TheJontanator Posted October 27, 2012 Share Posted October 27, 2012 * New epic projectile system (homing-target shooting)* Added 2-Handed weapons (used **Handed as Byte** value, what was already in engine in ItemRec, but never used)* add that if you can/want ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 Thank you Death, I will change up the rendering bit a little to work more generally for EM and will add my new changes to that for the next version of EM.as for Jontanator, I may add projectiles but don't wait on it. I may add two handed weapons soon as it would work good with the skills system to make things like Axes two handed. Link to comment Share on other sites More sharing options...
clark Posted October 28, 2012 Share Posted October 28, 2012 God xD EM have now Quest system , but death didn't even add one to EA funny ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) whatever i still have the hope that one day Quest system will be released .Ertzel wich new tutorial are you going to release next time? (from EM like minimap etc..) Link to comment Share on other sites More sharing options...
minipimp Posted October 28, 2012 Share Posted October 28, 2012 ~~I downloaded the new version, but it didnt have the skill levels or the keybinds remapped?~~ Lol I didnt see that you havent released 1.8 yet, all I saw was the change log and downloaded 1.7 thinking it was 1.8 . xD cant wait for next release. Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 > God xD EM have now Quest system , but death didn't even add one to EA funny ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) whatever i still have the hope that one day Quest system will be released .> > Ertzel wich new tutorial are you going to release next time? (from EM like minimap etc..)I already released the tutorial for Minimaps. All features I added to EM so far I've released tutorials for.I may release one for the combat system once the next EM is out, but not 100% sure as it's a little annoying to make a tutorial for that. Link to comment Share on other sites More sharing options...
clark Posted October 28, 2012 Share Posted October 28, 2012 Oh i see thanks ! Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 > ~~I downloaded the new version, but it didnt have the skill levels or the keybinds remapped?~~ Lol I didnt see that you havent released 1.8 yet, all I saw was the change log and downloaded 1.7 thinking it was 1.8 . xD cant wait for next release.Version 1.0.8 is now out!_**Download:**_ [http://www.mediafire.com/?zytlpdfrs1izidl](http://www.mediafire.com/?zytlpdfrs1izidl)**1.0.7 -> 1.0.8****Change:** Changed the keyboard shortcuts for opening menu items**Feature:** Added combat skill system with own level and exp for items and spells**Feature:** Quest System (**Created:** by Alatar - **Added:** by Deathbeam)**Cleaned:** FIxed up mini-map code by removing all of the Rect's that where useless**Feature:** Added two-handed weapons**Feature:** Added combat skill level/exp options to Character Editor**Change:** Re-did layout of Character Editor**Cleaned:** Added correct image for Options screen with Level display text Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 This morning I converted [Niall's pet system](http://www.touchofdeathforums.com/community/index.php?/topic/116108-eo-lightnings-pet-system-completely-bug-free/page__hl__pokemon) to work with EM.Preview:![](http://www.freemmorpgmaker.com/files/imagehost/pics/b0edbea284862a373b99176b205b37a5.png) Link to comment Share on other sites More sharing options...
Zetasis Posted October 28, 2012 Share Posted October 28, 2012 Looking good man. I just wish there were npc spells. There's a tutorial for it but it's for pre DX8 EO. Link to comment Share on other sites More sharing options...
Jumpahead Posted October 28, 2012 Share Posted October 28, 2012 Did you manage to find out why you could walk through events when not admin'd?. Also what are the controls for the windows. Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 > Did you manage to find out why you could walk through events when not admin'd?. Also what are the controls for the windows.Haven't fixed that one. As for the second question, you could of checked the source and found it easily, but here's the list:B = InventoryO = SpellsC = CharacterEscape = OptionsT = TargetP = PartyG = GuildQ = QuestsK = Combat SkillsN = Pets (in the next version) Link to comment Share on other sites More sharing options...
Jumpahead Posted October 28, 2012 Share Posted October 28, 2012 Thank you. Cannot wait till the bug gets fixed. The pets look awesome too. Link to comment Share on other sites More sharing options...
tslusny Posted October 28, 2012 Share Posted October 28, 2012 Why Nialls Pet system? It is bugged alot. Do not include it. I have alot better Pet System in my PC with Pet Spells, Pet click2move movement and another great features, and that pet system is fast and stable. Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 > Why Nialls Pet system? It is bugged alot. Do not include it. I have alot better Pet System in my PC with Pet Spells, Pet click2move movement and another great features, and that pet system is fast and stable.Well if you can PM the source to me, I'll change it to that system. Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 Question for EM user's. Would you rather keep the current QuestLog system where it adds the quests to a list and you can click on that list holding the quest name to select options for the QuestLog.Or would you rather me use the following system that prints out one quest name, status and last speech text to the QuestLog screen and then has arrows to go to the next, or last quest in your QuestLog. You can then still press the buttons at the bottom to select options.The QuestLog for the second option looks like this:![](http://www.freemmorpgmaker.com/files/imagehost/pics/67cca7df5198754799145c92930f8ea3.png) Link to comment Share on other sites More sharing options...
Pasein Posted October 28, 2012 Share Posted October 28, 2012 This really coolEven as a small suggestion you could add a toolbar with all the buttons but only the icons so that people do not feel so lost ie not everyone knows that the keys are used and that will not want to play …One more small question, how do I change the names of the item in the combat systemThank you!. Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 You can change the names of the combat types very easily, just go to DrawCombat in the client-source and look for Select Case c and change the name that goes with the case number of the type you want to change.That is the only code that actually assign a name to the combat types.As for the toolbar, I will not be adding that in. Making another menu bar would be completely pointless as I would just add the original back in if I where to add any kind of it.If people want the menu, they can add it in themeless, its simple copy/paste from any version using it into EM. Link to comment Share on other sites More sharing options...
Pasein Posted October 28, 2012 Share Posted October 28, 2012 Whenever an item I try to learn the spell when server goes downWhat could it be? Link to comment Share on other sites More sharing options...
minipimp Posted October 28, 2012 Share Posted October 28, 2012 I <3 you Ertzel ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) haha Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 Appears to be some duck-up with the spell system and adding spell requirements. I'll remove spell combat requirements from the actual spell system as you can just make the spell item you learn from have a combat requirement instead of both of them. This should fix the problem for the next version. Link to comment Share on other sites More sharing options...
Pasein Posted October 28, 2012 Share Posted October 28, 2012 Fix it for next please!.Would be great if you could minimize the mini map Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 I fixed the spell error. As I said in my last post, I removed combat type/level requirements from the actual spells and you just set them from the item used to give the player the spell.I also fixed the combat exp to give on each hit instead of each kill (earlier version used each kill and I forgot to update it in the downloaded one) It now also checks if the attack is a spell and if so, gives the exp to the type required to equip that spell instead of the weapon the player is holding. If the attack is not a spell then it gives the exp based on the weapon's type. (Spell exp was never being given out before because it only based it off the weapon the player was holding) Link to comment Share on other sites More sharing options...
iraasta Posted October 28, 2012 Share Posted October 28, 2012 "Housing system?" That would be something ![:wub:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wub.png) Link to comment Share on other sites More sharing options...
minipimp Posted October 28, 2012 Share Posted October 28, 2012 When ever I talked to the npc for the quest giver, it gave me rte 9, and ive been getting that for a few more things as it crashes the server. Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Author Share Posted October 28, 2012 Do you have vb6 to run it through and find out what exactly is giving you the error because just saying its rt9 doesn't really help me bug-fix it at all. Try re-creating the quest because I think the one I shipped the last version with had a problem. Or delete all accounts and re-create your character and try. Link to comment Share on other sites More sharing options...
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