don't realize it until production. It could have just been a simple script fix but instead it's going to be another update.For little things like that, I'm convinced scripting is better.. Link to comment Share on other sites More sharing options...
Robin Posted July 1, 2010 Author Share Posted July 1, 2010 @unknown:> It's so much more convenient and fast to just script it inMy point still stands. Short sightedness.I'm not going to sacrifice speed just because some kids want it to be more 'convenient'.Game development isn't convenient. Link to comment Share on other sites More sharing options...
Mikekan13 Posted July 1, 2010 Share Posted July 1, 2010 > Game development isn't convenient.Amen. Quite possibly the most intelligent thing I have heard on these boards.Edit:Why not just write your own scripting system if you want it so bad.Double Edit: or like this? :azn: Link to comment Share on other sites More sharing options...
Robin Posted July 1, 2010 Author Share Posted July 1, 2010 You really should get into the habit of editing your posts rather than double posting. xD Link to comment Share on other sites More sharing options...
unknown Posted July 1, 2010 Share Posted July 1, 2010 @Robin:> @unknown:> > > It's so much more convenient and fast to just script it in> > My point still stands. Short sightedness.> > I'm not going to sacrifice speed just because some kids want it to be more 'convenient'.> > Game development isn't convenient.If you code it in the right way it won't sacrifice speed. This is an engine, there's a tradeoff between convenience and speed/memory. That's why there are object editors, map editors and all sorts of other junk in the client executable that don't need to be. It's more convenient to use these tools while the game is running just like it's more convenient to write small code snippets while the game is running. Link to comment Share on other sites More sharing options...
Robin Posted July 1, 2010 Author Share Posted July 1, 2010 @unknown:> If you code it in the right way it won't sacrifice speed. This is an engine, there's a tradeoff between convenience and speed/memory. That's why there are object editors, map editors and all sorts of other junk in the client executable that don't need to be. It's more convenient to use these tools while the game is running just like it's more convenient to write small code snippets while the game is running.Yeah, good luck with that. Believe me, I've looked into scripting and unless I write my own parser, it'd just be too damn slow. VB6 just isn't good enough for doing this stuff.I acknowledge your argument, but I simply don't agree that scripting anything other than unique events (Special item effects, spells, quests etc.) is better than hardcoding it.Oh, and I've been planning on removing all client-side game editing for a while now. My ultimate goal is to make a dumb terminal. Link to comment Share on other sites More sharing options...
Joyce Posted July 1, 2010 Share Posted July 1, 2010 Mind you, you can easily add a modScripts.bas file.. And simply compile all your scripts in there. :huh: Which also gives you far more control since you can move about NPCs, Players and whatnot. Link to comment Share on other sites More sharing options...
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