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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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> * Loading/Unloading textures only when needed - this is really epic thing
> * Fix for spell description showing too with TAB-click

Ok Thanks ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) !
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Tab clicking seems okay, but wouldnt it be better to have it show under the rest of the stats when you hover it?

**Example:**

![](http://i192.photobucket.com/albums/z81/seph976/example.png)

This is just a mock up but if you wanna do this let me know and i can give you the modified graphics for it
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Il just leave the pictures here just in case

**Description window alone**

![](http://i192.photobucket.com/albums/z81/seph976/descriptionwindow.png)

**Full thing**

![](http://i192.photobucket.com/albums/z81/seph976/8.png)

I have no idea what would be easier so i included both, by the way if you need any other edits to the CS:DE gui id be happy to help out
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> Il just leave the pictures here just in case
>
> **Description window alone**
>
> ![](http://i192.photobucket.com/albums/z81/seph976/descriptionwindow.png)
>
> **Full thing**
>
> ![](http://i192.photobucket.com/albums/z81/seph976/8.png)
>
> I have no idea what would be easier so i included both, by the way if you need any other edits to the CS:DE gui id be happy to help out

Nice ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) I will add it then to next release ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

> **Bug Report:**
>
> -Tile Placement don't work in Map Editor

What? Really? Thats weird
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> Hello Deathbeam. Nice work on EA. When I import my maps over from Eclipse 3.0 The map tends to shudder and revert me back to my old spot before letting me move. Really is a pain.
>
> Thanks,
>
> Jumpahead

Thtas becouse of high Ping i think. I will finnaly get my notebook tomorrow so i will finnaly release new version of EA
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I have another bug i think, but im not sure actually.. and im not sure if its "will" or "int" that will increase magic damage, but magic always does the same damage for me no matter how much i have on will and int, anyone know if this is a bug? also when i learned a spell from a scroll it didnt appear in my skills list until i tried moving the empty slot around

Im using 3.0.7 but i havent heard this mentioned yet so i dunno if its fixed in .8
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> Its not bug i just dont added damage scalling to spell damage from stats, but good idea i include it

![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) ! nice and it will work for every type of spells and Int , str etc ? ^^
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> ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) ! nice and it will work for every type of spells and Int , str etc ? ^^

I can add scrollbox from what that spell wil scale, if warrior spell then from Strenght, if archer spell then from agility etc
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Nice idea ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) hehe thanks in Advance !

Edit: I saw Stein talking about fixing the screenshot function here :

[http://www.touchofde…y850525](http://www.touchofdeathforums.com/community/index.php?/topic/129262-the-eclipse-optimization-project-eclopti/#entry850525) do you think it's possible to make it work on EA ?
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I managed to fix the map positioning bug when it is too small.

Add this code to UpdateCamera just before the **With TileView** code.

```
If (Map.MaxX < MAX_MAPX) Then

offsetX = (PIC_X) * ((Map.MaxX - (ScreenWidth / PIC_X)) * -0.5)

If Not (Map.MaxX Mod 2) = 0 Then

StartX = StartX + 1

EndX = StartX + EndXValue

End If

End If

If (Map.MaxY < MAX_MAPY) Then

offsetY = (PIC_Y) * ((Map.MaxY - (ScreenHeight / PIC_Y)) * -0.5)

If Not (Map.MaxY Mod 2) = 0 Then

StartY = StartY + 1

EndY = StartY + EndYValue

End If

End If
```
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Another present for you guys, a clipper to clip things that extend over the map.

```

Public Sub DrawClipper()

Dim X As Long, Y As Long, Width As Long, Height As Long, Color As Long

' Set the color

Color = D3DColorRGBA(0, 0, 0, 255)

' Should I clip horizontally?

If (Map.MaxY < MAX_MAPY) Then

' Clip the top.

X = 0

Y = 0

Width = ScreenWidth

Height = ConvertMapY(0)

Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color)

' Clip the bottom.

X = 0

Y = ConvertMapY((Map.MaxY + 1) * PIC_Y)

Width = ScreenWidth

Height = ConvertMapY(0)

Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color)

End If

' Should I clip vertically?

If (Map.MaxX < MAX_MAPX) Then

' Clip the top.

X = 0

Y = 0

Width = ConvertMapX(0)

Height = ScreenHeight

Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color)

' Clip the bottom.

X = ConvertMapX((Map.MaxX + 1) * PIC_X)

Y = 0

Width = ConvertMapX(0)

Height = ScreenHeight

Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color)

End If

End Sub

```
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**Bug Report or Graphic problem ?

![](http://img560.imageshack.us/img560/3584/eventeditor.png)

I just tryed to make an event and i choosed "Character" as graphic but like you can see the white cader is too much big or sometimes short for some graphics. I would suggest hmm to add an auto calculator to adapt them to big tiles/character or… i don't know ^^**
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Actually i enabled the VX boolean by changing false to true (The characters are working properly) but for the problem i have in the event editor hmm … i don't know it could be possible that the animations etc are not properly cut by default or maybe yeah the values are not correct i don't know i hope death reply :S

**Edit: Deathbeam the problem i said at the top is the same for Event editor (when i choose character for the graphic)

Re-Edit: Just the bump candy 4th column in blank (but for the first problem i still don't know what to do)**

**Suggestion:

- the /Loc should give the coordinates X & Y in the Chatbox it's better because off the Gui

(Or maybe put it in the center of the Frmain ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) If anybody know how to do it tell me please)**
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> Nice idea ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) hehe thanks in Advance !
>
> Edit: I saw Stein talking about fixing the screenshot function here :
>
> [http://www.touchofde….y850525](http://www.touchofdeathforums.com/community/index.php?/topic/129262-the-eclipse-optimization-project-eclopti/#entry850525) do you think it's possible to make it work on EA ?

Considering it's a temporary fix, and it uses PicScreen, no.
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> Considering it's a temporary fix, and it uses PicScreen, no.

Oh :/ well it's an usefull feature but if it don't work well Paint is still here just taking more seconds to do it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

**Bug Report:

-The Screen size is already 800x600 but the bottom of the screen have a little white space that i can't fulfill it because it isn't a space on the map but the frmain (Don't know where to resize it a bit )

-Error 55 file already opened when i make an event , i choose "set fog" i add normal values and click ok after i press send it give me the error (55)**
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New version released

What is new?

**Eclipse Advanced v3.0.9**

* Fixed Rendering - now textures are loaded only when needed - this will save alot of RAM
* Removed TAB descriptions and added normal desc
* Fixed messing descriptions for items
* Added Descriptions to spells too
* Fixed drawing of /fps and /loc
* Fixed Spell vital scalling - now Damage spells will scale from Intellingence and healing spells from Willpower
* Fixed problems on lower resolutions

Screenshot of new description - thx to **sephiroth976**

![](http://i192.photobucket.com/albums/z81/seph976/example.png)
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