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SEB Engine


SkywardRiver
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I can't post this on "[Questions and Answers](http://www.eclipseorigins.com/community/index.php?/forum/122-questions-and-answers/)" section, then I'll ask here, I hope someone can help me… >_<"

I'm trying to put this things (like HP bar and buttons) inside the game screen, but when I do this, this thing stay in the back of the game screen... someone can help me with this? :(

> ![](http://i.imgur.com/9nrVirx.png)
>
> ![](http://i.imgur.com/McVeqxD.png)
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> I can't post this on "[Questions and Answers](http://www.eclipseorigins.com/community/index.php?/forum/122-questions-and-answers/)" section, then I'll ask here, I hope someone can help me… >_<"
>
> I'm trying to put this things (like HP bar and buttons) inside the game screen, but when I do this, this thing stay in the back of the game screen... someone can help me with this? :(

You have to make a new main image for the graphics folder of how you want it then right click the form in vb6 click picture in the info tab and load your new gui and drag everything to its new place and that should be all. Remember making pic screen bigger will require code changes.
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> Try right clicking and hitting Bring to Front?

I have tryed, but this doesn't work…  :(

> You have to make a new main image for the graphics folder of how you want it then right click the form in vb6 click picture in the info tab and load your new gui and drag everything to its new place and that should be all. Remember making pic screen bigger will require code changes.

Wow… this seems a bit hard, but I'll give my best trying this, I'll edit/update this post later with results!  ^_^

@Edit: Thanks for the help everyone, I'm almost ready to start my project with this beauty engine!!

I have made an test gui, and yay, made a new gui is not soo hard...  :P

But everything still too big, have any way to zoom out the game??  :wacko:

> ![](http://i.imgur.com/n0rRnPt.png)

@Edit2: I have made more changes and I belive the gui is now clear, faster and beauty, I just need some help wih this zoom bug for now… ><

When it's done I'll post this gui here, to everyone who want to use!  ^_^
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I really like the look of the engine :D however when I downloaded the engine and tried starting up the client I received this error for some reason

![](http://s17.postimg.org/myxyuedzz/SEB.png)

I have installed the runtimes before starting anything, if you have any idea what might be causing the problem please help! ^^
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I've been designing graphics for a while now, GUI's specifically, if you need a GUI let me know, and I can make it for you.

Other than that, this engine looks great. You have some features I really like that most forget or leave out. Great little engine to use as a base for many projects, nice one mate.
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My GUI until now, I have fixed the zoom bug I have reported, found something in Tutorial section, when I finish with this I'll post the download here if someone want… (yes, I know, isn't the best GUI ever made, but I don't know anything of programing...)  :wacko:

> ![](http://i.imgur.com/3EREP5N.png)
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> Looks good, glad you figured everything out! I think there's a tut somewhere to get rid of the chat box background, but I'm not sure.

I'm looking for this on google since yesterday, but don't find anything, everyone say that without DX8 isn't possible… :(
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> I'm looking for this on google since yesterday, but don't find anything, everyone say that without DX8 isn't possible… :(

Well look here, I know it's possible since Eclipse Renewal and Mirage Legacy both have it.

> Unfortunately you can't have transparency without dx8 which is a shame

You can and I have a program for it lol I just haven't been able to put it into Eclipse successfully yet… xD
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> I've been designing graphics for a while now, GUI's specifically, if you need a GUI let me know, and I can make it for you.
>
>  
>
> Other than that, this engine looks great. You have some features I really like that most forget or leave out. Great little engine to use as a base for many projects, nice one mate.

T'would be fantastic sire.
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> I already knew that they attack the player, but I don't know quite how to fix that, and consumables aren't supposed to stack, they may in the future, but not yet.

If you did things the way the rest of the engine does it, then pets should have a target type and a target number. That's all you should have to change.
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