Guest Posted October 8, 2012 Share Posted October 8, 2012 right but no sence in having a feature thats broken/crashes ALL THE TIME. Only a certain number of people can fix it, you are included. I already fixed mine, but I did however remove your map soundeffects and tile attribute sound effects. Link to comment Share on other sites More sharing options...
jcsnider Posted October 8, 2012 Share Posted October 8, 2012 Yes, but there is no need to fix the map/tile sound effects if you fix fmod. If you don't want them, fine. You don't even have to use them and it will not hurt performance or bug out but taking them out for the sake of it in an engine where others may find it useful or even like it is stupid. Link to comment Share on other sites More sharing options...
jmng14 Posted October 8, 2012 Share Posted October 8, 2012 Are the code for inventory, spells, character and etc buttons all in DrawMenu under modGraphics? I looked through it and tried messing around with some of the code but they always stuck to their original 2x3 arrangement. How can i rearrange them? Link to comment Share on other sites More sharing options...
Joyce Posted October 8, 2012 Share Posted October 8, 2012 modConstants, the offsets and row/line stuff is somewhere in there. Link to comment Share on other sites More sharing options...
RabbitOne Posted October 8, 2012 Share Posted October 8, 2012 There is a problem: When adding command open shop to an event popups an error 9 Subscript out of range !Help Link to comment Share on other sites More sharing options...
Synergy Posted October 8, 2012 Share Posted October 8, 2012 I think you have to clear all your shop (the .DAT files in server and client) then it should work. I think. Wait for someone else to confirm/deny before you try it though, if you want to keep all your shops set up. Link to comment Share on other sites More sharing options...
RabbitOne Posted October 8, 2012 Share Posted October 8, 2012 > I think you have to clear all your shop (the .DAT files in server and client) then it should work. I think. Wait for someone else to confirm/deny before you try it though, if you want to keep all your shops set up.Didn't worked ! Link to comment Share on other sites More sharing options...
tsl8 Posted October 8, 2012 Share Posted October 8, 2012 Help please, how to change the font if I want to translate the game into another language, how do I make the fonts? Link to comment Share on other sites More sharing options...
Synergy Posted October 8, 2012 Share Posted October 8, 2012 > Help please, how to change the font if I want to translate the game into another language, how do I make the fonts?Take a look at client->data files->graphics->fonts. I think that's all you need to look at. Link to comment Share on other sites More sharing options...
tsl8 Posted October 8, 2012 Share Posted October 8, 2012 > Take a look at client->data files->graphics->fonts. I think that's all you need to look at.it is clear, how do I make a font with the necessary language to me? Link to comment Share on other sites More sharing options...
Synergy Posted October 8, 2012 Share Posted October 8, 2012 > it is clear, how do I make a font with the necessary language to me?You change the contents of the "font" folder to use the font you want. That font could be in Arabic, Greek, whatever you like I guess.I don't know how the Arabic alphabet matches up to the Latin one, though. Link to comment Share on other sites More sharing options...
tsl8 Posted October 9, 2012 Share Posted October 9, 2012 > You change the contents of the "font" folder to use the font you want. That font could be in Arabic, Greek, whatever you like I guess.> > I don't know how the Arabic alphabet matches up to the Latin one, though.the question is how do I generate. dat and. png files? Link to comment Share on other sites More sharing options...
jmng14 Posted October 9, 2012 Share Posted October 9, 2012 Thank you Joyce for the help! :)Can anyone teach me how to render a window like the options?EDIT : I tried by adding this in InitaliseGUI``` ' 18 - Info With GUIWindow(GUI_INFO) .x = Val(GetVar(filename, "GUI_INFO", "X")) .y = Val(GetVar(filename, "GUI_INFO", "Y")) .Width = Val(GetVar(filename, "GUI_INFO", "Width")) .Height = Val(GetVar(filename, "GUI_INFO", "Height")) .visible = False End With```Adding "GUI_INFO" in GUIType under modEnumerationsand```If GUIWindow(GUI_MENU).visible Then DrawMenu```in DrawGUII also added```[GUI_INFO]X=615Y=180Width=100Height=256```to interface.iniI used DrawMenu to try if it was possible to draw something similar as the menu and then work from there. However i got a Run-time error 9 : subscript out of range highlighting With GUIWindow(GUI_INFO)What exactly am i doing wrong? Link to comment Share on other sites More sharing options...
Joyce Posted October 9, 2012 Share Posted October 9, 2012 You never defined GUI_INFO as a number, nor did you adjust the GUIWindow() Array to allow for the new number. Link to comment Share on other sites More sharing options...
jmng14 Posted October 9, 2012 Share Posted October 9, 2012 hmmm where do i define it as a number and adjust the GUIWindow() Array?I searched for GUI_MENU and tried to find where i had missed out but i still cant find it.. Link to comment Share on other sites More sharing options...
Joyce Posted October 9, 2012 Share Posted October 9, 2012 Not entirely sure, I don't personally use this engine. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) I just have a general idea of how it's done. (And I can't check at the moment, stuck at class!) Link to comment Share on other sites More sharing options...
Ertzel Posted October 9, 2012 Share Posted October 9, 2012 modEnumerationsfind```Public Enum GUIType```and make sure you add your new GUI type above```GUI_Count``` Link to comment Share on other sites More sharing options...
tslusny Posted October 9, 2012 Author Share Posted October 9, 2012 Hey guys for everyone who is getting subscript out of ranges in Event editor, i forgot to add some checks for value > than 0, so i have next version ready i will probably upload it today Link to comment Share on other sites More sharing options...
Emy Posted October 9, 2012 Share Posted October 9, 2012 > the question is how do I generate. dat and. png files?Does nobody really know how to do this..?Oh and when I'm here, thank you Deathbeam for making and keeping this active ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Synergy Posted October 9, 2012 Share Posted October 9, 2012 The .DATs I'm not entirely sure, but a .PNG is just an image file; like I said, take a look at the ones already in /fonts/ folder. Link to comment Share on other sites More sharing options...
killzoz Posted October 9, 2012 Share Posted October 9, 2012 Awesome! Link to comment Share on other sites More sharing options...
Emy Posted October 9, 2012 Share Posted October 9, 2012 > The .DATs I'm not entirely sure, but a .PNG is just an image file; like I said, take a look at the ones already in /fonts/ folder.That's easy to figure out but if you only edit the png file it will look something like this:>! ![](http://i49.tinypic.com/2pyrn5w.png) Link to comment Share on other sites More sharing options...
tslusny Posted October 9, 2012 Author Share Posted October 9, 2012 > That's easy to figure out but if you only edit the png file it will look something like this:> > > >! ![](http://i49.tinypic.com/2pyrn5w.png)Funny font ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
RabbitOne Posted October 9, 2012 Share Posted October 9, 2012 > Hey guys for everyone who is getting subscript out of ranges in Event editor, i forgot to add some checks for value > than 0, so i have next version ready i will probably upload it todayUploaded ? Link to comment Share on other sites More sharing options...
Synergy Posted October 9, 2012 Share Posted October 9, 2012 > That's easy to figure out but if you only edit the png file it will look something like this:> > > >! ![](http://i49.tinypic.com/2pyrn5w.png)Yeah, I know that. I said I didn't know what to do with the .DAT files.. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now