Ertzel Posted October 10, 2012 Share Posted October 10, 2012 Here is a bugfix for the TakeItem part of the event system in 3.0.13 or newerâĤAlso it has the code on how to add an amount requirement into item Conditional Branches.[Link](http://www.touchofdeathforums.com/community/index.php?/topic/129957-ea-3013-event-system-takeitem/) Link to comment Share on other sites More sharing options...
tslusny Posted October 12, 2012 Author Share Posted October 12, 2012 New versionEclipse Advanced v3.0.14**What is new?*** Effect system (complete)* Many Event system bugfixes* Many Attack-Sound bugfixes Link to comment Share on other sites More sharing options...
Vus Posted October 12, 2012 Share Posted October 12, 2012 Nice updates as always, nice work deathbeam. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
PatrikTT Posted October 12, 2012 Share Posted October 12, 2012 **v3.0.14 &** **v3.0.13 They are the same download. ![:angry:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/angry.png)****// Thx for fix download.** Link to comment Share on other sites More sharing options...
tslusny Posted October 12, 2012 Author Share Posted October 12, 2012 Fixed ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
PatrikTT Posted October 12, 2012 Share Posted October 12, 2012 > Fixed ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)![](http://i.imgur.com/vOSeV.png)How fix it ? Link to comment Share on other sites More sharing options...
tslusny Posted October 12, 2012 Author Share Posted October 12, 2012 > ![](http://i.imgur.com/vOSeV.png)> > How fix it ?Run it in debug and tell me what it shows Link to comment Share on other sites More sharing options...
Rob Janes Posted October 12, 2012 Share Posted October 12, 2012 Particle System Credits - SpodiCreated for vbGORE Link to comment Share on other sites More sharing options...
PatrikTT Posted October 12, 2012 Share Posted October 12, 2012 > Run it in debug and tell me what it showsThis bug is happening on the map exchange.If I keep changing map will give this bug. Link to comment Share on other sites More sharing options...
tslusny Posted October 12, 2012 Author Share Posted October 12, 2012 > This bug is happening on the map exchange.> > If I keep changing map will give this bug.Remove client-side map cacheAnd added credits section to main thread Link to comment Share on other sites More sharing options...
DshWinchester Posted October 12, 2012 Share Posted October 12, 2012 answome work deathbeamthis is for sure the best open engine actuallyobs: I notice my music/sound dont work,is it a bug?Oh,I would like to know if the last version has other know bugs?thanks man Link to comment Share on other sites More sharing options...
farrel24 Posted October 12, 2012 Share Posted October 12, 2012 [background=rgb(255, 255, 255)]if there is no Quest system? i need it.thanks[/background] Link to comment Share on other sites More sharing options...
RabbitOne Posted October 12, 2012 Share Posted October 12, 2012 The new archive is broken ! Link to comment Share on other sites More sharing options...
crimexx Posted October 12, 2012 Share Posted October 12, 2012 My opinion on the new event system:I feel like it is not very user friendlyâĤ I find it easier to go to the map editor and click events and see my events and where they are positioned. I prefer the JC's event interface (the event creation window) it doesn't seem as crammed into a smaller window easier to use. Other than that I find EA to excel in all other areas! If you have the time Deathbeam, I suggest looking into these areas and improving.P.S - What exactly is the script command used for?I hope for the event system to be very versatile and easy to use to allow a easier way of adding new content into the game: Bosses, Scripted events, and better more intresting NPC interactions. Link to comment Share on other sites More sharing options...
tslusny Posted October 13, 2012 Author Share Posted October 13, 2012 > answome work deathbeam> > this is for sure the best open engine actually> > obs: I notice my music/sound dont work,is it a bug?> > Oh,I would like to know if the last version has other know bugs?> > thanks manMusic/Sound do not work, becouye you have disbaled it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Enable it in options xD> My opinion on the new event system:> > I feel like it is not very user friendlyâĤ I find it easier to go to the map editor and click events and see my events and where they are positioned. I prefer the JC's event interface (the event creation window) it doesn't seem as crammed into a smaller window easier to use. Other than that I find EA to excel in all other areas! If you have the time Deathbeam, I suggest looking into these areas and improving.> > P.S - What exactly is the script command used for?> > I hope for the event system to be very versatile and easy to use to allow a easier way of adding new content into the game: Bosses, Scripted events, and better more intresting NPC interactions.Yea maybe mine is less user-friendly, but it is alot stabler and code is alooot cleaner so you can easily add/remove features. And script command is for custom commands, what can be found in modCustom in server Link to comment Share on other sites More sharing options...
tslusny Posted October 13, 2012 Author Share Posted October 13, 2012 New versionEclipse Advanced v 3.0.15**What is new?*** Additions to Effect system - XSpeed, YSpeed, XAcc, YAcc* TakeItem bugfix and addition of item amount to conditional branch* Separated Admin Panel in its own form Link to comment Share on other sites More sharing options...
RabbitOne Posted October 13, 2012 Share Posted October 13, 2012 In the shop window are some graphic bugs please fix them ! Link to comment Share on other sites More sharing options...
crimexx Posted October 13, 2012 Share Posted October 13, 2012 Great update! The more I play around with it the more I love it! Also, I remember you saying the screen not scrolling on a map smaller than the screen doesn't work is there any way you think you can look into changing it? If not what is the best way around it?[Bugs]Now there is an issue with the description text of the fire spell not fitting in its box.Events editor is somewhat glitchy when in conditional branch I have the option to select: Warrior, Magician, Fire and Water and in the skills condition I have no optionâĤI am still occasionally getting "Run-Time error subscript out of range" when I click event menu while I have it open and clicking on a event. (I tried duplicating this but it didn't happen again?)The Shop has an issue when rendering the description, the price appears above the description.I do have a request: A quest system, It sounds noobish to ask for something like this but from seeing how stable your engine is so far with how much you have already done I can see you doing a great job on it. All it needs to be is a window like the inventory that displays a list of quests with a scroll bar, when a quest is clicked on a window pops up with quest information: If it hasn't been started it will display information on how to start it and the rewards. While a quest in progress the quest name color changes to yellow, the window now displays the player's tasks. When all tasks have been completed it will now display the quest text in the quests log as green and when the player clicks on it will tell him to go back to the quest giver to obtain his reward. Also add a command in an event or npc to start a quest. This is alot like runescape's old quest log system and I think you should consider developing one for EA.These days so many engines copy tutorials and lets just say they don't do a good job so I see this as a need for those developers who want to make an above normal eclipse game.>! Ignore the click that, this was stolen off of google.>! ![](http://imageshack.us/scaled/landing/63/guidestep.png) Keep up the good work ;p I really appreciate how generous you are for offering nooby programmers (me) a chance to make a good quality orpg!-Crimexx Link to comment Share on other sites More sharing options...
Guest Posted October 14, 2012 Share Posted October 14, 2012 Damn mate, not only is this engine faster than normal EO2.0 its much more better! Couple things you needto fix. 1 obviously completed the effect editor so you can see what your making. 2 double check your event commands, Adding exp does not give me exp when i talk to an event, and change items, brings me to the change level command editor. SO doublec check and perfect your commands. Other than that, sick work you got going on here! Link to comment Share on other sites More sharing options...
DshWinchester Posted October 14, 2012 Share Posted October 14, 2012 > Music/Sound do not work, becouye you have disbaled it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Enable it in options xDHi death,my music/sound dont work really,I put a litle code in 'playmusic' sub to see whats the error and its that INIT_MUSIC isnt 'True'there some way to fix it?obs: I have **cs:de** with music/sound bug fix and its working ( the same midis and mp3 )keep the great work² Link to comment Share on other sites More sharing options...
Exception Posted October 14, 2012 Share Posted October 14, 2012 > âĤnormal EO2.0...Because an engine using a completely different graphic and and sound engine are obviously comparble, right? Compare it to EO3, not 2\. That's where the differences to the norm should obviously apply. Link to comment Share on other sites More sharing options...
Guest Posted October 14, 2012 Share Posted October 14, 2012 > Damn mate, not only is this engine faster than normal EO2.0 its much more better!Wow. Link to comment Share on other sites More sharing options...
tslusny Posted October 14, 2012 Author Share Posted October 14, 2012 > Hi death,my music/sound dont work really,I put a litle code in 'playmusic' sub to see whats the error and its that INIT_MUSIC isnt 'True'> > there some way to fix it?> > obs: I have **cs:de** with music/sound bug fix and its working ( the same midis and mp3 )> > keep the great work²Oh you are running it from IDE right? You must run it from exe, becouse FMOD is crashing in IDE sometimes, so i disabled initializing of FMOD when running from IDE Link to comment Share on other sites More sharing options...
DshWinchester Posted October 14, 2012 Share Posted October 14, 2012 > Oh you are running it from IDE right? You must run it from exe, becouse FMOD is crashing in IDE sometimes, so i disabled initializing of FMOD when running from IDEyes,I was running in vbits working on .exe filethanks again man ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
DEANtheBOSS Posted October 15, 2012 Share Posted October 15, 2012 Great engine! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)only one question- why is it that every time I try to place a recource, I get "subscript out of range" and the server crashes? I don't think that this has ever happened before on other engines, and I hope you can help me fix this.-Dean Link to comment Share on other sites More sharing options...
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