Richy420Rich Posted March 18, 2011 Author Share Posted March 18, 2011 I honestly don't know what the error is, because I have never gotten it, seriously.There might still be a problem with my VB6 and probably corrupting the sources, but I don't know how it can work for some and not for others, I'm not a mastermind so I won't be figuring it out. Sorry man.@Ashtray.:> Strange, still getting the exact same RTE "5" error.. Also when you released 2.4 I had no issues at all..Where are you within the client when the RTE 5 occurs? Link to comment Share on other sites More sharing options...
hammer Posted March 18, 2011 Share Posted March 18, 2011 :( i really want work on this source… maybe calling to 0-800 robin?xDyou are using msdn? librarys? or something plug on vb6? Link to comment Share on other sites More sharing options...
Jared1208 Posted March 18, 2011 Share Posted March 18, 2011 @Richy:> I honestly don't know what the error is, because I have never gotten it, seriously.> There might still be a problem with my VB6 and probably corrupting the sources, but I don't know how it can work for some and not for others, I'm not a mastermind so I won't be figuring it out. Sorry man.> > Where are you within the client when the RTE 5 occurs?While it's loading (gives the error right after loading), also I was able to load the client source with no problem at all, though when running it I came across the same error on this line in ModSound "Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName)" Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 18, 2011 Author Share Posted March 18, 2011 I ain't calling Robin because He'll call me an idiot and move on lol.All I have used was the flash runtime component. But I would think it'd give someone a different error code than the one you're getting if flash wasn't found in your system32. Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 18, 2011 Author Share Posted March 18, 2011 I still don't understand how these errors not effect everyone. I can't figure it out because I'm not getting any debugging or anything, starts clean and smooth here, shall I upload a video? Link to comment Share on other sites More sharing options...
Zetasis Posted March 18, 2011 Share Posted March 18, 2011 I said earlier that I was having no problems with the new version but I found out that was a lie. I forgot to try and edit frmMain before I even posted for some reason. Must have been really tired and not paying attention much.I have zero problems with Mod 2.0 so I'll probably be going with that. It doesn't have the pet system but I can try and add that myself. As for the problems I'm guessing it either has to do something with the NPC speech and the face as well as something with the flash addition but I could and am probably wrong.I am using Windows 7 and I thought maybe that was the reason but when I loaded it up on my other computer with XP I tried to just open frmMain and it would shut down my VB6 with a microsoft error report. I could load up any other form and save it with no problems but if I opened frmMain it crashed. At least when I open it with my computer with Windows 7 I get an unspecified error screen but it doesn't shut down. Link to comment Share on other sites More sharing options...
OmegaRedd Posted March 18, 2011 Share Posted March 18, 2011 Same Zetasis said, I seem to have no more problems with the quests in the EO 2.0 Link to comment Share on other sites More sharing options...
ayevdayev Posted March 18, 2011 Share Posted March 18, 2011 (Quoting Myself…)@ayevdayev:> Origins is awesome and has everything needed to make a good game, BUT. I just wanted to make a nooby suggestion. What about Buffs? Not spells, but buffs that increase your stats for a set amount of time, and then there is a cool down time and all that. Maybe it can also change your sprite? I don't think it's such a bad suggestion, just really hard to make.I just wanted to ask, maybe this could be added to Modification(S)?-Just a suggestion- Link to comment Share on other sites More sharing options...
sytes Posted March 19, 2011 Share Posted March 19, 2011 Hmm, I don't know if it's me cuz Im new too this, but the Quest thing Is bugged like hell,I open the Quest Editor on the server sideand take the Killin as a Quest type I get the error "Run time error 9: Subscript out of range"And even If I take an other type of quest it dosen't work, dosent show up in the Quest log. (ofc I save)Or am I doing something wrong?And by the way, I love this engine!Im an old elysium diamond user, way back ago haha :) Link to comment Share on other sites More sharing options...
beastage123 Posted March 19, 2011 Share Posted March 19, 2011 ok i have no quest for quest #1 i only have 1 for quest #2\. I need help because the quest log doesnt show any quess D: please help me because i eally need to fix that.the quest still works, just not the log, i removed everything on quest #1 and made a npc for quest #2\. please tell me the problem Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 19, 2011 Author Share Posted March 19, 2011 @ayevdayev:> (Quoting Myself…)> I just wanted to ask, maybe this could be added to Modification(S)?> -Just a suggestion-Just custom code an item to do it.@beastage123:> ok i have no quest for quest #1 i only have 1 for quest #2\. I need help because the quest log doesnt show any quess D: please help me because i eally need to fix that.> > the quest still works, just not the log, i removed everything on quest #1 and made a npc for quest #2\. please tell me the problemIt's imperative the first NPC needs to be a quest for the quest log to work, otherwise it will error out. Just go head and set the second quest to the first npc.I'll look into trying to fix it later though. Link to comment Share on other sites More sharing options...
beastage123 Posted March 19, 2011 Share Posted March 19, 2011 ok, how do i set it to the 1rst one? or do i have to just edo the npc and stuf.. xD but anyway, it says my inetory is full when i try to turn in the quest :( how do i fix that problem?Edit: I just made it into the 1st quest and the log works now, but says invetory is full D:2nd Edit: nvm i figured it out ^^ thanks Link to comment Share on other sites More sharing options...
sytes Posted March 19, 2011 Share Posted March 19, 2011 @beastage123:> I just made it into the 1st quest and the log works now, but says invetory is full D:You should be happy , I can't even make a Quest hahah Link to comment Share on other sites More sharing options...
Bloo Posted March 19, 2011 Share Posted March 19, 2011 Return the slab…...or suffer my curse........, Link to comment Share on other sites More sharing options...
zzuurraa Posted March 20, 2011 Share Posted March 20, 2011 Can you add quest tutorial i want only quest not other mods Link to comment Share on other sites More sharing options...
Bloo Posted March 20, 2011 Share Posted March 20, 2011 No that would be stupid! If you want "quest only", then go and get that one version called EclipseQuest or something like that in the Custom Versions. Link to comment Share on other sites More sharing options...
iSKweek Posted March 20, 2011 Share Posted March 20, 2011 @zzuurraa:> Can you add quest tutorial i want only quest not other modsHe has a tutorial in the quest section if you only want quests. Link to comment Share on other sites More sharing options...
thugangel Posted March 21, 2011 Share Posted March 21, 2011 I was playing through some killing quests and i noticed you have to kill the npcs yourself, even if you're in a party you don't get the kill count unless you kill the target. Is there any way i could fix it so while in a party you will get the kill count as all party members kill the quest npcs? Link to comment Share on other sites More sharing options...
zzuurraa Posted March 21, 2011 Share Posted March 21, 2011 There is a bug in pets system.When you summon pet , turn off server and turn it on back again the pet is like a npc walks around Link to comment Share on other sites More sharing options...
MiszMasz Posted March 21, 2011 Share Posted March 21, 2011 Hi, i have problem with pet system, i can't summon it.I do npc and set its behaviour as pet, lets say it's number is 150.Then i do a item on nubmer 150 too, next i'm going to modItem and this:>! Case 1'Item Num 150 = npc num 150Exit Sub Help, i'm begginer of eclipse :p and sory for my bad english :s Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 22, 2011 Author Share Posted March 22, 2011 @ThugAngel:> I was playing through some killing quests and i noticed you have to kill the npcs yourself, even if you're in a party you don't get the kill count unless you kill the target. Is there any way i could fix it so while in a party you will get the kill count as all party members kill the quest npcs?Yup you can do something like this in modCombat / PlayerAttackNPC``` ' Record a NPC Quest kill If TempPlayer(Attacker).inParty Then For n = 1 To MAX_PARTY_MEMBERS For i = 1 To MAX_QUEST If Player(n).IsKillQuest(i) = True Then If Player(n).NPCKills(npcNum) >= QuestMaker(i).KillsNeeded(npcNum) Then Player(n).IsKillQuest(i) = False Call SpeechWindow(n, "Quest Note: " & Trim(QuestMaker(i).QuestName) & " have been completed, speak to the quest giver.", i, 1) Exit For Else Player(n).NPCKills(npcNum) = Int(Player(n).NPCKills(npcNum)) + 1 Call PlayerMsg(n, "" & Player(n).NPCKills(npcNum) & "/" & QuestMaker(i).KillsNeeded(npcNum) & " kills", Yellow) Exit For End If End If Next Next End If```I freehanded it so I don't know if it'll work 100% correctly, but it looks like it should.@zzuurraa:> There is a bug in pets system.When you summon pet , turn off server and turn it on back again the pet is like a npc walks aroundYup, don't close the server with the X.. Close it by clicking 'Shut Down' or 'Exit' within the Server Control tab. I've yet to find a way to remove pets from maps on server load.@MiszMasz:> Hi, i have problem with pet system, i can't summon it.> I do npc and set its behaviour as pet, lets say it's number is 150.> Then i do a item on nubmer 150 too, next i'm going to modItem and this:> > >! Case 1> 'Item Num 150 = npc num 150> Exit Sub > Help, i'm begginer of eclipse :p and sory for my bad english :sFollow the example already in modItem under Case 10.. Then make sure your Case Number = Item Script Number. Your Item Number should also = Pet NPC Number. Link to comment Share on other sites More sharing options...
MiszMasz Posted March 22, 2011 Share Posted March 22, 2011 Up@I doesn't work :/ Item number is 2, npc number is 2 too.In modItem:>! Case 2'Item Num 2 = Pet NPC Num 2Exit SubWhen I clicked on the script item nothing happens :/ Link to comment Share on other sites More sharing options...
Sr_Sirius Posted March 22, 2011 Share Posted March 22, 2011 @MiszMasz:> Up@> I doesn't work :/ Item number is 2, npc number is 2 too.> In modItem:> > >! Case 2> 'Item Num 2 = Pet NPC Num 2> Exit Sub> When I clicked on the script item nothing happens :/Try to remove the ' Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 23, 2011 Author Share Posted March 23, 2011 @MiszMasz:> Up@> I doesn't work :/ Item number is 2, npc number is 2 too.> In modItem:> > >! Case 2> 'Item Num 2 = Pet NPC Num 2> Exit Sub> When I clicked on the script item nothing happens :/I said follow the example code in Case 10…Paste this in Case 2 in between Case 2 and Exit Sub```If Player(index).Pet.IsOut = True Then PetDisband index, GetPlayerMap(index), Int(Script) SendMap index, GetPlayerMap(index) PlayerWarp index, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index) Else SpawnPet index, GetPlayerMap(index), Int(Script) End If``` Link to comment Share on other sites More sharing options...
Gimulex Posted March 23, 2011 Share Posted March 23, 2011 How do I put more quests in? Link to comment Share on other sites More sharing options...
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