crzyone9584 Posted April 25, 2011 Share Posted April 25, 2011 it works just fine. Download the following http://www.touchofdeathforums.com/smf/index.php/topic,64019.0.html and just find every form/lbl/control that deals with the house editor and put it in your own modified game. It is not that hard to read the instructions and copy and paste. Link to comment Share on other sites More sharing options...
Jacquelinett Posted April 29, 2011 Share Posted April 29, 2011 tried and tried, still doesnt work Link to comment Share on other sites More sharing options...
crzyone9584 Posted April 30, 2011 Share Posted April 30, 2011 whats not working? there are a few things that i did comment out cuz of subscript out of range. Link to comment Share on other sites More sharing options...
Jacquelinett Posted April 30, 2011 Share Posted April 30, 2011 yes, the subscript out of range. I downloaded the 1.4 version and open the server, it said subscript out of range.When I try to add the code to my game, after add all what he said, i go on and copy what he hadnt put in yet, but now i face another problem: there is no map.tileset in my game (u can see map.tileset like at the beginning of frmEditor_House). And after i added in tileset to maprec in modType, the game work fine but i have to delete my map. But thenn when i try to add npc, even after when i put in npc and press save, no npc appear and when i go to check, it appeared to me that i didnt add any npc Link to comment Share on other sites More sharing options...
crzyone9584 Posted April 30, 2011 Share Posted April 30, 2011 comment out map.tileset that was old you dont need that now. I'll see what else I commented out for ya. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted May 17, 2011 Share Posted May 17, 2011 This code is adapted to EO 2.0? Link to comment Share on other sites More sharing options...
McCull96 Posted May 17, 2011 Share Posted May 17, 2011 No, it is not. Link to comment Share on other sites More sharing options...
Helladen Posted May 20, 2011 Share Posted May 20, 2011 It requires minor tweaking if any to work with EO 2.0. Link to comment Share on other sites More sharing options...
erkro1 Posted May 20, 2011 Share Posted May 20, 2011 Can someone please rewrite this so it works in EO 2.0, because this is one of the best (source) tutorials ever made. Link to comment Share on other sites More sharing options...
Annahstas Posted July 17, 2011 Share Posted July 17, 2011 Very nice XD Link to comment Share on other sites More sharing options...
SpiceyWolf Posted August 2, 2011 Share Posted August 2, 2011 I second erwin's comment… it would be great for eo2... id figure out how to tweek it but its pretty lengthy and i am too busy with stuff X.XMaybe in a week Ill look at it and post a tut for eo2 fix >.> Link to comment Share on other sites More sharing options...
Justn Posted September 4, 2011 Share Posted September 4, 2011 Nice its working (kinda) thanks alot alatar and crzy :cheesy:Edit: There is an issue with this, a player can buy and edit a house owned by another player if anyone knows of a way to fix this please let me know.I asked on vb forum and they told me to do this but it seems not likely it would work as it didnt fix the problem but i was kinda confused on what numbers it checked for http://www.vbforums.com/showthread.php?p=4062999&posted=1#post4062999any input on this would be great thanks alotEdit: I would happily pay someone to look into this for me or take a copy of my source and find a check to prevent this. Link to comment Share on other sites More sharing options...
Justn Posted September 7, 2011 Share Posted September 7, 2011 ~~I would happily pay someone to look into this for me or take a copy of my source and find a check to prevent this.~~ sorry didn't realize i was double posting updated the above post Link to comment Share on other sites More sharing options...
Likestodraw Posted January 1, 2012 Share Posted January 1, 2012 Has anyone successfully ported the code to EO 2.0? If so, could you link me to it? I would really love to have this in my EO 2.0 project. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted January 1, 2012 Share Posted January 1, 2012 Nobody has ported this to EO **2.0**…but I'm sure if you ask enough some n00bzor will. I would if I could :/ Link to comment Share on other sites More sharing options...
Justn Posted January 3, 2012 Share Posted January 3, 2012 Hey whack u fix this the same way u did with the travel menu just delete a couple lines the only problem is with the system and buying houses from the npc it let's the multiple people buy the same house also people can overwrite any attributes u placed and can trap others on the map but I guess it doesn't matter if u only allow the map owner to get on the map… I guess u could just not use the npc to sell houses to players (manually add them to the ini) only to let players sell there house back or convert the ini file to a udt Link to comment Share on other sites More sharing options...
Whackeddie99 Posted January 3, 2012 Share Posted January 3, 2012 Yeah, but I don't want to deal with a code I didn't make and try to fix problems like that lol. I'll wait until somebody rewrites it. Link to comment Share on other sites More sharing options...
Whitepinkbun Posted January 6, 2012 Share Posted January 6, 2012 spent about 4 hours trying to get it to work in eo2… gave up I'll let you know if i can adept it tomorrow... Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 19, 2012 Share Posted January 19, 2012 Has anyone successfuly converted this to EO 2.0?If so could you make a tutorial?I rly need this code to be converted XD Link to comment Share on other sites More sharing options...
Justn Posted January 19, 2012 Share Posted January 19, 2012 It is easy to get it working for Eo2.0…. The problem is with the whole ini file saving... read my post above and you will see the issue. I just don't know how to convert it to an udt :( it still works though I will help u add it in if u want but making a tutorial would be pointless with the ini file still in placeOnly thing is just don't let npcs sell houses to players do it manually or find some other way to keep more than one person from being able to click "buy" from the manager Link to comment Share on other sites More sharing options...
Whitepinkbun Posted January 20, 2012 Share Posted January 20, 2012 Ok I have added everything to eo2 successfully compiled server and client only problem is when i talk to manager nothing happens… any ideasWOOT got it working for eo2 everything but teleporting to house using NPC! Now to fix buying it when its owned >:) Link to comment Share on other sites More sharing options...
Growlith1223 Posted January 20, 2012 Share Posted January 20, 2012 There should be a way to make the server create a .ini file at startup and if there is it loads it, and also when a new character joins, when finishing putting in the name, it adds a new line to the .ini file…That is the way i think it should be but my suggestion probably wont matter XD Link to comment Share on other sites More sharing options...
Justn Posted January 20, 2012 Share Posted January 20, 2012 Thats what it already does…. Link to comment Share on other sites More sharing options...
Whitepinkbun Posted January 20, 2012 Share Posted January 20, 2012 Public Sub WriteBytes(ByRef nByte() As Byte)Dim nLength As Long nLength = (UBound(nByte) - LBound(nByte)) + 1 If WriteHead + nLength - 1 > BufferSize Then Allocate nLengthINLINE nLength = (UBound(nByte) - LBound(nByte)) + 1Subscript out of range 9 errorany ideas?>> this is when i try to teleport to house Link to comment Share on other sites More sharing options...
Justn Posted January 20, 2012 Share Posted January 20, 2012 I just deleted my maps, npcs, and accounts and it stopped doing that error lol not sure why. Did it do it when you saved the house map? Link to comment Share on other sites More sharing options...
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