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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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right but no sence in having a feature thats broken/crashes ALL THE TIME. Only a certain number of people can fix it, you are included. I already fixed mine, but I did however remove your map soundeffects and tile attribute sound effects.
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Yes, but there is no need to fix the map/tile sound effects if you fix fmod. If you don't want them, fine. You don't even have to use them and it will not hurt performance or bug out but taking them out for the sake of it in an engine where others may find it useful or even like it is stupid.
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Are the code for inventory, spells, character and etc buttons all in DrawMenu under modGraphics? I looked through it and tried messing around with some of the code but they always stuck to their original 2x3 arrangement. How can i rearrange them?
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> it is clear, how do I make a font with the necessary language to me?

You change the contents of the "font" folder to use the font you want. That font could be in Arabic, Greek, whatever you like I guess.

I don't know how the Arabic alphabet matches up to the Latin one, though.
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> You change the contents of the "font" folder to use the font you want. That font could be in Arabic, Greek, whatever you like I guess.
>
> I don't know how the Arabic alphabet matches up to the Latin one, though.

the question is how do I generate. dat and. png files?
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Thank you Joyce for the help! :)Can anyone teach me how to render a window like the options?

EDIT : I tried by adding this in InitaliseGUI

```

' 18 - Info

With GUIWindow(GUI_INFO)

.x = Val(GetVar(filename, "GUI_INFO", "X"))

.y = Val(GetVar(filename, "GUI_INFO", "Y"))

.Width = Val(GetVar(filename, "GUI_INFO", "Width"))

.Height = Val(GetVar(filename, "GUI_INFO", "Height"))

.visible = False

End With

```

Adding "GUI_INFO" in GUIType under modEnumerations

and```
If GUIWindow(GUI_MENU).visible Then DrawMenu
```in DrawGUI

I also added```

[GUI_INFO]

X=615

Y=180

Width=100

Height=256

```
to interface.ini

I used DrawMenu to try if it was possible to draw something similar as the menu and then work from there. However i got a Run-time error 9 : subscript out of range highlighting With GUIWindow(GUI_INFO)

What exactly am i doing wrong?
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Not entirely sure, I don't personally use this engine. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) I just have a general idea of how it's done. (And I can't check at the moment, stuck at class!)
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> the question is how do I generate. dat and. png files?

Does nobody really know how to do this..?

Oh and when I'm here, thank you Deathbeam for making and keeping this active ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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> The .DATs I'm not entirely sure, but a .PNG is just an image file; like I said, take a look at the ones already in /fonts/ folder.

That's easy to figure out but if you only edit the png file it will look something like this:

>! ![](http://i49.tinypic.com/2pyrn5w.png)
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> That's easy to figure out but if you only edit the png file it will look something like this:
>
>
> >! ![](http://i49.tinypic.com/2pyrn5w.png)

Funny font ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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> That's easy to figure out but if you only edit the png file it will look something like this:
>
>
> >! ![](http://i49.tinypic.com/2pyrn5w.png)

Yeah, I know that. I said I didn't know what to do with the .DAT files.. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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