mrmiguu Posted February 1, 2011 Author Share Posted February 1, 2011 /wonders why the **Mr** in MrMota is so similar to the **Mr** in MrMiguu…I will prob update the engine soon. Recently I was trying to figure out a practical system to only draw the graphics had they been updated to save FPS. I found a system that works. Link to comment Share on other sites More sharing options...
Guest Posted February 1, 2011 Share Posted February 1, 2011 Hooray! =P Miguu you really are curing my cancer here… Link to comment Share on other sites More sharing options...
Azvd Posted February 2, 2011 Share Posted February 2, 2011 srry MrMiguu master *–-* Link to comment Share on other sites More sharing options...
chuchoide Posted February 2, 2011 Share Posted February 2, 2011 Can't wait for new updates, Miguu. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 2, 2011 Author Share Posted February 2, 2011 Playing around with the idea of a precompiled script editor. It would allow developers to create scripts, compile them, the server would preload them, and everything would run as if it were a compiled VB6 .exeDon't get your hopes too up. I am just playing around with the idea. Thought i'd be cool to mess around with. So far so good ;) Link to comment Share on other sites More sharing options...
Irhymer Posted February 2, 2011 Share Posted February 2, 2011 Sounds cool man ;) Link to comment Share on other sites More sharing options...
horsehead Posted February 2, 2011 Share Posted February 2, 2011 Miguu maybe u can post your "changelog" of the new pv? Link to comment Share on other sites More sharing options...
DAK3 Posted February 2, 2011 Share Posted February 2, 2011 pls help i have one bug or IDK… when i chose tileset 1 its a smal pink idk wtfXD when i chose other i cant look the spirite ... or a spirite 50% its very lol i use origins version pls help..:) Link to comment Share on other sites More sharing options...
chuchoide Posted February 2, 2011 Share Posted February 2, 2011 That sounds very cool, Miguu.About the sprite 50% showing, its because it is using another sprite format than the ones you're using. Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2011 Share Posted February 3, 2011 I have a quick question, if I were to use 32x64 sprites, the default, how would the code go for the dynamic sprites?DoubleJump=?FRAMES_STANDING=?FRAMES_WALKING=?FRAMES_RUNNING=?FRAMES_ATTACKING=?FRAMES_JUMPING=?FRAMES_FALLING=?FRAMES_LENGTH=? Link to comment Share on other sites More sharing options...
Irhymer Posted February 3, 2011 Share Posted February 3, 2011 The sprite sheets are dynamic so your free to put whatever number for those settings as long as they are in order.Ex.FRAMES_STANDING=1FRAMES_WALKING=4FRAMES_RUNNING=4FRAMES_ATTACKING=2FRAMES_JUMPING=1FRAMES_FALLING=1FRAMES_LENGTH=500 (time each animation plays)=(Stand)(Walk)(Walk)(Walk)(Walk)(Run)(Run)(Run)(Run)(Attack)(Attack)(Jump)(Fall)And the size of the sprite doesnt matter. Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2011 Share Posted February 3, 2011 I dont follow you. So what would it be for 32x64? Link to comment Share on other sites More sharing options...
Irhymer Posted February 3, 2011 Share Posted February 3, 2011 Do you mean if you were using the old eclipse layout (1row of sprites)? Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2011 Share Posted February 3, 2011 Exactly, that IS what I'm currently using,my sprites are setup like:![](http://img545.imageshack.us/img545/8339/64196896.png)but yet, my character walks and jumps, etc, not in the way he should.would![](http://www.rpgrevolution.com/lunaproductions/br/images/Spirtes/Humanoid/Armor_King_108-Megamanbreezev1.png)Work? Link to comment Share on other sites More sharing options...
Irhymer Posted February 3, 2011 Share Posted February 3, 2011 Oh ok. Thats your problem. You can't use pre-made sprite sheets, you will have to reorganize the animations in order. Take a look at the kirby sprite sheet in the characters folder for reference:[http://i.imgur.com/cwnVj.png](http://i.imgur.com/cwnVj.png) Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2011 Share Posted February 3, 2011 What? I'm so completely lost, man. Ill have to reorganize the animations in order? So I have to rearrange my sprite sheet or what? Erg I'm so lost. Link to comment Share on other sites More sharing options...
Irhymer Posted February 3, 2011 Share Posted February 3, 2011 Ok, ill try to explain. Project Vertigo Origins has animations for EVERYTHING: Standing(Breathing), Walking, Running,Attacking, Jumping, and even Falling. So in order to use this sprite layout your need sprites for ALL of these animations or simply turn them off by setting them to 0 (zero). But still, that normal 12 frame sprite wouldnt work because PVO doesnt use Back, and Front animations.But… The old version of PV, called Project Vertigo Stable still uses that original 12 frame sheet if thats what you want: [http://72.67.36.18/PV%20Stable%20Source.zip](http://72.67.36.18/PV%20Stable%20Source.zip)But if you want to make a REAL sidescroller like Mario, Sonic ect,I suggest taking advantage of all of the animations in PVO because all you will have is walking left and right otherwise. ;)-Jake Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2011 Share Posted February 3, 2011 OHH! I see. Thanks. I get it now. Link to comment Share on other sites More sharing options...
Irhymer Posted February 3, 2011 Share Posted February 3, 2011 cool, np. Good Luck man! Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2011 Share Posted February 3, 2011 I just dont see why it wouldnt work, its like the same sprites hes got, besides Kirby. Link to comment Share on other sites More sharing options...
Irhymer Posted February 3, 2011 Share Posted February 3, 2011 NPC's work on the old 12 frame system in PVO but the player sprite runs on the ALL ANIMATIONS. He's planning on having NPC's use the all animation system in the new PV too. Link to comment Share on other sites More sharing options...
DAK3 Posted February 3, 2011 Share Posted February 3, 2011 hm thanks but i cant do the 12 frame in origins? like old chars still bug for me… kirby is okay!:D but other not but in stable me too work Link to comment Share on other sites More sharing options...
Irhymer Posted February 3, 2011 Share Posted February 3, 2011 Ok, but honostly if your not making a side-scrolling game thats full of action and just having some boring sprite "walking" on people 24/7 the game will not be anything special. Link to comment Share on other sites More sharing options...
horsehead Posted February 4, 2011 Share Posted February 4, 2011 Miguu are u still working on this project? Or is ur real life more important now? (i can understand if it is) :) Link to comment Share on other sites More sharing options...
mrmiguu Posted February 4, 2011 Author Share Posted February 4, 2011 @Noctis:> Miguu are u still working on this project? Or is ur real life more important now? (I can understand if it is) :)Going to get back to work once I get home from a birthday lunch this afternoon. I always make time to work on PV. :) Link to comment Share on other sites More sharing options...
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