Robin Posted June 20, 2010 Author Share Posted June 20, 2010 -shrug-Do it however you want. Personally I'd render it all onscreen. The easiest way would be to set it up so it loads external files.```picInventory.Picture = LoadPicture(app.path & "\Data Files\Interface\inventory.jpg")``` Link to comment Share on other sites More sharing options...
Robin Posted June 20, 2010 Author Share Posted June 20, 2010 Vicious, get out of my topic. Link to comment Share on other sites More sharing options...
EclipseCommunity Posted June 21, 2010 Share Posted June 21, 2010 Make a map 80x80 and try adding directional blocking in the middle of that map. It doesn't work. It only works in the top left portion of the map.I haven't looked into the code but wondered if anybody else had found this bug and fixed it. Link to comment Share on other sites More sharing options...
Tompwnage Posted June 21, 2010 Share Posted June 21, 2010 Two bugs found:http://www.touchofdeathforums.com/smf/index.php/topic,61714.0.htmlhttp://www.touchofdeathforums.com/smf/index.php/topic,61725.0.html:azn: Link to comment Share on other sites More sharing options...
mrblobby Posted June 21, 2010 Share Posted June 21, 2010 In the source what is the sub when you mov to another map and the other sub when you leave a map. Link to comment Share on other sites More sharing options...
Zetasis Posted June 21, 2010 Share Posted June 21, 2010 @Tompwnageâ„¢:> Two bugs found:> > http://www.touchofdeathforums.com/smf/index.php/topic,61714.0.html> > http://www.touchofdeathforums.com/smf/index.php/topic,61725.0.html> > :azn:I just have to say this. **Thank you for reporting bugs _the right way_**.As for Neox. Click the what ever part of the GUI you want to change and go to the properties. Look for the Image or Picture option then load you image.What is this world coming to… Link to comment Share on other sites More sharing options...
Robin Posted June 21, 2010 Author Share Posted June 21, 2010 @Xlithan:> Make a map 80x80 and try adding directional blocking in the middle of that map. It doesn't work. It only works in the top left portion of the map.> > I haven't looked into the code but wondered if anybody else had found this bug and fixed it.I'll look into it when I get time. I think I know what the problem is. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 21, 2010 Share Posted June 21, 2010 Hmm… directional blocking seems to have many quirks. I cant even use it at all when I make 40x40 maps. On standard maps, when I was able to do it for a while, then it just stopped... Killed all maps and rebooted the server(all that good stuff) and they still didnt work. Link to comment Share on other sites More sharing options...
EclipseCommunity Posted June 21, 2010 Share Posted June 21, 2010 I think the next version of EO should be purely bug fixes. The features are already enough for what I need but I wasn't expecting this many errors in the source.I shall wait for the next version of EO while I work on my current project, Adventures of Virellia. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted June 21, 2010 Share Posted June 21, 2010 @Xlithan:> I think the next version of EO should be purely bug fixes. The features are already enough for what I need but I wasn't expecting this many errors in the source.> I shall wait for the next version of EO while I work on my current project, Adventures of Virellia.Wait.. what? Who cares what you need.. Also.. there really isn't that many bugs. The next release would contain all bug fixes and more feature wise. Looks good robin. Going to mess around for a bit. Link to comment Share on other sites More sharing options...
Anna Comnena Posted June 21, 2010 Share Posted June 21, 2010 Well there are enough bugs, and they always have to be fixed completely first. That was what hurt Eclipse in the long run, all the little bugs that never really got resolved.But knowing Robin, when he has time he would do the bug fixing no matter what anyone says, because he has a bit of a perfectionist streak in him that will nag at him if he leaves things hanging. Link to comment Share on other sites More sharing options...
Robin Posted June 21, 2010 Author Share Posted June 21, 2010 @Xlithan:> I think the next version of EO should be purely bug fixes. The features are already enough for what I need but I wasn't expecting this many errors in the source.> I shall wait for the next version of EO while I work on my current project, Adventures of Virellia.In that case you can just fix all the bugs yourself and keep it the way it is.There's still more stuff that I see as being needed to create a basic game.Every single release I go through all the bug reports and try and fix all of them, as long as I can re-create them. Next release will be no different. Link to comment Share on other sites More sharing options...
EclipseCommunity Posted June 21, 2010 Share Posted June 21, 2010 I would fix the bugs myself. The problem with going into somebody elses code is that for the most part, I'm not sure how things work. I looked through the directional blocking procedure, hoping to find something that would suggest checking what the max X and Y tile was but I couldn't seem to see anything regarding that, apart from just checking which tile it was you were clicking on. To my knowledge, those 2 lines should be ok since there's nothing to show any kind of restriction against the max X and Y tile. Baring in mind I only looked briefly this afternoon. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 22, 2010 Share Posted June 22, 2010 Robin:Is it just me or did you only add duration and interval in the GUI and SpellRec and not actually used it in the spell sub?Just checking to be sure I am not missing anything. :pSimply add but just found it odd. Link to comment Share on other sites More sharing options...
Robin Posted June 22, 2010 Author Share Posted June 22, 2010 Yeah, never finished brainstorming how I'd handle DoT. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 22, 2010 Share Posted June 22, 2010 hmm…. when i wrote my own spell system for EE I put some variables in the player rec so that if they logged off, the spell would continue when they logged on.But i'm new to the whole sourcing deal. Link to comment Share on other sites More sharing options...
Tyr Posted June 22, 2010 Share Posted June 22, 2010 @Robin:> Yeah, never finished brainstorming how I'd handle DoT.The same as you did for casting and stunning. I just finished adding this in, but i guess you won't need my code. Link to comment Share on other sites More sharing options...
Robin Posted June 22, 2010 Author Share Posted June 22, 2010 @Tyr:> The same as you did for casting and stunning. I just finished adding this in, but I guess you won't need my code.No. Link to comment Share on other sites More sharing options...
reZed Posted June 22, 2010 Share Posted June 22, 2010 Please help, how to turn on life bar on enemies? :sad: It's awkward not to see the health of the enemy :cry: Link to comment Share on other sites More sharing options...
Rithy58 Posted June 22, 2010 Share Posted June 22, 2010 @reZed:> Please help, how to turn on life bar on enemies? :sad: It's awkward not to see the health of the enemy :cry:This guy pissed me off.Anyway, I started to use your engine(just like I said) and it's totally amazing!Except all these small bugs and unfinished features but with the amount of work you done in such a short time, it's amazing.It's gonna be a pain for me to rip out the next version's feature to upgrade the version I have.I'm starting to think and I agree with Xlithan. We need a stable version with no bug and only fully completed features.It could be a great engine to start coding on. Beside, if they want to use a clean and bug-free engine, they should be able to implement the features from newer version easily. I don't know what I'm trying to say now….. Basically, a bug-free engine with all complete features.While I was trying the last paragraph, I realized something. You could keep on implementing all the features you think a basic game needed until you're done. Then you can start on fixing bugs and the engine keep on getting less and less bugs. That's probably what you're doing....Sincerely,Rithy Link to comment Share on other sites More sharing options...
Robin Posted June 22, 2010 Author Share Posted June 22, 2010 Yeah, saying 'all those little bugs' doesn't help me fix them.If you find a bug, report it and I'll fix it. >_> Link to comment Share on other sites More sharing options...
Cyprien Posted June 22, 2010 Share Posted June 22, 2010 I guess that's the down side of being only a demi god. You don't get the psychic powers that tell you what people are thinking. Link to comment Share on other sites More sharing options...
Robin Posted June 22, 2010 Author Share Posted June 22, 2010 @Cyprien:> I guess that's the down side of being only a demi god. You don't get the psychic powers that tell you what people are thinking.I know, it really sucks. :( Link to comment Share on other sites More sharing options...
Joyce Posted June 22, 2010 Share Posted June 22, 2010 By the way, how did you fix it so it doesn't goof up the Win7 themes? Every time I play now all the pictureboxes that get rendered on flicker at random. :lipsrsealed: Link to comment Share on other sites More sharing options...
Harris6310 Posted June 22, 2010 Share Posted June 22, 2010 When you hover over a tile in the map editor, the red box flashes. Is that the same problem? Link to comment Share on other sites More sharing options...
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