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Eclipse Origins v2 Beta


Robin
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@Robin:

> @[PIE:
>
> > ICT link=topic=57637.msg651119#msg651119 date=1276903654]
> > A quest system with a scripting system? that dynamic enough?
>
> Sacrificing speed like that is not an option.
>
> For EC we'll be using hardcoded 'scripting'. modScripts.
>
> Where unique events such as quests, 'scripted' items etc. can all be created.

Thats what i meant. Nothing like Eclipse.
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@Robin:

> @[PIE:
>
> > ICT link=topic=57637.msg651119#msg651119 date=1276903654]
> > A quest system with a scripting system? that dynamic enough?
>
> Sacrificing speed like that is not an option.
>
> For EC we'll be using hardcoded 'scripting'. modScripts.
>
> Where unique events such as quests, 'scripted' items etc. can all be created.

I made a module named the same a few days ago and made a basic quest system that can be utilized through 'scripting'.

You guys really don't want a quest editor all your quests are gonna be dry and super-repetitive.

I've been doing a couple of things over the past few days, this code is really well put together, its pretty simple to just whip new feature in. Good job on making the best engine eclipse has had yet.
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make the auto updator turn have a launch button.
Then make the auto updator your main icon.
When they go to play, it will check for updates and update any files(even the whole client if its a first time play) and then they can continue from there with the regular game…
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@۩ŞṗάỈᾗἷỗהּ۩:

> I made a module named the same a few days ago and made a basic quest system that can be utilized through 'scripting'.
>
> You guys really don't want a quest editor all your quests are gonna be dry and super-repetitive.
>
> I've been doing a couple of things over the past few days, this code is really well put together, its pretty simple to just whip new feature in. Good job on making the best engine eclipse has had yet.

Wow, those screenshots look awesome. Glad you like it.
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xD Fixed one thing, and now out of nowhere this error comes up:

> –-------------------------
> Client
> ---------------------------
> Packet Error: MsgType = 180.
> ---------------------------
> OK 
> ---------------------------

Way to be descriptive >.> Happens when the client has logged in and is on 'receiving game data'. Strangely enough it works just fine when I take out the part where the client gets sent all the quest data on login…

EDIT : The messages are somehow being sent too quickly after eachother, which seems to confuse the entire system.. Adding 'Sleep (1)' into the client after receiving some data seems to fix it, but it's a rather hacky fix.. Is there a better way to get around this?

EDIT2: I'm starting to hate this so much, now it decided to bug up on listindexes and I tried to fix that and now the name is causing RTE's. :lipsrsealed:

EDIT3: Finaly fixed that o.o'
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Cool idea: Have an extra frame in there for Spell Casting frame (NESW). So it doesn't just look like you're attacking. Oh and also, attacking frames for NESW aswell, So it doesn't look like you're just walking when you attack.
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Took me so long to figure out Packet Sending in ES now I'm having a hard time figuring out the way EO has it all set up :(

Edit: Now I haven't changed anything to do with GetPlayerAccess but whenever I add a code that has something that gets the players access to do something I get errors in

```
Function GetPlayerAccess(ByVal Index As Long) As Long

    If Index > MAX_PLAYERS Then Exit Function
    GetPlayerAccess = Player(Index).Access
End Function
```
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@Ertzel:

> Took me so long to figure out Packet Sending in ES now I'm having a hard time figuring out the way EO has it all set up :(

Yeah, it's hard to learn to do something right when you've been doing it wrong for so long.
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۩ŞṗάỈᾗἷỗהּ۩  nice screenshots ^^ you have created this quest system?

..PS>.. Robin what now???  house system? quest system? guild????
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@Vallander15:

> ۩ŞṗάỈᾗἷỗהּ۩  nice screenshots ^^ you have created this quest system?
>
> ..PS>.. Robin what now???  house system? quest system? guild????

Go away. Asking the same question over and over isn't going to give you a different answer.
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