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chiccora

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Everything posted by chiccora

  1. chiccora

    Sprites (Any)

    Dude stop being lazy..go find it yourself, there are dozens of free sprites items and tiles on the resource board. Go look and find something.
  2. Or you can contribute and add it to the resources
  3. Would dynamic sprite sizes be possible for Eclipse Stable? Or is it only possible for EO since EO and other versions of Eclipse are built differently?
  4. Usually in RPG games, it is not uncommon to face a 'boss' in a dungeon or quest who is extremely powerful. It is not uncommon for these enemies to be so much larger then your sprites. Sometimes a "bigsprite" just won't cut it…for example: ![](http://img.youtube.com/vi/Hfni8CFfcew/0.jpg) Do you guys have any ways to make this possible? I can't think of much, all I can come up with his create a boss NPC, make it black so it will be invisible..create the stats for the boss in the npc…The boss' sprite would be in tile format, maybe two different tile sets, animate them together to give it some liveliness...block all around him then put the invisible sprite in the boss and NPC avoid around it so the NPC cannot move but if you atack the boss, the npc will attack you and visa versa...after its killed, maybe setup some sort of warp that teleports you out of there.. Haha, I don't know if that makes too much sense to you, but if it does then you can see how much of a pain in the butt that would be to create over and over again. Any suggestions people?
  5. Fan based games like this will always do well..when its complete, just head over to DBZ forums, anime forums, gamefaqs and advertise, advertise, advertise..so many people will check it out. Everything seems good, I would suggest going against RPG Maker 2000 sprites and use ripped sprites..thats just my opinion though, check these http://www.spriters-resource.com/gameboy_advance/dbzlog/sheet/14470 http://www.spriters-resource.com/gameboy_advance/dbzlog2/sheet/14501 http://www.spriters-resource.com/gameboy_advance/dbzbuusfury/sheet/14481 http://www.spriters-resource.com/ds/dbzharukanarugokudensetsu/sheet/28824 Just some examples of random DS and GBA DBZ Games…the good thing about DBZ games, many of the Dragon Quest games match well with the DBZ sprites from the same system since its the same artist who does both series. I could see a game like this being a side scroller or standard Eclipse style, but the combat needs to be innovated, pressing CTRL for a DBZ game will be kind of lame, so innovation is key What I would do is offer players to travel to different planets. Each planet does not have to be super huge or anything, but the more planets gives players a chance to experience the DBZ universe more better.
  6. lol, that was one of the worst things I have ever read. Anyways, I hear quite often how game developers only focus on graphics and are only in it to make tons of cash blah blah blah. Games are not as good as they used to be blah blah. 1) When I was a kid with a SNES, my dad used to think THAT system was too complex. He used to play Commodore back in the day. 2) Game developers have always been in it for the money. Although, they wanted to make a product, there were tons of games back in the day that cost quite a bit of coin. For example, when Final Fantasy II came out in North American for SNES (aka FFIV), it was going for $100 U.S! Now, this was back in the early 90's so keep in mind inflation rates. 3) If games are not entertaining nowadays, then why has the game industry being blooming in recent years, with ridiculously high games sales. People obviously find games such as Call of Duty entertaining otherwise they would not be buying these games. I am still not sure though why the OP posted some random forum persons rant about video games though :lipsrsealed:
  7. There is a similar system..search for turn based battle script. Its a source edit. Erypto is creating a pokemon-ish build…I am assuming there will be tons of work needed by the developer who downloads the build to make it a full out Pokemon game. Check out Pokemon Cyrus, and Pokemon Neon..these are full out sourced Pokemon games..and when you check out these games you can easily see the amount of programming knowledge needed.
  8. Gwen looks older and Anna looks 12 turning 13 next November
  9. I am not sure if Case 0 is an issue, but I did have a problem similar because I did not include that case so just try this, its worth a shot: ``` ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' Module: ScriptedNPC.ess ' ' Author: Stephan J.R. van Schaik ' ' Date: August 30th, 2009. ' ' Version: 1.0.0 ' ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' Function: ScriptedNPC ' ' Brief: executes when somebody talks to a NPC. ' ' Parameters: ' ' Index: the index of the player. ' ' Script: the script to execute. ' ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case 1 'If the player has not started the quest, start the quest for them. This also prevents errors occuring in the script later on If GetVar( "Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest1" ) = vbNullString Then 'Start the quest for the player by setting their status to 0 Call PutVar("Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest1", "0") End If 'If the player level is greater than or equal to the needed player level and less than or equal to the maximum level If (GetPlayerLevel(Index) >= 0) And (GetPlayerLevel(Index) = 1 Then 'If they can't take the rewards - tell them and exit Call PlayerMsg(Index, "Mimi: You don't have a free slot to take my reward, you need one more inventory slot!", BLACK) Exit Sub End If 'Take the needed item Call TakeItem(Index, 8, 1) Call PlayerMsg(Index, "Mimi: Thank you for getting this " & GetItemName(8) & " for me!", BLACK) 'Give the player the stackable reward item Call GiveCurrency(Index, 3, 5) Call PlayerMsg(Index, "Mimi: Please take this " & GetItemName(3) & "!", BLACK) 'Give the player exp Call SetPlayerExp(Index, GetPlayerExp(Index) + 15) Call SendStats(Index) Call PlayerMsg(Index, "Mimi: For helping me, you get 15 experience!", BLACK) 'The player has completed the quest Call PlayerMsg(Index, "Mimi: Thank goodness! I was just about to panic, as it had my lunch in here...it would be terrible if I had to starve!", BLACK) 'The player has completed the quest, set their status to 2 Call PutVar("Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest1", "2") Else 'The player does not have the item Call PlayerMsg(Index, "Mimi: Please get me " & GetItemName(8) & "!", BLACK) End If 'If the player has completed the quest and claimed their reward ElseIf GetVar( "Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest1" ) = "2" Then 'Tell them they have completed the quest but can do it again Call PlayerMsg(Index, "Mimi: Now, where did I put that chest...?", BLACK) 'Set the player status back to 0 so that they can do the quest again Call PutVar("Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest1", "0") End If End If Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ``` Add this, hit reload of the scripts in the server and try it with the NPC who is scripted to 1\.
  10. Hmm.. Could you please copy and paste your entire Scripted Npc ess file here..I would like to take a look at it. Here is a sample code: ``` Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE) Exit Sub Case 1 'If the player has not started the quest, start the quest for them. This also prevents errors occuring in the script later on If GetVar( "Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest5" ) = vbNullString Then 'Start the quest for the player by setting their status to 0 Call PutVar("Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest5", "0") End If 'If the player level is greater than or equal to the needed player level If GetPlayerLevel(Index) >= 0 Then 'If the player is not the right class - tell them and then exit If GetPlayerClass(Index) 7 Then Call PlayerMsg(Index, "Mercachio: You are not the right class to begin this quest!",GREEN) Exit Sub End If 'If the player has not started the quest yet If GetVar( "Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest5" ) = "0" Then 'The player has now started the quest and can go onto the next part Call PlayerMsg(Index, "Mercachio: I am in need of your assistance Paladin. I used to be part of the Holy Union of Paladins but I was recently banished. I was framed in the murder of my wife by a dark knight. I have been exiled from the Sacred City. There is hope though, the Dark Knight resides currently in a cave by the Great Forest. The Dark Knight has an emblem that belongs to the royal family. The emblem has the ability to record events so I am sure it recorded my wife's dead and can prove my innocence..Please help me..", GREEN) 'The player started the quest, set their status to 1 Call PutVar("Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest5", "1") 'If the player has started the quest and needs to attempt to finish it ElseIf GetVar( "Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest5" ) = "1" Then 'If the player has the needed item If CanTake(Index, 66, 1) = True Then 'If the player does not have enough free slots for items given as rewards If Not GetFreeSlots(Index) >= 1 Then 'If they can't take the rewards - tell them and exit Call PlayerMsg(Index, "Mercachio: You don't have enough free slots to take my reward, you need 1 slot(s)!", GREEN) Exit Sub End If 'Take the needed item Call TakeItem(Index, 66, 1) Call PlayerMsg(Index, "Mercachio: Thank you for getting this " & GetItemName(66) & " for me!", GREEN) 'Give the player the non-stackable reward item Call GiveItem(Index, 67, 1) Call PlayerMsg(Index, "Mercachio: Please take this " & GetItemName(67) & "!", GREEN) 'Give the player exp Call SetPlayerExp(Index, GetPlayerExp(Index) + 185) Call SendStats(Index) Call PlayerMsg(Index, "Mercachio: Please take 185 experience for helping me!", GREEN) 'The player has completed the quest Call PlayerMsg(Index, "Mercachio: Thank you.", GREEN) 'The player has completed the quest, set their status to 2 Call PutVar("Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest5", "2") Else 'The player does not have the item Call PlayerMsg(Index, "Mercachio: We must make haste. I will stock up on supplies, I suggest you do the same. We will meet in a bit by the cave outside the Great Forest.", GREEN) End If 'If the player has completed the quest and claimed their reward ElseIf GetVar( "Scripts\Quests\" & GetPlayerName(Index) & ".ini", "Quests", "Quest5" ) = "2" Then 'Tell them they have completed the quest Call PlayerMsg(Index, "Mercachio: Your heart is pure. You are a great Paladin...Cyrus would have been proud to have you as one of his own. ", GREEN) End If End If Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ``` Make sure you dont delete Case Else at the end there, and just start at Case 1\. Exit sub after each Case is needed too..again let me see your code…make sure there is a "Quest" folder and remember the word is case sensitive..also make sure everything you wrote n the quest editor is correct :)
  11. First off all go to the script folder in the server folder. Create a folder called Quests. When you make the quest click to get the code. Now you will see a ton of code. Copy this code…..now go to the server folder....go to scripts...events...then go to scriptednpc.ess......after that paste it after the case you see there but before case else. A case is the script number so make sure you never have duplicate cases. Now in the editor you chiose the case number, keep q track of this. If the quest is case 1 then you need to create a npc. Set its stats to 1\. Click it to be scripted and set it to script 1\. The scripted npc corresponds to the case number. I am writing this on my phone so its kinda annoying but if you need more help let me know and I will jump on my computer
  12. I am just curious to how to have more then 10 tilesets for any given project. I am assuming that there would need to be some edits done ontop of editing frmmapeditor..can someone please explain this to me and how to resolve this?
  13. chiccora

    Help!!

    I guess there is a way if you go into mainmenu.frm (I think) in Visual Basics 6\. I may be wrong though. But don't worry about it, the credits show who made the engine…your players will know you made the game, you will eventually have a website and what not..who cares if the credits show who created the en gine.
  14. chiccora

    Keys

    - Make an item by using the /edititem function - When in there create a item and make sure it is a key - Go to the mapeditor and make click on attributes, then click Key..then place it on the tile that requires something to open…it will ask you what key is needed. If you want it so that the tile physically opens up when you use a key, then use the Key Open attribute instead.
  15. Hello, I am the creator of final fantasy shattered ages…the wip can be found here. http://www.touchofdeathforums.com/smf/index.php/topic,57028.0.html Pretty much it is a mmo inspired by the ff series. There will be 15 classes and several factions to join. Quests and in depth storyline will make this project great. I am in need of an artist to do a few things. I need an artist to draw some character designs that will be used for the website. When the website is made it will have a section on classes. Each class will have its own page describing the class, displaying skills and stats, and I also want a picture that is custom made by an artist. So, for example for a dark knight class, I would need the artist to create a person with black armor holding a two handed sword. There will be a total of 15 classes so 15 pictures. This job will pay nothing since this game will never earn profit. The artist will be credited in full for the pictures. If they decide to play the game they will havein game perks. Most importantly, this can go towards your portfolio. If you are interested please pm me or email me at [email protected] Thank you for reading this and I look forward to working with a talented artist from the community. P.s. sorry for spelling or grammar mistakes, I am typing this on my cell phone lol
  16. Go to a library grab the primary sources such as the Illiad. You can also find lots of books that are based on classical studies that will have tons of info on Greek and Roman myths. Also, if you are looking for a solid show on this..check out the History Channel show "Clash of the Gods"..there have only been 10 episodes but its very informative.
  17. chiccora

    Tibia lol

    I used to play tibia on my cell phone…the mobile version rocks
  18. In that case you will be fine…just check out the fan games on eclipse and the dozens of together maker fan games. You will most likely be fine statistically speaking.
  19. Fan games do get shut down once in awhiloe but at the same time there are a ton of fan games that stick around. Just hope the company doesn't find out haha…just try not to make a profit and you will be good. Most of the time the company will send a cease and desist letter ordering to shuttdown the game.
  20. I never tried Ubuntu but always wanted to give it a shot. I am a fan of Linux based software especially Android OS…its turned my cell phone into a piece of amazing.
  21. Brutal. Is there a fix regarding this issue that can be used through coding?
  22. The only thing I noticed was that 'Area Effect' did not take any MP out of my character. I set so it took out 20 MP, with a range of 10 but it never took out any MP at all
  23. Other would be quite the broad term.
  24. I still need someone to edit the gui. Again, full credit will be given inside the wip and on the wbsite. Also if you want you can have tons of free swag in the actual game. I need someone to edit the main gui and the actual in game interface. Please please help!
  25. This poll fails. There are so many sub genres out there and so many bands that are difficult to classify or are an influence of many genres. Look at stuff like the mars volta, the beatles, bright eyes, fall of troy, frank zappa, sonic youth…these bands are a combonation of several genres and styles of influence. Even look at radiohead, their old stuff would have been considered alt rock but their new stuff is combos of all that is crazy out there in the world. Some food for thought.
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