Cyadinal Posted December 13, 2008 Author Share Posted December 13, 2008 I was thinking, adding houses into the game like in Wonderland Online, but better. I was wondering, What do you guys think? And Do you have any idea how to do this? Thanks you!! Link to comment Share on other sites More sharing options...
coreybock Posted December 13, 2008 Share Posted December 13, 2008 You can, place a tent on a map and then i guess warp to a map make an attribute on the map thats "Player House" and they can buy it.And i guess you could make a like furniture shop- Corza Link to comment Share on other sites More sharing options...
Lenton Posted December 13, 2008 Share Posted December 13, 2008 I'm not sure if you mean player housing but that's already an eclipse feature. Link to comment Share on other sites More sharing options...
Tyr Posted December 14, 2008 Share Posted December 14, 2008 can you post a screen from "Wonderland Online" as i have no clue what you mean :pm Link to comment Share on other sites More sharing options...
Cyadinal Posted December 15, 2008 Author Share Posted December 15, 2008 Yeah… I meant player housing... How would you do that? Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 18, 2008 Share Posted December 18, 2008 I think player housing in general is a GREAT feature for MMO games. Especially when the houses are actually in the gameworld and influence it, rather than the easy but lame instanced "apartments". The one downside with having real houses, is limitation of in-game real estate. For example, Tibia, houses in some high population towns go for a major premium, and it can be hard to get a house even if you are rolling in gold. But with instanced apartments, everyone basically has one.In Eclipse it's pretty easy to do, although I don't know how versatile it is. Basically just make a row of houses, have each doorway warp to a different map, and in those maps place a PlayerHouse attribute. Then when a player steps on it, they can choose to buy that house. When they do, that map becomes theirs. They can type "/houseedit" or something to edit the house.It's limited, but it's useful. You could do more via scripting though. Link to comment Share on other sites More sharing options...
Techno 5.0 Posted December 18, 2008 Share Posted December 18, 2008 i nevr rly understood how it worked…well i might put that into my gameso they can fill boxes will items and stuff just incase their bank gets full Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 18, 2008 Share Posted December 18, 2008 Yeah but a problem with that is houses aren't secure, unless they are scripted. Link to comment Share on other sites More sharing options...
Dastyruck Posted December 18, 2008 Share Posted December 18, 2008 You can use a key and have an NPC sell the keys… Link to comment Share on other sites More sharing options...
Techno 5.0 Posted December 18, 2008 Share Posted December 18, 2008 @Anna:> Yeah but a problem with that is houses aren't secure, unless they are scripted.well unless u have an item for players to buylike a guard dog Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 18, 2008 Share Posted December 18, 2008 What's to stop anyone from buying the same key?Basically the easiest way is to have a scripted tile that checks the player and sends them to their house, instead of just a warp. You can make the script more complex to add in "guests" and such as well. Link to comment Share on other sites More sharing options...
Xolani Posted December 28, 2008 Share Posted December 28, 2008 The scripted apartments idea is a good one. I have been considering the same for my game and have conluded that a code would be appropriate. A player would go into say a housing complex that is communal (meaning it's open to everyone) then they would go up to the right door and type in thier code to unlock it. Upon typing in thier code and entering they will be warped to the map which (hopfully for conveniece sake) corresponds to thier code. ex: code 128 warps player to map 128\. This is alright becuase it allows trusted friends to also go to the house provided they know the code. Link to comment Share on other sites More sharing options...
AdrianC Posted December 28, 2008 Share Posted December 28, 2008 But then, anybody can easily go into any house, just by figuring out the map range, allowed for housing. Link to comment Share on other sites More sharing options...
Xolani Posted December 30, 2008 Share Posted December 30, 2008 Thats true, one could keep guessing and get into random peoples houses. perhaps a simple code system to get into your house would be good. One that uses numbers or better still numbers and letters that do not relate in any way to the map number assigned to them. Link to comment Share on other sites More sharing options...
Techno 5.0 Posted December 30, 2008 Share Posted December 30, 2008 maybe a key code to enter a house? and if you get it wrong multiple times u are respawned somehwere Link to comment Share on other sites More sharing options...
xeross Posted December 30, 2008 Share Posted December 30, 2008 hmm with scripts you can just make an ini with a list of houses and owners. Link to comment Share on other sites More sharing options...
Goku Posted December 31, 2008 Share Posted December 31, 2008 There is no point making housing system if for example your game reaches 100 players online.. You cant make any logical instancing with eclipse maps.But on the point… to make it secure make some kind scripted tile that needs password input. And in addition if password was typed in correctly only house owner can actually acces special house menu. Link to comment Share on other sites More sharing options...
Anna Comnena Posted January 8, 2009 Share Posted January 8, 2009 @Cyrus:> There is no point making housing system if for example your game reaches 100 players online.. You cant make any logical instancing with eclipse maps.Why not?> But on the point… to make it secure make some kind scripted tile that needs password input. And in addition if password was typed in correctly only house owner can actually acces special house menu.You don't even need to deal with codes if you just store the owner name and maybe a guest list. The only downside to that is you need a file for every house, but it's the most secure, versatile, and easiest to use I think. Link to comment Share on other sites More sharing options...
Alster Posted January 8, 2009 Share Posted January 8, 2009 @Cyrus:> There is no point making housing system if for example your game reaches 100 players online.. You cant make any logical instancing with eclipse maps.I don't get this. I always thought an instance was an area of the map which revolves around the individual or group who enter it - or something like that, it's hard to type.But I think you can make logical instancing. Code example for a tile outside an instance;If the player is in a groupCheck if player is leaderIf player is leader thenShow a message box to asj if he wants to enterIf Player Clicks yes ThenLoad Map 212Copy and rename map 212Paste map 215Enter instanceAnd when you leave…If player is group leader ThenDelete map 215.I know, it has many, many errors but it's just a concept. Link to comment Share on other sites More sharing options...
dacypher Posted January 18, 2009 Share Posted January 18, 2009 @Anna:> I think player housing in general is a GREAT feature for MMO games. Especially when the houses are actually in the gameworld and influence it, rather than the easy but lame instanced "apartments". The one downside with having real houses, is limitation of in-game real estate. For example, Tibia, houses in some high population towns go for a major premium, and it can be hard to get a house even if you are rolling in gold. But with instanced apartments, everyone basically has one.> > In Eclipse it's pretty easy to do, although I don't know how versatile it is. Basically just make a row of houses, have each doorway warp to a different map, and in those maps place a PlayerHouse attribute. Then when a player steps on it, they can choose to buy that house. When they do, that map becomes theirs. They can type "/houseedit" or something to edit the house.> > It's limited, but it's useful. You could do more via scripting though.An interesting idea I had to help with the issue of "instanced apartments" vs world player housing is to have both. When players are starting out, They can easily buy an apartment, of which they cannot do much with. They can live there, store things there, etc. But there could be blocked off functionality.Once the player has tons of money, they can begin to attempt to buy a non-instanced house. I would suppose there would be competition for these houses that would drive prices up, buy that is not really a bad thing.This would be basically like the real world. Apartments are easy to get, but you have to work hard to own your own house. Link to comment Share on other sites More sharing options...
Anna Comnena Posted January 18, 2009 Share Posted January 18, 2009 That is a good idea, I was thinking of something similar. Link to comment Share on other sites More sharing options...
Fruitpunch Posted January 24, 2009 Share Posted January 24, 2009 I have heard that player housing does not work in EE 2.7 can anyone confirm this? Link to comment Share on other sites More sharing options...
Sylexus44 Posted January 24, 2009 Share Posted January 24, 2009 ^|no one cares about 2.7 anymore. 3.0 is almost here Link to comment Share on other sites More sharing options...
ddunit Posted January 24, 2009 Share Posted January 24, 2009 @SyIexus:> ^> |> > no one cares about 2.7 anymore. 3.0 is almost hereOr so the traitorous devs say… *dramatic music* Link to comment Share on other sites More sharing options...
Dark_Marine_123 Posted January 25, 2009 Share Posted January 25, 2009 @Fruitpunch:> I have heard that player housing does not work in EE 2.7 can anyone confirm this?I tried doing it recently on my 2.7 and it refused to work. Making it detect what tiles are where and placing furniture via scripted items I belive would be easy. You could do wall paper and carpet like Animal crossing too :D Link to comment Share on other sites More sharing options...
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