Lethys Posted June 3, 2012 Share Posted June 3, 2012 This is a bad question, but will it be in the realm of possibility to add this into CS:DE without too many changes/issues in the future? Link to comment Share on other sites More sharing options...
jcsnider Posted June 3, 2012 Author Share Posted June 3, 2012 Should be no issue but there would be a lot of changes and additions. I will end up doing it soon enough. Stay tuned :). Link to comment Share on other sites More sharing options...
lel Posted June 4, 2012 Share Posted June 4, 2012 Can you add this to Stable? It was so much better then Eclipse.What….......?Stop looking at me like that!Don't Judge Me! Link to comment Share on other sites More sharing options...
Marsh Posted June 4, 2012 Share Posted June 4, 2012 @lel:> Can you add this to Stable? It was so much better then Eclipse.> What….......?> Stop looking at me like that!> Don't Judge Me!The only real upside of Stable was the scripting. Which this replaces. Link to comment Share on other sites More sharing options...
jcsnider Posted June 4, 2012 Author Share Posted June 4, 2012 He is just trying to duck with me.@lel: >.> Link to comment Share on other sites More sharing options...
Alatar Posted June 4, 2012 Share Posted June 4, 2012 This looks awesome. Nice work! Link to comment Share on other sites More sharing options...
jcsnider Posted June 5, 2012 Author Share Posted June 5, 2012 Releasing version 1.4 now.This version fixes a bug when you set player switches. It also has sound/music enabled by default :D.Enjoy!http://www.mediafire.com/?y5ow46y8phhccan Link to comment Share on other sites More sharing options...
lel Posted June 5, 2012 Share Posted June 5, 2012 @jcsnider:> It also has sound/music enabled by default :DHe…... Went... There....."Alatar's Quest System v1.1"Really?...... This just keeps on going doesn't it JC?Alatar, don't take offense its a personal joke, honestly not involving you. Link to comment Share on other sites More sharing options...
jcsnider Posted June 5, 2012 Author Share Posted June 5, 2012 @lel:> He…... Went... There.....Yes…... I... Did....;) Link to comment Share on other sites More sharing options...
lel Posted June 6, 2012 Share Posted June 6, 2012 @â€Ââ€Ââ€ÂMarsh:> The only real upside of Stable was the scripting. Which this replaces.honestly not until a couple months ago when jc explained to me why eclipes was better than stable I never really knew.. When JC explained it to me it took lots pictures, sing along songs, and small words. Link to comment Share on other sites More sharing options...
Justn Posted June 6, 2012 Share Posted June 6, 2012 Does anyone else have a detection problem when trying to hit ctrl on the event npc? It seems it takes me a few tries before it registers the hit from time to time Link to comment Share on other sites More sharing options...
lel Posted June 6, 2012 Share Posted June 6, 2012 @Justn:> Does anyone else have a detection problem when trying to hit ctrl on the event npc? It seems it takes me a few tries before it registers the hit from time to timeI was going to pull a R***n, but then I seen how JC claimed this to be fixed.ANYWAYS…........ Yes I am still experiencing this as well. Very rare thou, a lot less then last time. Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Author Share Posted June 6, 2012 If you find this line, client side…```Player(MyIndex).EventTimer = GetTickCount + 200```You can lower the +200 and it might help :/ Link to comment Share on other sites More sharing options...
Justn Posted June 6, 2012 Share Posted June 6, 2012 Seems to be only on the moving npcs but the first chick does it more than the camp guy and the wolf it hasn't happened at all.. glad to know its just not me.. it feels like I am having to Chase that girl around to get her to talk to me sometimes :pThanks Jc gonna check it out Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Author Share Posted June 6, 2012 The wolf is a puppy >.> lol.Anyways, working on a REAL fix now. I will get back to you. If you can, hop on MSN I can give you things to try :/ Link to comment Share on other sites More sharing options...
erkro1 Posted June 6, 2012 Share Posted June 6, 2012 @Justn:> Seems to be only on the moving npcs but the first chick does it more than the camp guy and the wolf it hasn't happened at all.. glad to know its just not me.. it feels like I am having to Chase that girl around to get her to talk to me sometimes :pThe chick is obviously playing 'hard to get'. Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Author Share Posted June 6, 2012 @Erwin:> The chick is playing 'hard to get'.But only to Justin ;)Anyways, got it fixed. Will release 1.5 tonight and then there is only 1 real bug remaining. Link to comment Share on other sites More sharing options...
erkro1 Posted June 6, 2012 Share Posted June 6, 2012 @jcsnider:> Anyways, got it fixed. Will release 1.5 tonight and then there is only 1 real bug remaining.Which bug is remaining then? Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Author Share Posted June 6, 2012 As I have been told by multiple sources, completely RANDOM crashing upon opening of events every now and then. Once I find a legit way to re-create, I should be able to fix it. Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Author Share Posted June 6, 2012 BUMP!Here is update 1.5\. It SHOULD finally fix the problem with starting events using the "action" button. Waiting on my testers to confirm XD.This update also fixes an RTE9 when you delete the last move route command on any event.http://www.mediafire.com/download.php?k16w4kmz543e932Enjoy! Link to comment Share on other sites More sharing options...
Santini Posted June 6, 2012 Share Posted June 6, 2012 Hey,Do you know when we could expect the CS:DE version of the Event system to be released?Many thanks,Santini Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Author Share Posted June 6, 2012 Once this one is completely bug free, I have released the tutorial and etc… Link to comment Share on other sites More sharing options...
JohnPony Posted June 6, 2012 Share Posted June 6, 2012 I don't see why you guys couldn't get a CS:DE version working as is. I mean, you barely have anything to change… Nothing that a little common sense couldn't help. Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Author Share Posted June 6, 2012 Rendering the events will be significantly different as well as rendering the graphics in the editor. Furthermore, it will be different because of the show text/choices which would be better off rendered in CS:DE than places in a picbox. Link to comment Share on other sites More sharing options...
JohnPony Posted June 6, 2012 Share Posted June 6, 2012 @jcsnider:> Rendering the events will be significantly different as well as rendering the graphics in the editor. Furthermore, it will be different because of the show text/choices which would be better off rendered in CS:DE than places in a picbox.Yes, that is true. But most of the procedures needed to render these things can already be found, im just saying that if you know what you are doing. It isn't extremely hard to port systems between CS:DE & EO Link to comment Share on other sites More sharing options...
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