Justn Posted March 27, 2012 Share Posted March 27, 2012 U already added it if u did the tutorial just make sure ur new frame is named the same as the code Link to comment Share on other sites More sharing options...
7804364 Posted March 29, 2012 Share Posted March 29, 2012 is there a download, where i can download it not manually do it? pm wiith downlaod if yo ugot it Link to comment Share on other sites More sharing options...
Kemerd Posted April 1, 2012 Share Posted April 1, 2012 Just a note, if you have the recipe code ([http://www.touchofdeathforums.com/smf/index.php/topic,64806.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,64806.0.html)) added, replaceForm Work - Client```Private Sub cmbType_Click()```_with_```Private Sub cmbType_Click() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If EditorIndex = 0 Or EditorIndex > MAX_ITEMS Then Exit Sub If (cmbType.ListIndex >= ITEM_TYPE_WEAPON) And (cmbType.ListIndex <= ITEM_TYPE_SHIELD) Then fraEquipment.Visible = True frame4.Visible = True 'scrlDamage_Change Else fraEquipment.Visible = False frame4.Visible = False End If If cmbType.ListIndex = ITEM_TYPE_CONSUME Then fraVitals.Visible = True 'scrlVitalMod_Change Else fraVitals.Visible = False End If If (cmbType.ListIndex = ITEM_TYPE_SPELL) Then fraSpell.Visible = True Else fraSpell.Visible = False End If If (cmbType.ListIndex = ITEM_TYPE_RECIPE) Then fraRecipe.Visible = True Else fraRecipe.Visible = False End If Item(EditorIndex).Type = cmbType.ListIndex ' Error handler Exit Suberrorhandler: HandleError "cmbType_Click", "frmEditor_Item", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit SubEnd Sub```for those newbs, ya know? Link to comment Share on other sites More sharing options...
Fretless Posted April 5, 2012 Share Posted April 5, 2012 After I installed this I can no longer equip weapons. I got no clue what I did wrong as every other function seems to work just fine. Link to comment Share on other sites More sharing options...
or3o Posted April 10, 2012 Share Posted April 10, 2012 Anyone else get the variable not defined error on fraEquipment? I know the frame is still there so im not really sure what to do about this :/ never mind i fixed it. i accidently put part of the code in the spell form if anyone was wondering. Link to comment Share on other sites More sharing options...
shikei Posted April 10, 2012 Share Posted April 10, 2012 In Sub Main Under:Code: [Select]Call CheckFacesInsert:Code: [Select]Call CheckProjectilesSorry this is my first time using VB6, I cant found the Sub Main file, where is it? whats the name of that file? Link to comment Share on other sites More sharing options...
or3o Posted April 10, 2012 Share Posted April 10, 2012 Do control F and paste Call CheckFaces in it then select search project and it should pop up.I would aslo suggest trying an easier tutorial if this is your first try. mabye check out the spell scaling or something because it takes a while to figure out where everything is. Link to comment Share on other sites More sharing options...
shikei Posted April 11, 2012 Share Posted April 11, 2012 aaaaaaah thanks! Thats very helpfull :3 Link to comment Share on other sites More sharing options...
shikei Posted April 11, 2012 Share Posted April 11, 2012 I got this problem :S I finished to edit every file of the tutorial, but I copy the file frmEditor_Item.frm and its not working, I mean its like if the changes doesnt exist :S (Screenshot attached)When I try to open the frmEditor_Item.frm file downloaded in this thread, VB6 just closes :Shelp please? >_<Edit: Im using E.O 2.6v Link to comment Share on other sites More sharing options...
or3o Posted April 11, 2012 Share Posted April 11, 2012 honestly im not sure if this was designed for 2.6 :/ i am pretty sure its only for e0 version 2.0 but if you can open the form separately just copy all the buttons and paste them into your npc form, but you have to make sure all the names are the same and everything or they wont work. Link to comment Share on other sites More sharing options...
erkro1 Posted April 11, 2012 Share Posted April 11, 2012 @shikei:> Edit: Im using E.O 2.6vEO 2.6 doesn't even exist… Link to comment Share on other sites More sharing options...
Justn Posted April 11, 2012 Share Posted April 11, 2012 It's richy's mod 2.6 is what he means ;) Link to comment Share on other sites More sharing options...
shikei Posted April 11, 2012 Share Posted April 11, 2012 @or3o:> honestly im not sure if this was designed for 2.6 :/ i am pretty sure its only for e0 version 2.0 but if you can open the form separately just copy all the buttons and paste them into your npc form, but you have to make sure all the names are the same and everything or they wont work.Im gonna try that when I can open the file, its weird, maybe I didn't installed well my VB6\. Im going to re-do this tutorial and see what happen xD thanks :3@Erwin:> EO 2.6 doesn't even exist…EO 2.6 exist. Its an edited version with quest, pet and jobs.-Edit-@Justn:> It's richy's mod 2.6 is what he means ;)yeah, that one :P Link to comment Share on other sites More sharing options...
erkro1 Posted April 11, 2012 Share Posted April 11, 2012 Exactly, EO 2.6 doesn't exist, its Modifications(S) 2.6. Link to comment Share on other sites More sharing options...
shikei Posted April 11, 2012 Share Posted April 11, 2012 :rolleyes: Link to comment Share on other sites More sharing options...
zelch Posted April 16, 2012 Share Posted April 16, 2012 When I try to compile the client, it says "Compile error: Method or data member not found" and selects .Frame4Anyone know how to fix this? Link to comment Share on other sites More sharing options...
Justn Posted April 16, 2012 Share Posted April 16, 2012 Did u add all of the form work to the item editor? If so make sure the new frame u made is named frame4 Link to comment Share on other sites More sharing options...
zelch Posted April 16, 2012 Share Posted April 16, 2012 Ok, I just went back and did that because I guess I didn't, so I went back and fixed that, but when I click the start with full compile in vb6, it says "Run-time error '2005401480 (88780078)':Automation error" and highlights Set DS = DX7.DirectSoundCreate(vbNullString)What do I do about that? Link to comment Share on other sites More sharing options...
Justn Posted April 16, 2012 Share Posted April 16, 2012 Sometimes I use to get that error and I would restart my computer and it would fix itself… Sorry if that doesn't help that's what I use to do.. see if u get that error when running any EO project.. Link to comment Share on other sites More sharing options...
zelch Posted April 16, 2012 Share Posted April 16, 2012 I restarted my computer but it's still showing it Link to comment Share on other sites More sharing options...
tslusny Posted May 1, 2012 Share Posted May 1, 2012 how can i add that damage from projectile will calculate def from npc like normal close range weapon? becouse now it just gives "true damage" to enemies Link to comment Share on other sites More sharing options...
leereyzhe Posted May 8, 2012 Share Posted May 8, 2012 With this I can still attack and kill friendly NPCs. Any way to fix this?I'm a noob at VB6.I used the pre-compiled client that was attached since I hadn't done anything to the code before. Link to comment Share on other sites More sharing options...
quintensky Posted May 20, 2012 Share Posted May 20, 2012 fixed it! everything, just forget about my reply! Link to comment Share on other sites More sharing options...
onzinho Posted May 26, 2012 Share Posted May 26, 2012 how can I do to remove the interval of attack, after the first, takes about 5 seconds to strike again.Thanks in advance. Link to comment Share on other sites More sharing options...
quintensky Posted May 28, 2012 Share Posted May 28, 2012 the attack speed that you would use for a weapon, same works for the bow, the 1,2 sec thing (i think… this is just a random guess) Link to comment Share on other sites More sharing options...
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