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Tileset for my game. (Need Feedback) "First Item Paperdoll"


Grizzy
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Everything together:
World Map

>! ![](http://img195.imageshack.us/img195/8383/worldmapgrid.png)
Map 1(remade 3/3/2011)

>! ![](http://img854.imageshack.us/img854/1896/newmap.png)
North Gate

>! ![](http://img233.imageshack.us/img233/1889/gate1.png)
First City (1/100000th done) (:

>! ![](http://img585.imageshack.us/img585/9023/mappreview.png)
Blank Shop (Added 3/6/2011)

>! ![](http://img546.imageshack.us/img546/6813/map2.png)
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Yeah its supposed to be elevation. thats why I did it in the sea as well.. :P But thats the part I thought looked kinda funny.

New post tho. Anyone got any pointers on why this building looks so funny :P Last time I made a building and a bunch of gfx they told me my perspective was different on to many things so I just started over. As in my building had different views than my trees. Some things were flatter than others. :P
Anyways I don't know if this building looks to flat or what. The perspective I'm going for is like that of Nexustk's.
![](http://img585.imageshack.us/img585/7761/map1a.png)

Here I tried to edit it to make it not look so flat.
![](http://img12.imageshack.us/img12/3644/house1r.png)
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this a little better? I've not done near any of the shading yet tho.
![](http://img687.imageshack.us/img687/4962/house1u.png)

Map Updated. Those are supposed to be small trees not full grown ones. Having trouble with shading them too.
![](http://img651.imageshack.us/img651/8703/map1zx.png)
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yes i agree the back is to squared, also try adding a shadow to it and the trees this way they dont look so flat.

And the water instead of just a solid blue add a few spots that "shines" in the sun, thats a lighter color blue, this way it will look more like water
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I tried to listen to everything everyone said.. I think this is a little better.. (Not the order of how the map will go or even close to the size. Just trying to show what I've got.)
![](http://img202.imageshack.us/img202/4002/map1f.png)

I posted the newest one back at the top with updated gfx.
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@Grizzy:

> I tried to listen to everything everyone said.. I think this is a little better.. (Not the order of how the map will go or even close to the size. Just trying to show what I've got.)
> ![](http://img202.imageshack.us/img202/4002/map1f.png)
>
> I posted the newest one back at the top with updated gfx.

Damn! Now those are some trees!! 0_o

Your trees need leaves, and a better light source. Pillow shading is looked down on around these parts.

If those are bushes (in front of the house) you need to try to not make them look "so run over."

Regarding the water, the skim of climax in the middle needs to go. Add a different design to make it look more watery. (Maybe show the bottom of the lake/pool?) And the transitions around the water need to be angled differently. From the rest of your tiles, you need to shift the transitions around the water to match how you are viewing the rest of the map.

Overall, its a good start! I like the cartooness of the graphics and the grass is quite cute. Just work on the flowers some so they don't look like christmas lights.

Good job!
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I loosely based them off of Link to the Past Tree's because every time I tried to make them, they seemed to look really flat. And I took out the bushes and have been trying to redo them if you looked at the newest top map I posted. I did use pillow shading tho, I struggle a lot with tree & shrubbery I've noticed.
Not sure what you mean by shifting the water tho? Like, put more edge around it to make it like at the front to make the angle look the same as everything else? Thats just a guess.
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@Snowstorm:

> yea, trye and get a source of light from somewhere, like the top left corner, and then focus the shading around that.

High Noon 12'o wouldn't be considered pillow shading would it? Bc thats what I've been doing.
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Grass patterns and flowers are way way too repetitive. Also on the trees the light source isn't high noon, it's noon at the artic circle in winter. The trees need more lighting at the top, that would make them look less pillow shaded as well. Also the shapes of the tree trunks are a little too basic (and they are pretty big); and some light texturing of the tree foliage would improve it as well.
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Personally, I like the trees shape, for the most part. It goes with what look I'm going for. The shading on it I know is very bad. As with my bushes. I really struggle with leaves and making them look how I want or even decent in any way for that matter.

How would this gate look? I'm gonna have it going all the way around one of the cities in my game.
![](http://img233.imageshack.us/img233/1889/gate1.png)
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If it was high noon and your trees look like that, wouldn't your perspective be exactly the top? I got a feeling you're not going for GTA2 style here, since we can see the sides of things.
And for the castle, the walls feel very repetitive. try making different patterns with the stones, you don't need to have it symmetrical all the time.
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Its supposed to be a gate.. not a castle. And your telling me I can't do high noon if I can see the fronts and sides of things?? But thnx, I'm working on the wayy now. I need to know if the gate looks atleast okay.
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@Grizzy:

> Its supposed to be a gate.. not a castle. And your telling me I can't do high noon if I can see the fronts and sides of things?? But thnx, I'm working on the wayy now. I need to know if the gate looks atleast okay.

What I am saying is that if you had high noon as the light source, you would not have shadows that makes it look like the light was from the front and not the top. The top part of your trees, should be the place with the highlights. if your trees are not just spray painted onto the grass.

Made a 5 min edit to show you what I mean. High noon should be something like this. ![](http://i377.photobucket.com/albums/oo216/LukinT1/treefix.png)
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