Minato Posted March 31, 2012 Share Posted March 31, 2012 I need tilesets for PV,who have? t.t Link to comment Share on other sites More sharing options...
mrmiguu Posted April 1, 2012 Author Share Posted April 1, 2012 @Düsk:> could you make the jumping height constant?Yeah, but what about those that want variable jump height? I can go back 'n forth all day on this subject, but one system has to be packaged with the vanilla code. I'd prefer to leave it as it is since setting a jump height to a constant is extremely easy.Variable jump height is a system that most amatures can't figure out right away. If I leave it in, they have an easy alternative.@Minato:> I need tilesets for PV,who have? t.tRequest in the child board of the _Resources_ board, _Request Resources_. Link to comment Share on other sites More sharing options...
mrmiguu Posted April 2, 2012 Author Share Posted April 2, 2012 ~~[UPDATE]**I'm giving up PVO and PV for good.**I'm tired of working on this engine for a bunch of kids. It's not worth my time. I'm a full-time college student and I don't need this project holding back my studies. If any of you guys want to make side-scrollers from Eclipse, DO IT YOURSELF.~~**April Fools!** Link to comment Share on other sites More sharing options...
erkro1 Posted April 2, 2012 Share Posted April 2, 2012 Its 2 April MrMiguu. Link to comment Share on other sites More sharing options...
mrmiguu Posted April 2, 2012 Author Share Posted April 2, 2012 @Erwin:> Its 2 April MrMiguu.Not on the West Coast, Erwin. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted April 2, 2012 Share Posted April 2, 2012 Thanks for giving me a heart attack lol Link to comment Share on other sites More sharing options...
mrmiguu Posted April 3, 2012 Author Share Posted April 3, 2012 @Whackeddie:> Thanks for giving me a heart attack lol_I would like to thank the academy…_ Link to comment Share on other sites More sharing options...
DÃÂsk Posted April 8, 2012 Share Posted April 8, 2012 Hahah, this is another easy one but maybe make turning? With walk through mobs it makes for confusing battles.Also, mobs dont seem to fall, either that or spawning mobs in the air keeps them frozen there. Link to comment Share on other sites More sharing options...
mrmiguu Posted April 8, 2012 Author Share Posted April 8, 2012 @Düsk:> Hahah, this is another easy one but maybe make turning? With walk through mobs it makes for confusing battles.There is turning. It's the 'HOME' key in the current version. It will become the 'END' key in the next release.@Düsk:> Also, mobs dont seem to fall, either that or spawning mobs in the air keeps them frozen there.The code doesn't correct for NPC/monster physics. They operate on the normal top-down system. (Though, technically everyone does. If you edit the map, you can see that admins can tool around the map in the same fashion.) Link to comment Share on other sites More sharing options...
Daon Posted April 26, 2012 Share Posted April 26, 2012 MrMiguu,is there a download link available at the moment to download your project :O?I've tried to google it but your site doesn't seems to work :).Looking forward to use PVO :) Link to comment Share on other sites More sharing options...
mrmiguu Posted April 26, 2012 Author Share Posted April 26, 2012 @Daon:I tried installing Microsoft VS Web Dev. the other day. Since it's ASP and enjoys taking complete control, it likes stealing port 80, as well. The problem will be fixed momentarily. Thank you for letting me know.**Edit:**Fixed. I was right. Link to comment Share on other sites More sharing options...
The New World Posted April 26, 2012 Share Posted April 26, 2012 daquq, miguu high as fuck talkin bout side scrolls and shit. horizontal mo' fudgaAlso the middle logo on your site looks weird. o.o Link to comment Share on other sites More sharing options...
mrmiguu Posted April 27, 2012 Author Share Posted April 27, 2012 @[rose:> link=topic=46896.msg854465#msg854465 date=1335474747]> Also the middle logo on your site looks weird. o.owatI understood the rest, however. Link to comment Share on other sites More sharing options...
narut0no Posted April 27, 2012 Share Posted April 27, 2012 Mr.Miggu do you still have the project Vertigo Using Eclipse Stable..? Because Eclipse origin version dont show attack animation and jump animation And i need,So if you still have it Please give me the download link… Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2012 Share Posted April 27, 2012 @narut0no:> Mr.Miggu do you still have the project Vertigo Using Eclipse Stable..? Because Eclipse origin version dont show attack animation and jump animation And i need,So if you still have it Please give me the download link…I don't know why you want to use it so bad,you can easily edit to have attacking animations and jumping animation in this new version,beside the older version is kinda buggedAnyhow here it is[http://freemmorpgmaker.com/files/imagehost/pics/a2633c0444b2a959db36f2b4e4a9b3d6.zip](http://freemmorpgmaker.com/files/imagehost/pics/a2633c0444b2a959db36f2b4e4a9b3d6.zip) Link to comment Share on other sites More sharing options...
SawQuart Posted April 27, 2012 Share Posted April 27, 2012 @narut0no:> Mr.Miggu do you still have the project Vertigo Using Eclipse Stable..? Because Eclipse origin version dont show attack animation and jump animation And i need,So if you still have it Please give me the download link…You're better off learning how to program and adding that into EO's version yourself. ES's version was terrible… Link to comment Share on other sites More sharing options...
mrmiguu Posted April 27, 2012 Author Share Posted April 27, 2012 @Jungle:'T was like a shittier version of PVO…... And that's bad. Link to comment Share on other sites More sharing options...
hedgy Posted April 30, 2012 Share Posted April 30, 2012 Any update on pv? :) (Can't wait for the animated sprite system like the old version. :) ) Link to comment Share on other sites More sharing options...
7Eleven Posted May 3, 2012 Share Posted May 3, 2012 Looking forward to getting the jump/attack animations fix :) Will continue working on the custom tileset until then. PVO is a life saver :)edit: I came across this topic: http://www.touchofdeathforums.com/smf2/index.php/topic,78677.msg843821.html#msg843821It sounds like it's a good step in the right direction, I'm going to see if it can't be applied to jumping. Link to comment Share on other sites More sharing options...
mrmiguu Posted May 4, 2012 Author Share Posted May 4, 2012 @hedgy:Not yet. My semester is almost to a close. I will have time to work on it then (in a few weeks).@7Eleven:That thread is a step in the right direction. I remember not needing to create an entirely new packet for global animations. I used the _.Step_ variable within the players' type. Link to comment Share on other sites More sharing options...
hedgy Posted May 4, 2012 Share Posted May 4, 2012 Ok, I really hope I can work with the engine in the summer holiday. :) Link to comment Share on other sites More sharing options...
7Eleven Posted May 6, 2012 Share Posted May 6, 2012 That's great news! Looking forward to it mrmiguu Link to comment Share on other sites More sharing options...
ramoneknot Posted May 7, 2012 Share Posted May 7, 2012 Any update on pv? :) (Can't wait for the animated sprite system like the old version. :) ) ² Link to comment Share on other sites More sharing options...
Guest Posted May 7, 2012 Share Posted May 7, 2012 @ramoneknot:> Any update on pv? :) (Can't wait for the animated sprite system like the old version. :) ) ²He would already post if there were any news,just have patience ^^ Link to comment Share on other sites More sharing options...
mrmiguu Posted May 9, 2012 Author Share Posted May 9, 2012 @ramoneknot:> Any update on pv?@Lumiere:> He would already post if there were any news […]I always have. You can look back thoughout the entire history of this thread and see that for almost every time I've updated the engine, I have consequently posted the update in fair detail. Link to comment Share on other sites More sharing options...
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