Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Godsoul - Insane Dungeon Crawler.


JohnPony
 Share

Recommended Posts

  • Replies 58
  • Created
  • Last Reply

Top Posters In This Topic

> Looks simple but not bad. What language are you programming this in?

Hi, my name is John, I use C#.

:P

Regarding its simplicity, I've been working on this for about 2 days thus far (not very long on each day either), so there's still a ton of progress to be made.

Give it a month or so and I'll have something very polished to show you guys. Tonight, there shall be cameras!
Link to comment
Share on other sites

> Meh, I shoulda guessed but I am tired, give me a break XD.
>
>  
>
> Anyways best of luck and have fun with the camera(s)!

The great thing about the way I designed my original camera system is that I could pop it right out of my previous engine and it worked perfectly!

Right now I just need to actually allow the maps to expand to their full potential. The only problem is that I haven't really come up with a good maximum size.
Link to comment
Share on other sites

> Whatever algorithm your using for the dungeon map generator is uninspiring and clunky. I'd love to see you improve it so rooms and corridors are more defined and the dungeon looks more fun to explore.

Yeah, it's definitely something that I'm going to be continuously working on. I think that the maps look much better when they're allowed to grow outside the bounds of the screen.

If you want an older example of the algorithm working with a very large amount of space, this will well suit the job:

![](http://i.imgur.com/kO3ekLb.png)
Link to comment
Share on other sites

> Is the red or the blue part the generated area? Anyhow, it does indeed look quite boring. Too much of large open fields as it seems.
>
>  
>
> -seal

The blue.

The thing that you guys are forgetting is that this is literally just walls and floor. There are still many factors that will need to be considered such as lava, ice, floors that break, huge monsters, etc.
Link to comment
Share on other sites

I might be able to have a video or a test client out for you guys tonight.

The maps certainly have a different feel now that they're able to grow to their full potential.

Thanks for the critique, guys. I will certainly work on fixing everything that you guys have pointed out. 

Edit:

![](http://i.imgur.com/ZMvQeVE.png)
Link to comment
Share on other sites

> What I see right now is pretty boring, didn't say it has no potential becoming something better.

Yeah, I think I'm going to go do a bit of research on some actual dungeon algorithms now. I have to admit that I'm not really too happy with the vast empty spaces either.

Off to study!
Link to comment
Share on other sites

Donjon's dungeon generator for D&D games has an incredibly good algorithm and flexibility/customisation. Maybe some of it's options can inspire you. Here is a map I generated-

Square layout, huge size, scattered and large rooms, errant corridors.

![](http://eclipseorigins.com/community/filehost/99a491515c0ad0625bb270a7682d4af2.png)

And here is a cavernous one I generated as well to give you some ideas.

![](http://eclipseorigins.com/community/filehost/99c707d0ec79b4bbb7415c36124b0799.png)

[http://donjon.bin.sh/fantasy/dungeon/](http://donjon.bin.sh/fantasy/dungeon/)
Link to comment
Share on other sites

> I agree, I used one of those algorithms for my random dungeon system. (With some modifications.)
>
>  
>
> @Dr.House - Next time don't merely state 'its boring' without even any reasons nor suggestions of improvement.

I say what I want because that's what is there to see, when he will post soon something better I'll post another message saying how it is.

There is nothing to suggest, they know what to do, when someone says it's boring, he agreed because let's look at what he posted, there were so many to suggest, but hey it's not my game, my ideas might be different from what he wants to achieve, and visually is boring, it's pretty obvious if you have eyes to see.

Next time don't try to argue with me, you will fail again.

Kibbelz's reply

Define: 'fail again'. You're entire existance Dr.House on eclipse is just to bash other people's projects. It disgusts me. Agreed, many projects are pretty bad. This is a WIP, All games are pretty boring here. No need to state the obvious. You proclaim that there is nothing to suggest, suggest reasons to make it less boring. I don't see you getting off your lazy * and making a project, Or are you really infact bad at game development. Anyone can sit at the sidelines and bash, but I have not seen anything from you, ever. Come back when you actually have some experience. The irony here is that you're the failure Dr.House and because of that you feel the need to bash everyone elses attempts. I will be interested in your response. Take this to private messages though since this is about General's and Murdoc's game, not about you having a little hissy fit because you can't compare to what they've done.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...