Robin Posted October 18, 2010 Author Share Posted October 18, 2010 Thanks guys. I can't see myself ever using 1825 sprites at once, so it's good to know I've got a fair amount of room to play with. Link to comment Share on other sites More sharing options...
Chief Posted October 18, 2010 Share Posted October 18, 2010 What all programming languages do you know? Link to comment Share on other sites More sharing options...
Robin Posted October 18, 2010 Author Share Posted October 18, 2010 I can jump into any language and do the basics. Once you've learnt one language, you've learnt them all. You just need to understand the differences.I judge how well I know a language on whether I can make a game in it or not. I can make a solid game in VB6.0 and CPP. I'll soon add Java to that list, I think. Link to comment Share on other sites More sharing options...
Robin Posted October 18, 2010 Author Share Posted October 18, 2010 Updated yet again. Added basic partial rendering for tileset support and a music player class.Post your FPS results please! Link to comment Share on other sites More sharing options...
Chief Posted October 18, 2010 Share Posted October 18, 2010 I got an average of about 90 Link to comment Share on other sites More sharing options...
DJMaxus Posted October 18, 2010 Share Posted October 18, 2010 I'm jumping between about 47 and 66\. It stays at 65 for the longest times before jumping. (About 6 seconds) Link to comment Share on other sites More sharing options...
horsehead Posted October 18, 2010 Share Posted October 18, 2010 36 constant but my laptop and my connection are worse Link to comment Share on other sites More sharing options...
VitinhooxD Posted October 18, 2010 Share Posted October 18, 2010 My highest was 150 :D Link to comment Share on other sites More sharing options...
Keebler Elf Posted October 18, 2010 Share Posted October 18, 2010 Does not go above 15. Link to comment Share on other sites More sharing options...
gaming ace Posted October 19, 2010 Share Posted October 19, 2010 83-110 Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted October 19, 2010 Share Posted October 19, 2010 @Keebler:> Does not go above 15.get off your computer now. You shouldn't be playing video games if you cannot get at least 30 fps from this. Link to comment Share on other sites More sharing options...
azure Posted October 19, 2010 Share Posted October 19, 2010 60-70 Link to comment Share on other sites More sharing options...
renzo Posted October 19, 2010 Share Posted October 19, 2010 90-100 Link to comment Share on other sites More sharing options...
Sir Topham Hatt Posted October 19, 2010 Share Posted October 19, 2010 70-80 On my laptop so not the best thing.P.S. what is this a game your making?! :D Link to comment Share on other sites More sharing options...
Robin Posted October 19, 2010 Author Share Posted October 19, 2010 It's just a generic engine I'm creating. I just want the basics done which I can use to build up any kind of game I want. Link to comment Share on other sites More sharing options...
Robin Posted October 19, 2010 Author Share Posted October 19, 2010 Added mouse and keyboard support. Click on the screen to have the player move to that position. Ignore the vibrating for now, that's because of stuff being stored as a double, which allows for partial-pixel movement. It's a quick test of the self-contained movement system in the entity class. Link to comment Share on other sites More sharing options...
MarBos Posted October 19, 2010 Share Posted October 19, 2010 Constantly on 62(the char must be freezing looking at the shaking) :) Link to comment Share on other sites More sharing options...
Myron Posted October 19, 2010 Share Posted October 19, 2010 35 fps when I'm standing still & 50 - 55 fps when moving. Link to comment Share on other sites More sharing options...
Robin Posted October 19, 2010 Author Share Posted October 19, 2010 The shaking is due to rounding errors in the movement function. I can fix that with a decimal formatter, I believe.The fps is locked at ~60\. I mainly need to know if anyone is getting less than that, as it'd means the fps is being limited by the processing power rather than by program. Link to comment Share on other sites More sharing options...
Chief Posted October 19, 2010 Share Posted October 19, 2010 62\. Went to 61 occasionally, but 62. Link to comment Share on other sites More sharing options...
Godlord Posted October 19, 2010 Share Posted October 19, 2010 61 FPS (same computer as all the other tests I did through MSN for you).Regards, Stephan. Link to comment Share on other sites More sharing options...
DrNova Posted October 19, 2010 Share Posted October 19, 2010 Mine stayed an even 40 Link to comment Share on other sites More sharing options...
mrmiguu Posted October 19, 2010 Share Posted October 19, 2010 62 FPS. I'm running on a 460 GTX NVIDIA GeForce graphics card with an AMD Athlon 64x X2 dual core Processor 5600+ 2.90GHz. I'm using Win7 and have IE8. Link to comment Share on other sites More sharing options...
Robin Posted October 19, 2010 Author Share Posted October 19, 2010 Yeah, anything at ~60fps means you're running at full power, as that's what it's locked at.Anything below that means you need to invest in a new computer or something. ;< Link to comment Share on other sites More sharing options...
mrmiguu Posted October 19, 2010 Share Posted October 19, 2010 Oh, thank god. I was worried. I read some earlier posts that had 20k+ FPS and I thought "FFFFFFFFUUUUUUUUUUUUUUUU…" Link to comment Share on other sites More sharing options...
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