clark Posted August 5, 2012 Share Posted August 5, 2012 **Bug found :**> The ScreenShot Button on the Admin Pannel don't work it makes a blank picture Link to comment Share on other sites More sharing options...
tslusny Posted August 5, 2012 Share Posted August 5, 2012 @clark:> **Bug found :**yea i tried to port it to cs:de and same problem too Link to comment Share on other sites More sharing options...
Vus Posted August 5, 2012 Share Posted August 5, 2012 Thats why I use PrintScreen button on keyboard. :D Link to comment Share on other sites More sharing options...
clark Posted August 5, 2012 Share Posted August 5, 2012 Oh :/ … well if it don't work even on Cs:De ... i don't see how to fix it!Hmm Vus , i mean Screenshot the game map not the whole computer screen ^^ Link to comment Share on other sites More sharing options...
abhi2011 Posted August 5, 2012 Share Posted August 5, 2012 The screenshot just takes a screen shot of the map without any npc's and players. If that is what you want then ok.You can use the snippy tool in Win7 to take only the client and in win xp take the screen the edit via paint. Link to comment Share on other sites More sharing options...
clark Posted August 5, 2012 Share Posted August 5, 2012 Nah it's the first one you said only the map without the npc / players ^^ Link to comment Share on other sites More sharing options...
jcsnider Posted August 5, 2012 Author Share Posted August 5, 2012 I am planning on removing the screenshot function instead of fixing it. The way DX8 simply renders the game screen makes the old method impossible to work with. Link to comment Share on other sites More sharing options...
abhi2011 Posted August 5, 2012 Share Posted August 5, 2012 Isn't there a way to render it using DX8? Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2012 Share Posted August 6, 2012 Dosentwork with dx8 is im correct. Link to comment Share on other sites More sharing options...
Vaeriel Posted August 6, 2012 Share Posted August 6, 2012 Bug Fix :When you are not fighting , **lblHP caption (health hp bar) is not updated after a heal cast.**You've just to do that (thanks to Soul) :http://www.touchofdeathforums.com/smf2/index.php/topic,78990.msg847267.html#msg847267 Link to comment Share on other sites More sharing options...
Guest Posted August 8, 2012 Share Posted August 8, 2012 *EDIT> Yo JC I need your help. I posted it in Q&A and nothing. So all I want to do is make events targetable just like NPC's? How?I found out how to hover the icon over the Events NPC but when I click it it dosent show the target icon around it. Hel[p? Link to comment Share on other sites More sharing options...
tslusny Posted August 9, 2012 Share Posted August 9, 2012 JC you used GDI plus for Eclipse Nightly :P http://www.vbforums.com/showthread.php?598771-VB6-GDI-Usage-amp-Samples Link to comment Share on other sites More sharing options...
Lollipopz Posted August 9, 2012 Share Posted August 9, 2012 Uhm, I have a suggestion about spells.Their damage is kinda lame because it's the same number all the time.So how about adding something where you can enter something like this:Damage = int * 5 + 500.That sort of things, that would make the spells gain power as you gain INT so magician classes wouldn't be so underpowered. Link to comment Share on other sites More sharing options...
Vus Posted August 9, 2012 Share Posted August 9, 2012 @Lollipopz:> Uhm, I have a suggestion about spells.> Their damage is kinda lame because it's the same number all the time.> So how about adding something where you can enter something like this:> Damage = int * 5 + 500.> That sort of things, that would make the spells gain power as you gain INT so magician classes wouldn't be so underpowered.You can use one of those tutorials:http://www.touchofdeathforums.com/smf2/index.php/topic,68552.msg738272.html#msg738272http://www.touchofdeathforums.com/smf2/index.php/topic,69880.0.html Link to comment Share on other sites More sharing options...
Lollipopz Posted August 9, 2012 Share Posted August 9, 2012 @Vus:> You can use one of those tutorials:> http://www.touchofdeathforums.com/smf2/index.php/topic,68552.msg738272.html#msg738272> http://www.touchofdeathforums.com/smf2/index.php/topic,69880.0.htmlThanks for that. Link to comment Share on other sites More sharing options...
Murdoc Posted August 13, 2012 Share Posted August 13, 2012 attack sound fx are not working.. they only play when an npc is killed.. any help is appreciated Link to comment Share on other sites More sharing options...
anxoni Posted August 14, 2012 Share Posted August 14, 2012 @Murdoc:> attack sound fx are not working.. they only play when an npc is killed.. any help is appreciatedIt is true, the sound not working in battle, animation, spells… etc. and not working the option "Map Sound Effect" in the map editor. I wait the new version impatient (^w^)I am sorry for mi bad english, I not speak on forum for my bad English :-(**edit:** in the options of game, if change the sound to off, the game is freeze, but the option music working perfect. Link to comment Share on other sites More sharing options...
Murdoc Posted August 14, 2012 Share Posted August 14, 2012 -snip- Link to comment Share on other sites More sharing options...
iSnow Posted August 17, 2012 Share Posted August 17, 2012 Lovely work on 3.0's progress, although, for 3.1 a new GUI design should be implemented, I just think the current design is pretty bulky and while it does suggest the user to redesign it, it's not very appealing.And here is a lovely review for EO 3.0 on CodeOrigin.http://codeorigin.nitehq.com/engine-review-eclipse-origins-v3-0/ Link to comment Share on other sites More sharing options...
jcsnider Posted August 18, 2012 Author Share Posted August 18, 2012 @SnowShinobi:> Lovely work on 3.0's progress, although, for 3.1 a new GUI design should be implemented, I just think the current design is pretty bulky and while it does suggest the user to redesign it, it's not very appealing.Working on that ;). It is really the only thing left for 3.1.@SnowShinobi:> And here is a lovely review for EO 3.0 on CodeOrigin.> > http://codeorigin.nitehq.com/engine-review-eclipse-origins-v3-0/Actually a lot better than I thought it might be haha. As long as they didn't look at my code ;) Link to comment Share on other sites More sharing options...
iSnow Posted August 18, 2012 Share Posted August 18, 2012 Hehe, entirely written by myself so everything listed is based on the vanilla capability. Link to comment Share on other sites More sharing options...
Marsh Posted August 18, 2012 Share Posted August 18, 2012 @SnowShinobi:> Lovely work on 3.0's progress, although, for 3.1 a new GUI design should be implemented, I just think the current design is pretty bulky and while it does suggest the user to redesign it, it's not very appealing.> > And here is a lovely review for EO 3.0 on CodeOrigin.> > http://codeorigin.nitehq.com/engine-review-eclipse-origins-v3-0/Thanks for the review looks really great. You have any problem with me linking to it? Link to comment Share on other sites More sharing options...
iSnow Posted August 18, 2012 Share Posted August 18, 2012 Not at all Marsh, I write to share. Link to comment Share on other sites More sharing options...
abhi2011 Posted August 19, 2012 Share Posted August 19, 2012 With your review we might get a hell load of visitors. Good job Link to comment Share on other sites More sharing options...
iSnow Posted August 19, 2012 Share Posted August 19, 2012 I also would like for anyone who read it to subscribe to my blog or take the time to help with the forums, on a side note.JC, is the idea of tabbed chat like in Crystalshire's chat box in the realm of possibility for 3.1? Link to comment Share on other sites More sharing options...
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