zelch
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[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
zelch replied to evilbunnie's topic in Source
I restarted my computer but it's still showing it -
[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
zelch replied to evilbunnie's topic in Source
Ok, I just went back and did that because I guess I didn't, so I went back and fixed that, but when I click the start with full compile in vb6, it says "Run-time error '2005401480 (88780078)': Automation error" and highlights Set DS = DX7.DirectSoundCreate(vbNullString) What do I do about that? -
[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
zelch replied to evilbunnie's topic in Source
When I try to compile the client, it says "Compile error: Method or data member not found" and selects .Frame4 Anyone know how to fix this? -
I did, but when I type it in, it tells me that I can't use that number no matter what I put in
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[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
zelch replied to evilbunnie's topic in Source
I think so, but when I went to test them earlier in vb6, it would take me to the login screen and i would log in and it would give me a subscript out of range thing -
Every time I do this it says "Invalid access level" no matter what number I put in. Do you know how to fix this?
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[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
zelch replied to evilbunnie's topic in Source
I can't get this to work for some reason. Whenever I go into the game it's the exact same as before I did all this, the editor didn't change at all. -
[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
zelch replied to evilbunnie's topic in Source
Where's Sub Main? Edit: Never mind, I found it -
Converting them isn't hard, I've done it a few times with paint and the only problem I had was a tiny dot behind them in some frames in game and I think that was just because I didn't space them properly
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What should I start off messing with?