emblem Posted May 11, 2010 Share Posted May 11, 2010 If you do paperdoll that way, some items will render incorrectly.If you're facing backwards, it'll draw the weapon infront of your armor for example.=D Link to comment Share on other sites More sharing options...
Robin Posted May 11, 2010 Author Share Posted May 11, 2010 That's all down to your graphics, though. Depending on how you've got your paperdoll graphics set up you'll want a different rendering order. Link to comment Share on other sites More sharing options...
emblem Posted May 11, 2010 Share Posted May 11, 2010 Yeah, but it will need a different rendering order for each direction.Like, if you draw your weapon behind you it'll only work for when you're facing backwards.And we can't trim the graphics for the paperdoll down to fit the sprite, because it won't fit all the sprite/equipment combinations. Link to comment Share on other sites More sharing options...
Robin Posted May 11, 2010 Author Share Posted May 11, 2010 @Tylian!:> Yeah, but it will need a different rendering order for each direction.> Like, if you draw your weapon behind you it'll only work for when you're facing backwards.> > And we can't trim the graphics for the paperdoll down to fit the sprite, because it won't fit all the sprite/equipment combinations.Then create a rendering order. It's open source for a reason. xD Link to comment Share on other sites More sharing options...
emblem Posted May 12, 2010 Share Posted May 12, 2010 But then it'll look ugly! D:We need a robin solution. xD Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted May 12, 2010 Share Posted May 12, 2010 @Robin:> Then create a rendering order. It's open source for a reason. xDthe reason being that all he has to do is the minimum Link to comment Share on other sites More sharing options...
emblem Posted May 12, 2010 Share Posted May 12, 2010 @Zetta:> @Robin:> > > Then create a rendering order. It's open source for a reason. xD> > the reason being that all he has to do is the minimumYeah I know, I've always hated paperdoll because you need an ugly chunk of code for such a simple yet needed feature and was hoping robin could think of a workaround. Link to comment Share on other sites More sharing options...
shadowwulf Posted May 12, 2010 Share Posted May 12, 2010 I am sure that if someone made a fix of feature simple yet awesome enough, and very well needed for any project, Robin would add it with credit. But I have yet too see such a suggestion. Robin has everything covered so far…Except Lighting. Any plans there Robin?I have a feeling you might be looking into alpha blending or something before tackling a lone feature such as lighting. Link to comment Share on other sites More sharing options...
Robin Posted May 12, 2010 Author Share Posted May 12, 2010 @Shadowwulfâ„¢:> I am sure that if someone made a fix of feature simple yet awesome enough, and very well needed for any project, Robin would add it with credit.Only if Fabio or Jake programmed it. No offence, but I trust Eclipse's programming skills about as far as I can throw the internet.@Shadowwulfâ„¢:> Except Lighting. Any plans there Robin?It's DD7\. So no. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted May 13, 2010 Share Posted May 13, 2010 who was Jake? Link to comment Share on other sites More sharing options...
Devogen Posted May 13, 2010 Share Posted May 13, 2010 lighting is easy if you use fastblit. Link to comment Share on other sites More sharing options...
Harris6310 Posted May 13, 2010 Share Posted May 13, 2010 I was just looking through the change log and this Engine is amazing. Best on the internet. Link to comment Share on other sites More sharing options...
Robin Posted May 13, 2010 Author Share Posted May 13, 2010 @Zetta:> who was Jake?Dugor. A lot of stuff in Origins is his work. Link to comment Share on other sites More sharing options...
Harris6310 Posted May 13, 2010 Share Posted May 13, 2010 How close are you to the milestone release? Link to comment Share on other sites More sharing options...
Robin Posted May 13, 2010 Author Share Posted May 13, 2010 @¡sıɹɹÉÂÉ¥:> How close are you to the milestone release?-shrug- Link to comment Share on other sites More sharing options...
Harris6310 Posted May 13, 2010 Share Posted May 13, 2010 Is there a list of the features you want to get done for the milestone release? Link to comment Share on other sites More sharing options...
Robin Posted May 13, 2010 Author Share Posted May 13, 2010 No. It's all in my head. I don't have a milestone release planned, I'll just know when it's time to release it. Link to comment Share on other sites More sharing options...
varinyc Posted May 14, 2010 Share Posted May 14, 2010 @Tylian!:> If you do paperdoll that way, some items will render incorrectly.> > If you're facing backwards, it'll draw the weapon infront of your armour for example.> > =DI had huge items like that labeled as two-handed. then had the weapon blt on up and down and had them contained in an if statement. Case up if twohanded then blt first, case down if twohanded then blt last. or something like that.I can't wait for the new release robin ^___^ Link to comment Share on other sites More sharing options...
ENIGMAX Posted May 14, 2010 Share Posted May 14, 2010 i have to say sweet design… :P Link to comment Share on other sites More sharing options...
shadowwulf Posted May 14, 2010 Share Posted May 14, 2010 Once the new map system is in and released I think ill stay away from the forums outside bug reports on it. I need to get something solid soon… Link to comment Share on other sites More sharing options...
azkanan Posted May 15, 2010 Share Posted May 15, 2010 How the devil do you handle setting the Class Graphics? Link to comment Share on other sites More sharing options...
Irhymer Posted May 15, 2010 Share Posted May 15, 2010 @Azkanan:> How the devil do you handle setting the Class Graphics?The classes file like always. It just has a glitch where the preview image doesnt change unless you press the arrows. Link to comment Share on other sites More sharing options...
azkanan Posted May 15, 2010 Share Posted May 15, 2010 Ah, but there are two numbers (1,2 | 2,3 | 3,4, etc). what do they mean? Link to comment Share on other sites More sharing options...
cheatking Posted May 15, 2010 Share Posted May 15, 2010 @Azkanan:> Ah, but there are two numbers (1,2 | 2,3 | 3,4, etc). what do they mean?Pure guess: Male/Female? Link to comment Share on other sites More sharing options...
Irhymer Posted May 15, 2010 Share Posted May 15, 2010 No. It allows you to choose from multiple sprites when you make your character. So if you leave it with just 1 then it will be the same sprite. Now if you have 2,3\. You can press the arrows when choosing that class to pick between the 2 sprites.It just adds more variety in an easier way then EE's custom feature, IMO. Link to comment Share on other sites More sharing options...
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