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I am unsatisfied with the Day/ Night system.


ss4terry
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I am not sure how to disable it permanently however I have a tip…get the server host to go to the server and click on control panel (I think) then change the time to something like 13 13 13 then click disable time....unfortunately this will reset every time you  close the server so the host must do this each time its opened. I beliee to permanently disable it you will need to do a sourceedit
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@chiccora:

> I am not sure how to disable it permanently however I have a tip…get the server host to go to the server and click on control panel (I think) then change the time to something like 13 13 13 then click disable time....unfortunately this will reset every time you  close the server so the host must do this each time its opened. I beliee to permanently disable it you will need to do a sourceedit

just set it as an indoormap
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@Sealbreaker:

> ```
> ' Executes every second, based on the server time.
> Sub TimedEvent(Hours, Minutes, Seconds)
> If GetServerTime(Hours) = 16 Then
> Call SetServerTime(12, 0, 0)
> End If
> End Sub
> ```
> replace the sub timedevents with this in your main.txt
>
> -seal

that one would work and i can see what you did to it. every time your server hits 4 o'clock it turns back to midday nice
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@IceCream:

> I guess.. I just don't see the reason for a clock. Unless there is features that only activate at night..  thats the only time I can see a clock being useful.

It's better to use timers (not talking about the shitty VB6 timers) anyway, in my opinion.

Regards,
  Godlord.
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MMORPG's, like Casino's, generally lack the visibility of Clocks or the general sense of what Time it is anywhere in the vicinity. If people are not constantly being reminded of what time it is and how long they have just sat there and wasted on an online game, they play for longer and spend more money.
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