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Eclipse Realm of Magic


whitespirits
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![](http://i804.photobucket.com/albums/yy324/richadam111/realmofmagiclogo_zpsb3a3e3b8.png)

Hi all, so i have started my eclipse project Realm of Magic!

The idea is that you will have a base of operations in a town with a guild building to gather supplies,

within that building you will be able to access the Realm of Magic that will port you to zones under threat.

Each Zone will be 10 levels so starting with 1-10 once u reach level 10 you can move to the next portal in the realm being 11-20.

**Features**

EO3 Base Engine with few additions

Basic housing system

Instances

Open GUI

UPDATE 16/02/2015

Increase FPS

DX8 Chat

Improved NPC chat

Bug Fixes

Threat system for Instance Groups

**Screenshots so far**

![](http://i804.photobucket.com/albums/yy324/richadam111/screen1_zpsd0540b4b.png)

![](http://i804.photobucket.com/albums/yy324/richadam111/screen4_zps2b5c558d.png)

![](http://i804.photobucket.com/albums/yy324/richadam111/screen3_zpsd8d7fa9e.png)
![](http://i804.photobucket.com/albums/yy324/richadam111/screen2_zpsd0965308.png)

Thanks!
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> Dont base an engines performance and "Promising" features by the look of maps.

Considering this is a project, not an engine, nobody's caring too much about performance, and features are explicitly stated on the OP.

10/10 reply for an engine that actually does deceive its users.

1.5/10 reply for a project that thrives off of eye candy to actually, you know, show off. 

No need to be so bloody pedantic.
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Eye candy is what gets users interested in playing over 50% of the time, just saying. From what I've seen, people have only commented on how it looks, not how they'll think it preforms or the mechanic specifics. Looks good, and I like what I'm seeing from a lot of recent projects,
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> Considering this is a project, not an engine, nobody's caring too much about performance, and features are explicitly stated on the OP.
>
>  
>
> 10/10 reply for an engine that actually does deceive its users.
>
> 1.5/10 reply for a project that thrives off of eye candy to actually, you know, show off. 
>
>  
>
> No need to be so bloody pedantic.

….......what the hell????????
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Hi guys, So things are going well and im making progress,

I wanted to ask some advice on direction and preference to how you like to play. So my foundation ideas at the moment are:

- New zone every 10 levels keeping quality over quantity so u don't wonder endlessly map after map.

- A pvp zone similar to runescape if i recall, heading to a zone that you can open pvp

- Im thinking of using 1 base town as i explained the guild base will be located in it, this is so people will stick together when gathering supplies etc

What do you think? any more details would be great :)
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Hi guys, a new update,

-I have now full Paper doll system for every set of armor and weapons

-Fully working house system with house market showing new properties added to market to buy

-Also a fully working attack frame system with custom paper dolls to fit as shown below

![](http://i804.photobucket.com/albums/yy324/richadam111/magescreenshot_zps45324174.png)
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