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Java applet test - Post your FPS


Robin
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I can jump into any language and do the basics. Once you've learnt one language, you've learnt them all. You just need to understand the differences.

I judge how well I know a language on whether I can make a game in it or not. I can make a solid game in VB6.0 and CPP. I'll soon add Java to that list, I think.
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Added mouse and keyboard support. Click on the screen to have the player move to that position. Ignore the vibrating for now, that's because of stuff being stored as a double, which allows for partial-pixel movement. It's a quick test of the self-contained movement system in the entity class.
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The shaking is due to rounding errors in the movement function. I can fix that with a decimal formatter, I believe.

The fps is locked at ~60\. I mainly need to know if anyone is getting less than that, as it'd means the fps is being limited by the processing power rather than by program.
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