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Emy

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Everything posted by Emy

  1. > paper doll is layering the image above the selected base. wile EE had a weird paperdoll which placed legs body and head togetherā€¦ xD like puzzle pices and not a actual paper doll.this maybe based off EE but its not EE, so you gotta think of how to make the images layer ontop each other. I know how it works, but I don't know AS2 well enough to make all the menu settings, thank you for your reply though! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > i think the project is dead baron has not been on for a long time I know but he released the source so someone else can continue
  2. Looking for someone who knows AS2 to implement the paperdolls client-side, can anyone help? That would be the most important feature for me that isn't in the engine yet
  3. I would really love to see some updates.. If not Baron, I hope someone would continue with this engine!
  4. Great work! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) My question is are there paperdolls in this version or are you adding it later (or at all)? Also when I replace graphics (sprites) I only see them when I run the client locally but still see the old ones when it's up on the web (after I upload the new file of course), is there anything I have to do other than replace the Sprites.png file? I'm also looking forward to your edits Ertzel.
  5. > I am sure there would be a way to implement this, but it i not something I am going to code or implement. > > I personally have not spent much time delving into making flash content interact with PHP scripting. > > A quick google turns up that passing variables i possible and well documented using GET and POST by the looks of it. > > [http://forums.adobeā€¦.4211684#4211684](http://forums.adobe.com/message/4211684#4211684) > > so you could set your PHP script up to pass the user and pass to the swf based off your CMS login, then have the flash player pass thoe as the login details. Oh, I didn't think that you would implement it, I just wanted to know if that was a good way to go since you clearly knows flash/as2 better then I do, thanks!
  6. > Honestly it shouldn't be that hard but I am not the greatest website developer in that regard. Anyone who is handy at php and xmlsocket connections shouldn't have an issue sending / retrieving info from the server, particularly if some server side coding was done to support it. > > I am personally unlikely to add standard hookups for the same because I have always had the mindset with the rollout that the file would end up on "hostile" servers, that either dont care or dont want to do non standard setups to make flash files run. If it was being rolled out to your own website that you controlled then a hook to a CMS system should be fairly straightforward to setup for somebody in the know. This might be a stupid question and I'm sorry if it is, but is it possible to combine flash and php so when you're logged in on the cms and you open the site the flash is on, it can detect the username you're logged in to and find the account on the server (or create one if it doesn't exist) and then login automatically? If this works, is there a safe way to do this? Or is it just stupid?
  7. Looks great in game, Baron! Thanks for taking time to work on the bugs. I have a question though, since you can put this on a website, it would be awesome to merge this with a login database on a website (cms), is this easy to make? I wouldn't mind if the character information saves on the server, but you had to log on the website in order to play.
  8. Temporarily fix: To make the server stop minimize itself, comment out or remove this code: ``` Private Sub Form_Resize() If frmServer.WindowState = vbMinimized Then frmServer.Hide End If End Sub ```
  9. Emy

    [DX8] Graphic layer?

    So, I would like to make a layer that works if you're + 1 tile below the layer you would be infront of it and if you're - 1 tile you would be behind it. Does that make sense? Is there a smart and easy way to do this? It would look better if this worked for players, npcs, paperdolls, chatbubbles and stuff too, in my opinion. Thanks!
  10. Thank you so very much Ertzel! Edit: I keep getting "0 / 70" even if there are players in Map.Right.. Can someone try this out to see if it works for you?
  11. So what's the best way to get these values from another map (for example, see how many players there is in Map.Right)?
  12. Emy

    Hiding Data Files

    The reason why I would want to hide my files would be to not spoil the game for players, if they can easily access a map with all the images of evey single content in the game it would spoil everything in my opinion. And if someone wanted to steal graphics by taking screenshots that would still take a hell of a lot longer than just copy and paste some files. Just saying, when people want to hide files I think it's more likely they want to make it harder to steal than actually just removing stealing at all. It's usually the people who isn't serious about their games that steal graphics. But yeah, I would find a better solution than just make the maps hidden.
  13. > The .DATs I'm not entirely sure, but a .PNG is just an image file; like I said, take a look at the ones already in /fonts/ folder. That's easy to figure out but if you only edit the png file it will look something like this: >! ![](http://i49.tinypic.com/2pyrn5w.png)
  14. > the question is how do I generate. dat and. png files? Does nobody really know how to do this..? Oh and when I'm here, thank you Deathbeam for making and keeping this active ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  15. Could anyone upload the files again? I want to try this out!
  16. I'm having the same problem, but I'm using EA. Just changing the font image doesn't do it, that just makes the font look really ugly and messy. I'm also suprised that there isn't a tutorial or a real answer on how to do this properly, because it seems like a lot of people uses EA now. And yes, I've searched for hours. If any kind souls wants to share their secrets, it will be very appreciated (I can't stand the georgia font anymore)..
  17. Emy

    GetTickCount on logout

    You're so right, I didn't even think of that. Thank you for that great respond, it helps a lot! Edit: Oh, a question: When you got the modified date and today's date, how would you compare these to see if the date have passed e.g. every day at midnight? I'm stuck and I can only figure out how to get how much time has passed, not if it actually have passed this time. Appreciate all the help!
  18. Emy

    GetTickCount on logout

    If I, for example, wanted to make this so this variable in playerrec resets at midnight, how should I do it so it updates all the accounts? I know that SavePlayer updates players that are online, but how do you update them all? Is there a variable like MAX_PLAYERS?
  19. Emy

    GetTickCount on logout

    Oh, I'm definitely gonna look more into that. Thanks!
  20. Emy

    GetTickCount on logout

    That'd make sense, I actually tried it before, but it didn't work. I think it was cause I had the Tick so low then. So I tried it again and it works now, thanks :D
  21. Emy

    CSDE question

    **Client side** Find Private Sub scrlData1_Change() Change ``` Case 3 ' Give item If scrlData1.value > 0 Then lblData1.Caption = "Item: " & Trim$(Shop(scrlData1.value).Name) Else lblData1.Caption = "Item: None" End If ```to ``` Case 3 ' Give item If scrlData1.value > 0 Then lblData1.Caption = "Item: " & Trim$(Item(scrlData1.value).Name) Else lblData1.Caption = "Item: None" End If ``` **Server side** Find Public Sub sendChat Change ``` Case 3 ' Give Item ' exit out early ClosePlayerChat index Exit Sub ```to ``` Case 3 ' Give Item If Conv(convNum).Conv(curChat).data1 > 0 Then If Conv(convNum).Conv(curChat).data2 > 0 Then GiveInvItem index, Conv(convNum).Conv(curChat).data1, Conv(convNum).Conv(curChat).data2 End If End If ' exit out early ClosePlayerChat index Exit Sub ``` That's it I think.
  22. Emy

    GetTickCount on logout

    Hello, I'm stuck with this and I need some advice. I've made it so NPC's can give stuff to players, but I need them to only be able to give them out after a certain amount of time. For example, if you got your item, you have to wait 10min to get another one. It works fine except when you logout or exit the game, the tick resets and you can get another item even if those 10min haven't passed. I used GetTickCount and it's serverside. Any help?
  23. Emy

    Show player exp

    Thanks for your help, so I tried this: ``` Sub SendEXP(ByVal index As Long, ByVal mapNum As Long) Dim Buffer As clsBuffer Set Buffer = New clsBuffer Buffer.WriteLong SPlayerEXP Buffer.WriteLong GetPlayerExp(index) Buffer.WriteLong GetPlayerNextLevel(index) SendDataToMap mapNum, Buffer.ToArray() Set Buffer = Nothing End Sub ``` It didn't work.. What am I doing wrong?
  24. Emy

    Show player exp

    So I got GetPlayerExp(Index) to work, but the problem is others can't see the exp change when they're in the same map, they have to reenter to see the current amount of exp the other players have. What I did was just adding the packet client side and to the PlayerData, any help?
  25. Emy

    Show player exp

    Well I'm basically just using the code for your own exp bar, and I thought it would work if I changed GetPlayerLevel(MyIndex) to GetPlayerLevel(Index) and GetPlayerExp(MyIndex) to GetPlayerExp(Index) but the exp stays at 0 when hovering over other players so I guess I need to add the GetPlayerExp packet that sends the other players exp client side. I don't think it works just adding the packet from server side right? I'm a rookie so sorry if it sounds stupid, I appreciate your help!
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