IceCream Tuesday Posted June 18, 2010 Share Posted June 18, 2010 @Robin:> @[PIE:> > > ICT link=topic=57637.msg651119#msg651119 date=1276903654]> > A quest system with a scripting system? that dynamic enough?> > Sacrificing speed like that is not an option.> > For EC we'll be using hardcoded 'scripting'. modScripts.> > Where unique events such as quests, 'scripted' items etc. can all be created.Thats what i meant. Nothing like Eclipse. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 18, 2010 Share Posted June 18, 2010 Also… NPCs dont detect directional brocking... or vice versa Link to comment Share on other sites More sharing options...
Robin Posted June 18, 2010 Author Share Posted June 18, 2010 @Shadowwulfâ„¢:> Also… NPCs dont detect directional brocking... or vice versalolololol oh yeah. Forgot to do that. xD Link to comment Share on other sites More sharing options...
shadowwulf Posted June 18, 2010 Share Posted June 18, 2010 simple fix though.Any idea on why i keep breaking directional blocks?I have a feeling no one else is truly testing your engine robin. :( Link to comment Share on other sites More sharing options...
Robin Posted June 18, 2010 Author Share Posted June 18, 2010 Probably. Including me. Far too much shit happening atm for me to do anything. Chances are I won't get a chance to look at it for another fortnight or so. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 18, 2010 Share Posted June 18, 2010 aw shucks… well the npc thing i can fix... but why it wont lete me change the directional blocking anymore beats the hell out of me LOL Link to comment Share on other sites More sharing options...
Smallbro Posted June 18, 2010 Share Posted June 18, 2010 @ShaowWulfSame here. But I figured it was my fault and I did something wrong.-Smallbro Link to comment Share on other sites More sharing options...
Spainion Posted June 19, 2010 Share Posted June 19, 2010 @Robin:> @[PIE:> > > ICT link=topic=57637.msg651119#msg651119 date=1276903654]> > A quest system with a scripting system? that dynamic enough?> > Sacrificing speed like that is not an option.> > For EC we'll be using hardcoded 'scripting'. modScripts.> > Where unique events such as quests, 'scripted' items etc. can all be created.I made a module named the same a few days ago and made a basic quest system that can be utilized through 'scripting'.You guys really don't want a quest editor all your quests are gonna be dry and super-repetitive.I've been doing a couple of things over the past few days, this code is really well put together, its pretty simple to just whip new feature in. Good job on making the best engine eclipse has had yet. Link to comment Share on other sites More sharing options...
Ertzel Posted June 19, 2010 Share Posted June 19, 2010 damn I feel like such a nub seeing things people have already added to EO and then looking at the simple things I'm having problems with lol. Link to comment Share on other sites More sharing options...
Keebler Elf Posted June 19, 2010 Share Posted June 19, 2010 Would it be possible to set up a type of svn thing. (unless there is one I missed) So it will autoupdate itself? Just as an idea. Link to comment Share on other sites More sharing options...
shadowwulf Posted June 19, 2010 Share Posted June 19, 2010 make the auto updator turn have a launch button.Then make the auto updator your main icon.When they go to play, it will check for updates and update any files(even the whole client if its a first time play) and then they can continue from there with the regular game… Link to comment Share on other sites More sharing options...
Anna Comnena Posted June 19, 2010 Share Posted June 19, 2010 No, he's talking about source releases as people develop the engine. I don't think it will happen though because then you can have problems with people throwing their spaghetti code in there and mucking up the works. Link to comment Share on other sites More sharing options...
Adulese Games Posted June 19, 2010 Share Posted June 19, 2010 Damn it, you had to release after my lappy's battery fully died. Oh well, from the features list, it looks pretty solid. Thanks for that directional blocking system.- Adulese Link to comment Share on other sites More sharing options...
cody4camp Posted June 19, 2010 Share Posted June 19, 2010 Now I can have alot of fun when I get drunk. Thanks to Origins! Link to comment Share on other sites More sharing options...
Robin Posted June 19, 2010 Author Share Posted June 19, 2010 @۩ŞṗάỈᾗἷỗהּ۩:> I made a module named the same a few days ago and made a basic quest system that can be utilized through 'scripting'.> > You guys really don't want a quest editor all your quests are gonna be dry and super-repetitive.> > I've been doing a couple of things over the past few days, this code is really well put together, its pretty simple to just whip new feature in. Good job on making the best engine eclipse has had yet.Wow, those screenshots look awesome. Glad you like it. Link to comment Share on other sites More sharing options...
Domino_ Posted June 19, 2010 Share Posted June 19, 2010 Where I can change experience? for lvl 2 need 1500 exp but where i can change to 30 ? :icon_crap: Link to comment Share on other sites More sharing options...
Joyce Posted June 19, 2010 Share Posted June 19, 2010 xD Fixed one thing, and now out of nowhere this error comes up:> –-------------------------> Client> ---------------------------> Packet Error: MsgType = 180.> ---------------------------> OK > ---------------------------Way to be descriptive >.> Happens when the client has logged in and is on 'receiving game data'. Strangely enough it works just fine when I take out the part where the client gets sent all the quest data on login…EDIT : The messages are somehow being sent too quickly after eachother, which seems to confuse the entire system.. Adding 'Sleep (1)' into the client after receiving some data seems to fix it, but it's a rather hacky fix.. Is there a better way to get around this?EDIT2: I'm starting to hate this so much, now it decided to bug up on listindexes and I tried to fix that and now the name is causing RTE's. :lipsrsealed:EDIT3: Finaly fixed that o.o' Link to comment Share on other sites More sharing options...
Chakkra Posted June 19, 2010 Share Posted June 19, 2010 Cool idea: Have an extra frame in there for Spell Casting frame (NESW). So it doesn't just look like you're attacking. Oh and also, attacking frames for NESW aswell, So it doesn't look like you're just walking when you attack. Link to comment Share on other sites More sharing options...
Robin Posted June 19, 2010 Author Share Posted June 19, 2010 No. Do that yourself. Link to comment Share on other sites More sharing options...
Ertzel Posted June 19, 2010 Share Posted June 19, 2010 Took me so long to figure out Packet Sending in ES now I'm having a hard time figuring out the way EO has it all set up :(Edit: Now I haven't changed anything to do with GetPlayerAccess but whenever I add a code that has something that gets the players access to do something I get errors in```Function GetPlayerAccess(ByVal Index As Long) As Long If Index > MAX_PLAYERS Then Exit Function GetPlayerAccess = Player(Index).AccessEnd Function``` Link to comment Share on other sites More sharing options...
Robin Posted June 19, 2010 Author Share Posted June 19, 2010 @Ertzel:> Took me so long to figure out Packet Sending in ES now I'm having a hard time figuring out the way EO has it all set up :(Yeah, it's hard to learn to do something right when you've been doing it wrong for so long. Link to comment Share on other sites More sharing options...
Guest Posted June 19, 2010 Share Posted June 19, 2010 ۩ŞṗάỈᾗἷỗהּ۩ nice screenshots ^^ you have created this quest system?..PS>.. Robin what now??? house system? quest system? guild???? Link to comment Share on other sites More sharing options...
Robin Posted June 19, 2010 Author Share Posted June 19, 2010 @Vallander15:> ۩ŞṗάỈᾗἷỗהּ۩ nice screenshots ^^ you have created this quest system?> > ..PS>.. Robin what now??? house system? quest system? guild????Go away. Asking the same question over and over isn't going to give you a different answer. Link to comment Share on other sites More sharing options...
azkanan Posted June 19, 2010 Share Posted June 19, 2010 Also, more question marks will not increase the likeliness of an answer in response. Link to comment Share on other sites More sharing options...
Joyce Posted June 19, 2010 Share Posted June 19, 2010 I think Robin's not adding a quest system on purpose now because you're being an idiot. ;D Link to comment Share on other sites More sharing options...
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