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[EO] Report CONFIRMED Bugs Here


Robin
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Yes…there is definitely a major bug here. A freshly downloaded V2 Eclipse Origins can have no more than 35 spells loaded into the game. 35 is SUPPOSED to be the max number of player spells...NOT the max number of spells in the game total.
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@Robin:

> Go add in the fix Lightning posted.

the fix made the spells work, but the item editor still crashes with a runtime 380 error when trying to make a item to learn the spell with.  this is on a fresh copy of eo 2.0 btw.

aparently its when you set several items to spell, and leave them all on the same spell.  like 10+ i only get it when editing my list in phases like the same part of every spell down the whole list.
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  • 2 weeks later...
BanPlayer by the server is buged
If I ban someone,gives 'path not found' but there already is a banlist.txt on data folder.

If I fix with 'app.path' then gives error on file exist.

Check this please
thnks
–-

I am testing a game on Origins 2.0 with 10 player online average
and happen some errors in Trade,Party and PlayerMove.
Happen this cause say the player isnt online( index 0 )
Sorry but I didnt anote what line was.Just put on 'On Error Resume next' to fix quickly

Just telling
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  • 2 weeks later...
When to players both offer trades at the same time to each other and they both accept the double trade the server crashes.

```
Function GetPlayerName(ByVal index As Long) As String

    If index > MAX_PLAYERS Then Exit Function
    GetPlayerName = Trim$(Player(index).Name) 'the error line
End Function

```
Discovered In HOA online sneek peek- By Ryoku Hasu
Tested Several times-
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I've noticed a bug for enemy NPCs.

When I set an enemy to 'attack on sight', I won't do that, it works as an attack when attacked enemy. I just wonder if it's my system. I'm using the official EO 2.0 release.
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  • 2 weeks later...
  • 2 weeks later...
@pobuni:

> My NPC's stay at 1 place, they don't move and I cqn't attack them, well I can but nothing happens… How to fic this?

is it set to guard or shop keeper on the editor? that might be the problem.

also, this is the wrong place to ask this. =P
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I have found some errors in eclipse origins. The auto updater says: runtime error 13 type mismatch
and when i open up my copy of eclipse origins with the server up, when i try to log in it says that the server is down but it is up!
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  • 2 weeks later...
@cloudroth:

> It sais that the server is down.

Are you even hosting your server? -_-"

Anyways, i did find a bug.
If you warp someone to you thats mapping, and they save the map, it over rides the map you warped them to
so put it like this.
Player is mapping map A
Player 2 warps Player to map B
Player Saves his map after he is warped
It saves over map B
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@Antisora:

> Are you even hosting your server? -_-"
>
> Anyways, i did find a bug.
> If you warp someone to you thats mapping, and they save the map, it over rides the map you warped them to
> so put it like this.
> Player is mapping map A
> Player 2 warps Player to map B
> Player Saves his map after he is warped
> It saves over map B

Didn't Robin say that wasn't a bug??
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  • 2 months later...
I have found a graphical bug with the hotbar.

Basically, when You have a cool-down time on a spell, it should display the gray 'unavailable' graphic for the time of cool-down over the hotbar spell icon, right?

The thing what it does, is it loads the position from the spell INVENTORY window, instead of hotbar.

**Example, to make it clear:**
You got [Fire] under hotbar 1, and [Water] under hotbar 2
AND
You got [Fire] in the first inventory square, and [Water] in second
THEN
If You cast water, it displays the cool-down icon correctly, over the water hotkey

![](http://img155.imageshack.us/img155/4631/correctx.png)

**BUT.**

Let's say You change the position in Your spell inventory to:
First square [Water], second square [Fire].
THEN
If You cast [water], the gray spell cooldown icon is showing over the [Fire] hotbar, instead of over [Water].

![](http://img813.imageshack.us/img813/6935/incorrect.png)

If You move the Water spell let's say one square down in the spell inventory, then it doesn't display the cooldown icon on the hotbar at all.

I have added Robin's hotbar fix I found in the source tutorials, yet this graphical bug was NOT fixed by it.
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  • 3 weeks later...

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