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ayevdayev

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Everything posted by ayevdayev

  1. > you installed the libraries (runtimes) for nightly eclipse? > > check this thread for the RTE bugs/fixes: [http://www.touchofde…s-errors-guide/](http://www.touchofdeathforums.com/community/index.php?/topic/60119-rte-bugs-errors-guide/) Thank you, it worked.
  2. I'm getting "Run-time error '429': ActiveX component can't create object
  3. I added it to my project and it's kind of screwed up. It looks beautiful though. Maybe you can post a GUI folder for this.
  4. Total Noob! :p Where do I change the exp level up rates. (EXP needed to level up for each level)
  5. @Richy: > Just custom code an item to do it. I would if I knew how to code that out. :p, sorry I'm a noob. I know how to code in a item, but I dont know how to set up that code. I just need the item to change your sprite and increase all stats by 20. If you are already transformed the item will change your sprite back, and decrease all of your stats by 20.
  6. (Quoting Myself…) @ayevdayev: > Origins is awesome and has everything needed to make a good game, BUT. I just wanted to make a nooby suggestion. What about Buffs? Not spells, but buffs that increase your stats for a set amount of time, and then there is a cool down time and all that. Maybe it can also change your sprite? I don't think it's such a bad suggestion, just really hard to make. I just wanted to ask, maybe this could be added to Modification(S)? -Just a suggestion-
  7. Origins is awesome and has everything needed to make a good game, BUT. I just wanted to make a nooby suggestion. What about Buffs? Not spells, but buffs that increase your stats for a set amount of time, and then there is a cool down time and all that. Maybe it can also change your sprite? I don't think it's such a bad suggestion, just really hard to make.
  8. I want to make a suggestion. I don't know if it's too hard to make but maybe there could be a full screen option in a future version of origins. BTW, I can't do it myself. So don't give me the message, "Go do it yourself." because I can't. Just say no if you think it's too hard or you just don't want to do it.
  9. @Sekaru: > Should be myindex if you're doing it client side. TY so much! Worked perfectly.
  10. @Rithy58: > Debug it one at a time. > > First, what line did it highlight when it error? > > And work on one caption at a time. Only continue when one of it work. > > Sincerely, > Rithy I tried the code that you gave me Label6.Caption = GetPlayerStat(Index, Stats.Strength) / 2 and it comes to this line when I choose debug: GetPlayerStat = Player(Index).Stat(Stat) in ModDatabase
  11. @Rithy58: > I'm not sure if the command are correct but try this : > > Remove the parenthesis so like : > ``` > Label6.Caption = GetPlayerStat(Index, Stats.Strength) / 2 > > ``` > Sincerely, > Rithy Didn't work, but thanks for the help.
  12. I want to make a Character Stats screen in my game. Here is my code: ![](http://i835.photobucket.com/albums/zz271/ayevdayev/Error.png) Here is error I get when I try to use it: ![](http://i835.photobucket.com/albums/zz271/ayevdayev/Error2.png) HELP PLEASE! :cheesy:
  13. @Chuchoide: > And you need VB6 for it. Exactly! And I used his guide. XD
  14. Robin I just wanted to make a suggestion. I can easily do this myself but for others (people without vb6) can you make players be able to see what level other players are?
  15. This is becoming to be a VERY GLITCHY quest system. I talk to an NPC and get their quest, when I finish I get exp from another quest. lmao, I don't know how that is happening, fix up your code a bit. Because when I finish one quest and start another and finish the other I get exp from the first quest. It says that I get exp I dont actually get it too :p EDIT: I made a new character (not admin) to test this theory, I did one quest and it worked perfectly, I try to do another and it's glitched again. FIX THIS PLZ! :)
  16. Robin you should name this version Eclipse Origins Final (idk just a suggestion since your not making major updates anymore.) /I just wanted to ask you, will you be fixing the hotbar?/ What ever I just noticed your fix post :)
  17. EDIT - fixed it (it was my fault) BTW nice job! I'm waiting on the full-screen version. I've always wanted full screen Eclipse! :)
  18. Okay, I edited the spell script myself :) Vital = Vital + Player(index).Level + (GetPlayerStat(index, Stats.Intelligence) * 2) [Base Damage of Spell + Level of Character + (INT * 2) ] It works perfectly. Thanks for not helping me Robin. Somehow I figured this out myself, VB 6 is like a basic text scripting system. I actually think newer versions are harder to use.
  19. I have a nice edit to this script. Vital = Vital + Player(index).Level + (GetPlayerStat(index, Stats.Intelligence) * 2) [Base Damage of Spell + Level of Character + (INT * 2) ]
  20. Thanks, this is a nice script (something that even a noob can easily add :) NOOB QUESTION Also, does this also have to be added to the client because I only added it to the server and i didn't test it out yet.
  21. @Robin: > Learn to use the search function next time. > > **Protip:** Just because something doesn't work how _you_ want it to work doesn't mean it doesn't work at all. > > Yeah, we have a couple of phrases over here in England that I could call you. ;) I guess you win :) but… In ALL games that I have played with the stat INT, INT increases magic attack AND max mp! It's kind of a drag to have to make new spells for a magician class for let's say every 5 levels to make them do the damage that they should do + all the other spells in the game. A INT based spell damage system would be better than having to constantly make new spells. And fill the server up with a bunch of spells. Just giving you something to think about when you developing the next version of Origins. :) I'm not trying to be mean and I am a noob at this forum (check my post count) and I am an extreme noob at old VB versions. So, since I can't do that kind of change to the source, I think that you can easily make the change and share it with everyone on this forum. Or maybe help people (tutorial) that would want something like this in their game. Thanks for clearing out to me what the stats do because I actually didn't know that info (noob). So thanks and I guess you pwned me. :)
  22. I posted this into the Eclipse Origins v1.3.1 thread. Happy now Mr. Stubborn? Now, I will leave this thread. I win! :)
  23. INT doesn't really affect anything. If you increase it, it doesn't make you do more damage with spells. Same for Will. Str, Agi, End seem to work and do something, but INT and WILL seem to have no use. So INT is pointless. You should make it so that Base Damage of spell + INT = Damage of Spell. Or another formula similar to that. Instead of developers having to make a new move for level ups that do more damage for a magician class. The damage of a magicians spells will automatically increase with levels. Also, a type of items "Pants" could be added to the item types. If you don't understand what damage is, it's Vital -_- Damage is the term Americans use. Did I post this in the correct place this time Robin?
  24. Technically if INT and WILL do nothing, it is a bug. Okay, and where should I post suggestions? And still, why are you so stubborn? I'm not calling you any bad names so be a little more mature, aren't you like 19?
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