franqetesh Posted August 17, 2009 Share Posted August 17, 2009 No, I think it's a new version. Link to comment Share on other sites More sharing options...
SAii Posted August 17, 2009 Share Posted August 17, 2009 for vertigo project, is there a way to make the sprites bigger and do attack animations.Mayb you should build this up when 3.0 comes, i heard its full screen with some new features. Link to comment Share on other sites More sharing options...
The New World Posted August 17, 2009 Share Posted August 17, 2009 For those of you who didn't read the thread before posting, the new GUI and Physics are not included in the current Version and Hotfix, as you can see above the links is the word, OUTDATED, meaning it most likely doesn't include the new features. MrMiguu has also already answered this question, He'll be making a new release, do not ask when, for it will only cause a flaming. I'm informing you that you'll just have to wait a while.Also SAii there is no way to change the Sprite size from 32x64 and 32x32 at the moment because it would require an edit to the engine's source coding which requires Microsoft's Visual Basic 6, but MrMiguu is only releasing the engine and not it's source so I only suggest making a wish for that feature. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 18, 2009 Author Share Posted August 18, 2009 @Rose:> Also SAii there is no way to change the Sprite size from 32x64 and 32x32 at the moment because it would require an edit to the engine's source coding which requires Microsoft's Visual Basic 6, but MrMiguu is only releasing the engine and not it's source so I only suggest making a wish for that feature.Just alter the Data.ini [CONFIG] SpriteSize=0 to 1. Link to comment Share on other sites More sharing options...
devilbleep Posted August 18, 2009 Share Posted August 18, 2009 @Rose:> For those of you who didn't read the thread before posting, the new GUI and Physics are not included in the current Version and Hotfix, as you can see above the links is the word, OUTDATED, meaning it most likely doesn't include the new features. MrMiguu has also already answered this question, He'll be making a new release, do not ask when, for it will only cause a flaming. I'm informing you that you'll just have to wait a while.Mmk. Link to comment Share on other sites More sharing options...
SAii Posted August 18, 2009 Share Posted August 18, 2009 thanks, good luck on the engine and your game Link to comment Share on other sites More sharing options...
The New World Posted August 19, 2009 Share Posted August 19, 2009 @MrMiguuâ„¢:> Just alter the Data.ini [CONFIG] SpriteSize=0 to 1.Oh, duh, my bad. xD Link to comment Share on other sites More sharing options...
dingleberrys Posted August 19, 2009 Share Posted August 19, 2009 Heres a feature change F1 panel to ESC key and use F1-F8 and quick bar options (have a floating quick bar where you drag skills/spells to the quick bar :D) just a thought. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 19, 2009 Author Share Posted August 19, 2009 [update] This is fairly old but I made F5 the refresh button. Link to comment Share on other sites More sharing options...
Antidote Posted August 19, 2009 Share Posted August 19, 2009 Would it be possible to create a custom keyboard layout, so that the individual user can choose where he/she wants the buttons to go? Link to comment Share on other sites More sharing options...
mrmiguu Posted August 19, 2009 Author Share Posted August 19, 2009 Yes. I will get started on that. Link to comment Share on other sites More sharing options...
VitinhooxD Posted August 19, 2009 Share Posted August 19, 2009 @Antidote:> Would it be possible to create a custom keyboard layout, so that the individual user can choose where he/she wants the buttons to go?I agree. I really cant wait for the release .Im so excited Link to comment Share on other sites More sharing options...
Antidote Posted August 20, 2009 Share Posted August 20, 2009 Also, how exactly will editing the GUI go? Like…if we have custom GUIs, will you do the aligning, etc for us or will it be controlled via .ini's? Just curious...I might actually be using this for an early release of my game just to see what it turns out to look like and how everything flows together. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 20, 2009 Author Share Posted August 20, 2009 Every image of the GUI is loaded. Change it to your needs and it will load your custom GUI. Link to comment Share on other sites More sharing options...
StingRay200 Posted August 20, 2009 Share Posted August 20, 2009 How do I patch?Do I simply rename the patch the same as the Original "Project_Vertigo" and then when extracting just click "Yes to all"? Coz I keep getting an error. Link to comment Share on other sites More sharing options...
The New World Posted August 20, 2009 Share Posted August 20, 2009 @[Eclipse's:> §tingRay200 link=topic=46896.msg527816#msg527816 date=1250779638]> How do I patch?> Do I simply rename the patch the same as the Original "Project_Vertigo" and then when extracting just click "Yes to all"? Coz I keep getting an error.Extract the Patch to the same place you extracted the original, and when it asks to replace a file, or update them, simply choose yes. Link to comment Share on other sites More sharing options...
StingRay200 Posted August 20, 2009 Share Posted August 20, 2009 Kay, thanks. Link to comment Share on other sites More sharing options...
StingRay200 Posted August 20, 2009 Share Posted August 20, 2009 Dang it, It won't work.I keep getting a Run-time error:**"-2147024770 (8007007e)":Automation errorThe specific module could not be found** Link to comment Share on other sites More sharing options...
The New World Posted August 20, 2009 Share Posted August 20, 2009 Check bugs and errors guide. Link to comment Share on other sites More sharing options...
StingRay200 Posted August 20, 2009 Share Posted August 20, 2009 It works the same? Didn't know that, thanks. Link to comment Share on other sites More sharing options...
Antidote Posted August 20, 2009 Share Posted August 20, 2009 Exactly what kind of main.txt is this using? Is it using Admirals one where it simply points to all the other subs, or what? I'm really looking forward to using this, and I want to be prepared as I can for when it comes out… Link to comment Share on other sites More sharing options...
mrmiguu Posted August 20, 2009 Author Share Posted August 20, 2009 If it doesn't use that system already, I will convert it to so you guys can have fun editing the separate subs that will be using #include in the Main.txt. Link to comment Share on other sites More sharing options...
The New World Posted August 20, 2009 Share Posted August 20, 2009 Sounds great, making ease and increasing server speed. Link to comment Share on other sites More sharing options...
VitinhooxD Posted August 22, 2009 Share Posted August 22, 2009 So MrMiguu did you put one fix that i posted here some weeks ago?(custom menu txt bug always saying "0")Thanks Link to comment Share on other sites More sharing options...
DrunknAzn Posted August 22, 2009 Share Posted August 22, 2009 is there a more recent one ?i just see a outdated one …. will that one work ?btw when i run the Alpha Version (idk what to do with the HotFix 4)It says VBMP.ocx is not correctly registered .... I ran the thing 2 times still the same thing .. Link to comment Share on other sites More sharing options...
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