Zetasis Posted March 15, 2015 Share Posted March 15, 2015 I don't know if there plans to add anything to this engine but if there is I suggest spell casting pets. Actually, do pets cast spells if the npc is assigned spells?Edit: No, no they don't. Just tested it. Link to comment Share on other sites More sharing options...
SkywardRiver Posted March 15, 2015 Author Share Posted March 15, 2015 They can cast spells on other players, but not on other npcs. There is no npc vs npc combat in this engine sadly. Link to comment Share on other sites More sharing options...
Zetasis Posted March 15, 2015 Share Posted March 15, 2015 Oh, well that would be an awesome feature. Link to comment Share on other sites More sharing options...
Zetasis Posted March 16, 2015 Share Posted March 16, 2015 So I am liking the engine but there is one issue I am running into and that is the class descriptions only being editable by source edit only. I can't get VB6 to work on my win7 computer so I can't edit the source. If you could maybe change it to an .ini instead that would be great and I'm sure it would help not just me but others as well. Link to comment Share on other sites More sharing options...
SkywardRiver Posted March 16, 2015 Author Share Posted March 16, 2015 That could definitely be arranged. Link to comment Share on other sites More sharing options...
Zetasis Posted March 16, 2015 Share Posted March 16, 2015 Thanks Skyward! I'll be keeping an eye out for an update.:) Link to comment Share on other sites More sharing options...
Niko Posted March 16, 2015 Share Posted March 16, 2015 Wondering how to set the spawn point for new users in this engine. Is it boot map? Does nothing when i change these peramiters… Link to comment Share on other sites More sharing options...
SkywardRiver Posted March 16, 2015 Author Share Posted March 16, 2015 > Wondering how to set the spawn point for new users in this engine. Is it boot map? Does nothing when i change these peramiters…It's currently done via modConstants in the Server vbp. I'll try to include it in an ini as well in the next update. Link to comment Share on other sites More sharing options...
Zetasis Posted March 16, 2015 Share Posted March 16, 2015 > It's currently done via modConstants in the Server vbp. I'll try to include it in an ini as well in the next update.Good idea. I didn't even think about how to spawn players. Link to comment Share on other sites More sharing options...
kurenai Posted March 23, 2015 Share Posted March 23, 2015 good engine :) Link to comment Share on other sites More sharing options...
Daneta Posted April 4, 2015 Share Posted April 4, 2015 Hey, is it possible for attacking animation, because when you char attacks and he walks in place…...its just weird XD Link to comment Share on other sites More sharing options...
DawnOfEarth Posted April 12, 2015 Share Posted April 12, 2015 when will we see an update on this engine Link to comment Share on other sites More sharing options...
Zetasis Posted April 25, 2015 Share Posted April 25, 2015 So just thought I would point this out. When summoning a pet the map editor properties will switch the first NPC in the NPC list with your pet. This causes the pets walk frames to be messed up as well as load the pet into the map when the map is reloaded. If there is no NPC set in the NPC list then the pet moves normally but still loads when the map reloads, until removed via map editor. Link to comment Share on other sites More sharing options...
SkywardRiver Posted April 25, 2015 Author Share Posted April 25, 2015 I thought I had fixed this. I'll be working on this when I get back. Link to comment Share on other sites More sharing options...
Elitis Posted April 26, 2015 Share Posted April 26, 2015 This engine is very badly coded Link to comment Share on other sites More sharing options...
GalacticGlum Posted April 26, 2015 Share Posted April 26, 2015 To the contrary. It is a amazing engine by an amazing programmer @SkywardRiver Link to comment Share on other sites More sharing options...
DawnOfEarth Posted April 26, 2015 Share Posted April 26, 2015 [Elitis](http://www.eclipseorigins.com/index.php?/user/78080-elitis/) lets see wat you can do then Link to comment Share on other sites More sharing options...
GalacticGlum Posted April 26, 2015 Share Posted April 26, 2015 @[member="DawnOfEarth"] I agree. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted April 27, 2015 Share Posted April 27, 2015 I'm wondering how it's badly coded? I have looked at the source a lot and it's a lot better than most of the engines I've seen, aside from not always having comments about what things are, though no eclipse engine has that. Link to comment Share on other sites More sharing options...
SkywardRiver Posted April 27, 2015 Author Share Posted April 27, 2015 I dare you to point out something that I'VE coded into here that was 'coded badly'.Please. Link to comment Share on other sites More sharing options...
Zetasis Posted April 30, 2015 Share Posted April 30, 2015 So I have found a small bug that I think is in all Eclipse engines. When you set a NPC Spawn Attribute it will spawn all the NPCs set in the map properties instead of spawning just the specified NPC. This makes it hard to set NPC's to spawn in specific locations on a map and is a very big annoyance. Link to comment Share on other sites More sharing options...
RossWheel Posted April 30, 2015 Share Posted April 30, 2015 this engine is good..but oh man…dx7...transparent resources?...little window?... this is a magnific engine Link to comment Share on other sites More sharing options...
SkywardRiver Posted April 30, 2015 Author Share Posted April 30, 2015 > So I have found a small bug that I think is in all Eclipse engines. When you set a NPC Spawn Attribute it will spawn all the NPCs set in the map properties instead of spawning just the specified NPC. This makes it hard to set NPC's to spawn in specific locations on a map and is a very big annoyance.It worked for me :OI'll take a look at it. Gonna try and push out an update for this soon that should include a decent Day/Night System that will use Alpha Blending Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted April 30, 2015 Share Posted April 30, 2015 > It worked for me :o> > I'll take a look at it. Gonna try and push out an update for this soon that should include a decent Day/Night System that will use Alpha BlendingWait, alpha and DX7? Are you finally integrating the program I gave you or did you find a different way? Link to comment Share on other sites More sharing options...
SkywardRiver Posted April 30, 2015 Author Share Posted April 30, 2015 In Robin's Bundle there's and Engine called Bevrias. It's where EverEmber got their day/night system from. Link to comment Share on other sites More sharing options...
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