Zetasis Posted June 4, 2015 Share Posted June 4, 2015 So did you try the npc spawn attribute? Like I said, from what I could tell you didn't put the npc spawn attribute down, which is why you are getting an error. Link to comment Share on other sites More sharing options...
leminhde Posted June 4, 2015 Share Posted June 4, 2015 yes, i did.I tried it 2 ways, one is in properties map , one is attribute. Same Problem. Link to comment Share on other sites More sharing options...
Zetasis Posted June 4, 2015 Share Posted June 4, 2015 You need to have them set in the properties and have the npc spawn attribute. The fact that the map editor spawns npcs without npc spawn tiles is an issue that needs fixed within its self, npcs shouldn't spawn without an npc spawn attribute unless an event spawns them. Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 4, 2015 Author Share Posted June 4, 2015 1\. This spell bug will be looked into and if needed shall be fixed for v42\. On the contrary to popular belief, Npcs are designed to spawn, regardless of an NPC spawn attribute, unless told not to with the Don't Autospawn option. Npcs without an NpcSpawn attribute will spawn at a random walkable location. Link to comment Share on other sites More sharing options...
Zetasis Posted June 4, 2015 Share Posted June 4, 2015 Okay so I am now experiencing the movement bug as well. I guess I didn't notice until I made a new map and transferred to it but yes there is a considerable difference in movement speed when walking from one map to another. On map1 I move really faster and on map2 I move normal. I can't seem to track down whats causing this but I'm going to keep trying to figure it out.Jaxx, what is the Eclipse-wide GPU to Movement bug you referred to exactly?Okay so I think I figured out what happens with movement speed. If there are a decent high amount of autotiles on a map your FPS will drop from 64 to around 40-45 causing player movement speed to increase for some reason. A simple fix for this would be to avoid using autotiles unless absolutely necessary, that is, if Jaxx decides to fix this issue. Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 5, 2015 Author Share Posted June 5, 2015 @'riokoshin':> Okay so I am now experiencing the movement bug as well. I guess I didn't notice until I made a new map and transferred to it but yes there is a considerable difference in movement speed when walking from one map to another. On map1 I move really faster and on map2 I move normal. I can't seem to track down whats causing this but I'm going to keep trying to figure it out.> > Jaxx, what is the Eclipse-wide GPU to Movement bug you referred to exactly?> > Okay so I think I figured out what happens with movement speed. If there are a decent high amount of autotiles on a map your FPS will drop from 64 to around 40-45 causing player movement speed to increase for some reason. A simple fix for this would be to avoid using autotiles unless absolutely necessary, that is, if Jaxx decides to fix this issue.This is exactly what I mean with the GPU to Movement bug, and as I've said before, yes, it's because of many animated or autotiles being on the screen at once. As far as I understand it, the more data the game uses the faster the client processes many things. As far as I can tell for movement, it's because GetTickCount is used for processing movement, instead of a more universally constant… well... constant. Link to comment Share on other sites More sharing options...
Zetasis Posted June 5, 2015 Share Posted June 5, 2015 So will there be a fix for the movement issue? Link to comment Share on other sites More sharing options...
dumplingk Posted June 5, 2015 Share Posted June 5, 2015 Found another bug when Player attack player doesn't reduce the hp. it show the amount of hp lose but the hp bar didn't drop and the hp is still remain the same.Found a new bug, the second player who use the spell will stuck in one place and cannot move. i mean the second player who join the server… the first one is okay.I kinda like the engine, thats why i test it with my bro and found lots of bug. I have no knowledge in VB but i am happy to report it all here. Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 6, 2015 Author Share Posted June 6, 2015 @'dumplingk':> Found another bug when Player attack player doesn't reduce the hp. it show the amount of hp lose but the hp bar didn't drop and the hp is still remain the same.> > Found a new bug, the second player who use the spell will stuck in one place and cannot move. i mean the second player who join the server… the first one is okay.> > I kinda like the engine, thats why i test it with my bro and found lots of bug. I have no knowledge in VB but i am happy to report it all here.I appreciate you finding these bugs! I'll be fixing them for v4 :D Link to comment Share on other sites More sharing options...
Abyss Posted June 6, 2015 Share Posted June 6, 2015 Hey Jaxx. I was wondering if you are going to make tutorials for your bugfixes? Otherwise I am going to start writing down what I changed in v3! Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted June 6, 2015 Share Posted June 6, 2015 Lol, yeah, I'm just waiting for a good and bug free release that I'll modify XD Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 6, 2015 Author Share Posted June 6, 2015 @'dumplingk':> Found a new bug, the second player who use the spell will stuck in one place and cannot move. i mean the second player who join the server… the first one is okay.So I've tested this bug quite thoroughly and I can't seem to replicate the bug. It also wasn't a problem when we were developing and playing a game built with this engine on an online server with more than 4 people on. Link to comment Share on other sites More sharing options...
Kagamine Posted June 7, 2015 Share Posted June 7, 2015 This engine is perfect!!!Congratulations on your hard work and thank you for providing this engine!!@off: I just want to provide two class options during account creation, but always show three, how can I change this? :( Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 7, 2015 Author Share Posted June 7, 2015 @'souama':> This engine is perfect!!!> Congratulations on your hard work and thank you for providing this engine!!> > @off: I just want to provide two class options during account creation, but always show three, how can I change this? :(Find this in the client source:```frmMenu.cmbClass.Clear   For I = 1 To 3    frmMenu.cmbClass.AddItem Trim$(Class(I).Name)  Next```And change the 3 to whatever amount of classes you want to be able to select at the start :D Link to comment Share on other sites More sharing options...
Kagamine Posted June 7, 2015 Share Posted June 7, 2015 Thank you Jaxx!! You are the best!! :D <3 Link to comment Share on other sites More sharing options...
leebunee Posted June 8, 2015 Share Posted June 8, 2015 @'Jaxx':> @'dumplingk':> > > Found a new bug, the second player who use the spell will stuck in one place and cannot move. i mean the second player who join the server… the first one is okay.> > So I've tested this bug quite thoroughly and I can't seem to replicate the bug. It also wasn't a problem when we were developing and playing a game built with this engine on an online server with more than 4 people on.Hey, I'm getting this bug also with one friend. I think maybe it is our latency that creates the issue? I have pretty bad lag because of no dedicated server so I think it creates this bug… I am not sure however ! :-/ Link to comment Share on other sites More sharing options...
Kagamine Posted June 8, 2015 Share Posted June 8, 2015 I found a bug, when I drop a few items on the floor and try to get them back, all the server bugs and no one can collect any more items off the floor! ;^; Link to comment Share on other sites More sharing options...
Abyss Posted June 9, 2015 Share Posted June 9, 2015 You can also kill friendly NPC'sAnd you get a subscript out of range error when changing map size. Link to comment Share on other sites More sharing options...
Fabio Posted June 10, 2015 Share Posted June 10, 2015 what is the max map x and y because if i do 100x100 i get a subscript out of range Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted June 10, 2015 Share Posted June 10, 2015 I believe it is MaxX or something like that, maybe Max_X, try something like that Link to comment Share on other sites More sharing options...
Fabio Posted June 10, 2015 Share Posted June 10, 2015 @'Tick':> I believe it is MaxX or something like that, maybe Max_X, try something like thati mean just in the properties of the maps, or maybe im missing what your saying ? Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 10, 2015 Author Share Posted June 10, 2015 I'm terribly sorry for the bugs, everybody. I'm guessing I ported a slightly older version than I had thought as the bugs being reported are old ones that I had previously thought fixed. I'll be fixing them for the release of v4 Link to comment Share on other sites More sharing options...
Abyss Posted June 10, 2015 Share Posted June 10, 2015 No worries mate. It's a very well put together engine. Keep up the good work! Link to comment Share on other sites More sharing options...
Fabio Posted June 10, 2015 Share Posted June 10, 2015 its best engie iv tried even with a few bugs, handles a 255x255 map with no effect to fps when eclipse world lags like hell on a 100x100, that showed me this must be well optimised Link to comment Share on other sites More sharing options...
daftnerso Posted June 10, 2015 Share Posted June 10, 2015 thx for the quick fixes Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now