tslusny Posted September 5, 2012 Author Share Posted September 5, 2012 > Did you fix where item descriptions are messed up? They item description is getting paired wrong with the item or it says no description is available?yea i will fix that too Link to comment Share on other sites More sharing options...
clark Posted September 5, 2012 Share Posted September 5, 2012 > * Loading/Unloading textures only when needed - this is really epic thing> * Fix for spell description showing too with TAB-clickOk Thanks ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) ! Link to comment Share on other sites More sharing options...
sephiroth976 Posted September 5, 2012 Share Posted September 5, 2012 Tab clicking seems okay, but wouldnt it be better to have it show under the rest of the stats when you hover it?**Example:**![](http://i192.photobucket.com/albums/z81/seph976/example.png)This is just a mock up but if you wanna do this let me know and i can give you the modified graphics for it Link to comment Share on other sites More sharing options...
Agoraphobic Posted September 5, 2012 Share Posted September 5, 2012 Have to agree with Sephiroth on this one. It looks a lot cleaner and more professional than having it in the chat box.Spell descriptions should be the same as well. Link to comment Share on other sites More sharing options...
sephiroth976 Posted September 6, 2012 Share Posted September 6, 2012 Il just leave the pictures here just in case**Description window alone**![](http://i192.photobucket.com/albums/z81/seph976/descriptionwindow.png)**Full thing**![](http://i192.photobucket.com/albums/z81/seph976/8.png)I have no idea what would be easier so i included both, by the way if you need any other edits to the CS:DE gui id be happy to help out Link to comment Share on other sites More sharing options...
clark Posted September 6, 2012 Share Posted September 6, 2012 **Bug Report:**-Tile Placement don't work in Map Editor Link to comment Share on other sites More sharing options...
tslusny Posted September 6, 2012 Author Share Posted September 6, 2012 > Il just leave the pictures here just in case> > **Description window alone**> > ![](http://i192.photobucket.com/albums/z81/seph976/descriptionwindow.png)> > **Full thing**> > ![](http://i192.photobucket.com/albums/z81/seph976/8.png)> > I have no idea what would be easier so i included both, by the way if you need any other edits to the CS:DE gui id be happy to help outNice ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) I will add it then to next release ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)> **Bug Report:**> > -Tile Placement don't work in Map EditorWhat? Really? Thats weird Link to comment Share on other sites More sharing options...
clark Posted September 6, 2012 Share Posted September 6, 2012 > What? Really? Thats weirdYea :/ i tryed it on a clean version too it don't work Link to comment Share on other sites More sharing options...
Jumpahead Posted September 6, 2012 Share Posted September 6, 2012 Hello Deathbeam. Nice work on EA. When I import my maps over from Eclipse 3.0 The map tends to shudder and revert me back to my old spot before letting me move. Really is a pain.Thanks,Jumpahead Link to comment Share on other sites More sharing options...
tslusny Posted September 6, 2012 Author Share Posted September 6, 2012 > Hello Deathbeam. Nice work on EA. When I import my maps over from Eclipse 3.0 The map tends to shudder and revert me back to my old spot before letting me move. Really is a pain.> > Thanks,> > JumpaheadThtas becouse of high Ping i think. I will finnaly get my notebook tomorrow so i will finnaly release new version of EA Link to comment Share on other sites More sharing options...
sephiroth976 Posted September 6, 2012 Share Posted September 6, 2012 I have another bug i think, but im not sure actually.. and im not sure if its "will" or "int" that will increase magic damage, but magic always does the same damage for me no matter how much i have on will and int, anyone know if this is a bug? also when i learned a spell from a scroll it didnt appear in my skills list until i tried moving the empty slot aroundIm using 3.0.7 but i havent heard this mentioned yet so i dunno if its fixed in .8 Link to comment Share on other sites More sharing options...
tslusny Posted September 6, 2012 Author Share Posted September 6, 2012 Its not bug i just dont added damage scalling to spell damage from stats, but good idea i include it Link to comment Share on other sites More sharing options...
clark Posted September 6, 2012 Share Posted September 6, 2012 > Its not bug i just dont added damage scalling to spell damage from stats, but good idea i include it![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) ! nice and it will work for every type of spells and Int , str etc ? ^^ Link to comment Share on other sites More sharing options...
tslusny Posted September 6, 2012 Author Share Posted September 6, 2012 > ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) ! nice and it will work for every type of spells and Int , str etc ? ^^I can add scrollbox from what that spell wil scale, if warrior spell then from Strenght, if archer spell then from agility etc Link to comment Share on other sites More sharing options...
clark Posted September 6, 2012 Share Posted September 6, 2012 Nice idea ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) hehe thanks in Advance !Edit: I saw Stein talking about fixing the screenshot function here :[http://www.touchofde…y850525](http://www.touchofdeathforums.com/community/index.php?/topic/129262-the-eclipse-optimization-project-eclopti/#entry850525) do you think it's possible to make it work on EA ? Link to comment Share on other sites More sharing options...
XerShade Posted September 6, 2012 Share Posted September 6, 2012 I managed to fix the map positioning bug when it is too small.Add this code to UpdateCamera just before the **With TileView** code.``` If (Map.MaxX < MAX_MAPX) Then offsetX = (PIC_X) * ((Map.MaxX - (ScreenWidth / PIC_X)) * -0.5) If Not (Map.MaxX Mod 2) = 0 Then StartX = StartX + 1 EndX = StartX + EndXValue End If End If If (Map.MaxY < MAX_MAPY) Then offsetY = (PIC_Y) * ((Map.MaxY - (ScreenHeight / PIC_Y)) * -0.5) If Not (Map.MaxY Mod 2) = 0 Then StartY = StartY + 1 EndY = StartY + EndYValue End If End If``` Link to comment Share on other sites More sharing options...
XerShade Posted September 6, 2012 Share Posted September 6, 2012 Another present for you guys, a clipper to clip things that extend over the map.```Public Sub DrawClipper()Dim X As Long, Y As Long, Width As Long, Height As Long, Color As Long ' Set the color Color = D3DColorRGBA(0, 0, 0, 255)' Should I clip horizontally?If (Map.MaxY < MAX_MAPY) Then ' Clip the top. X = 0 Y = 0 Width = ScreenWidth Height = ConvertMapY(0) Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color) ' Clip the bottom. X = 0 Y = ConvertMapY((Map.MaxY + 1) * PIC_Y) Width = ScreenWidth Height = ConvertMapY(0) Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color)End If' Should I clip vertically?If (Map.MaxX < MAX_MAPX) Then ' Clip the top. X = 0 Y = 0 Width = ConvertMapX(0) Height = ScreenHeight Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color) ' Clip the bottom. X = ConvertMapX((Map.MaxX + 1) * PIC_X) Y = 0 Width = ConvertMapX(0) Height = ScreenHeight Call RenderTexture(Tex_White, X, Y, 0, 0, Width, Height, PIC_X, PIC_Y, Color)End IfEnd Sub``` Link to comment Share on other sites More sharing options...
clark Posted September 6, 2012 Share Posted September 6, 2012 **Bug Report or Graphic problem ?![](http://img560.imageshack.us/img560/3584/eventeditor.png)I just tryed to make an event and i choosed "Character" as graphic but like you can see the white cader is too much big or sometimes short for some graphics. I would suggest hmm to add an auto calculator to adapt them to big tiles/character or… i don't know ^^** Link to comment Share on other sites More sharing options...
XerShade Posted September 7, 2012 Share Posted September 7, 2012 @clark did you make sire that it wasn't in VX mode for sprites? And if so he needs to check that the math is being done properly, it looks like you are dividing by 3 there not 4. Link to comment Share on other sites More sharing options...
clark Posted September 7, 2012 Share Posted September 7, 2012 Actually i enabled the VX boolean by changing false to true (The characters are working properly) but for the problem i have in the event editor hmm … i don't know it could be possible that the animations etc are not properly cut by default or maybe yeah the values are not correct i don't know i hope death reply :S**Edit: Deathbeam the problem i said at the top is the same for Event editor (when i choose character for the graphic)Re-Edit: Just the bump candy 4th column in blank (but for the first problem i still don't know what to do)****Suggestion:- the /Loc should give the coordinates X & Y in the Chatbox it's better because off the Gui(Or maybe put it in the center of the Frmain ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) If anybody know how to do it tell me please)** Link to comment Share on other sites More sharing options...
Stein Posted September 7, 2012 Share Posted September 7, 2012 > Nice idea ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) hehe thanks in Advance !> > Edit: I saw Stein talking about fixing the screenshot function here :> > [http://www.touchofde….y850525](http://www.touchofdeathforums.com/community/index.php?/topic/129262-the-eclipse-optimization-project-eclopti/#entry850525) do you think it's possible to make it work on EA ?Considering it's a temporary fix, and it uses PicScreen, no. Link to comment Share on other sites More sharing options...
clark Posted September 7, 2012 Share Posted September 7, 2012 > Considering it's a temporary fix, and it uses PicScreen, no.Oh :/ well it's an usefull feature but if it don't work well Paint is still here just taking more seconds to do it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)**Bug Report:-The Screen size is already 800x600 but the bottom of the screen have a little white space that i can't fulfill it because it isn't a space on the map but the frmain (Don't know where to resize it a bit )-Error 55 file already opened when i make an event , i choose "set fog" i add normal values and click ok after i press send it give me the error (55)** Link to comment Share on other sites More sharing options...
tsl8 Posted September 7, 2012 Share Posted September 7, 2012 Please tell me how to change the window size and position in the code panels, buttons? Link to comment Share on other sites More sharing options...
tslusny Posted September 7, 2012 Author Share Posted September 7, 2012 > Considering it's a temporary fix, and it uses PicScreen, no.I can change it to frmMain easily so i can add it to EA ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
tslusny Posted September 7, 2012 Author Share Posted September 7, 2012 New version releasedWhat is new?**Eclipse Advanced v3.0.9*** Fixed Rendering - now textures are loaded only when needed - this will save alot of RAM* Removed TAB descriptions and added normal desc* Fixed messing descriptions for items* Added Descriptions to spells too* Fixed drawing of /fps and /loc* Fixed Spell vital scalling - now Damage spells will scale from Intellingence and healing spells from Willpower* Fixed problems on lower resolutionsScreenshot of new description - thx to **sephiroth976**![](http://i192.photobucket.com/albums/z81/seph976/example.png) Link to comment Share on other sites More sharing options...
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