mrmiguu Posted January 2, 2012 Share Posted January 2, 2012 @JeffSventora:> Oh no no, you got the wrong impression. This is a demo showing a map made with Mirage.NET being rendered properly on an Xbox 360 console just to kind of showcase the program's portability.I know that maps can be shown on the Xbox, but what purpose is it to show portability if there's no use for it on the Xbox? Link to comment Share on other sites More sharing options...
JeffSventora Posted January 3, 2012 Author Share Posted January 3, 2012 No use? What if Person A wants to make a game on Xbox, Person B wants to make a game on his PC and Person C wants to make a game on his Mac? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 3, 2012 Share Posted January 3, 2012 @JeffSventora:> No use? What if Person A wants to make a game on Xbox, Person B wants to make a game on his PC and Person C wants to make a game on his Mac?There's extended portability to Mac(s)? Link to comment Share on other sites More sharing options...
JeffSventora Posted January 3, 2012 Author Share Posted January 3, 2012 Mirage.NET itself is limited to Windows Machines, however the data output from the program can be read by any syntax capable of reading bytes from a file. Link to comment Share on other sites More sharing options...
Aldur Posted January 3, 2012 Share Posted January 3, 2012 @JeffSventora:> No use? What if Person A wants to make a game on Xbox, Person B wants to make a game on his PC and Person C wants to make a game on his Mac?I don't believe xbox live supports the ability to use a client/server architecture. So I think person A would be out of luck. Link to comment Share on other sites More sharing options...
JeffSventora Posted January 3, 2012 Author Share Posted January 3, 2012 Well the purpose of Mirage.NET is not to produce games but to produce a game's assets. So the Xbox Project would not require a Server/Client architecture for the data to work for it. Link to comment Share on other sites More sharing options...
JeffSventora Posted January 11, 2012 Author Share Posted January 11, 2012 **Update**The map editor has been updated again. Now, when you select multiple tiles, you can draw the congruent to each other without overwriting other tiles. What I mean is, if you select a 64x64 block of tiles, you can only place them on the map in a 64x64 sequence. In addition, you can also fill the map with a tile selection.Work on the item editor is coming along nicely. As I stated before, here is how they work. In order to create items, you need to create an item index. An item index is literally a list of items. Think of the index as being a tag to separate items into groups. When you export the items, it will create a folder (which you specify) and it will dump all of the data into that folder. That folder can hold numerous item indices so you don't need to have them scattered all over the place. If you didn't really understand what I just said, well I guess you can wait until you get your hands on the software to understand it more clearly. Link to comment Share on other sites More sharing options...
hedgy Posted January 11, 2012 Share Posted January 11, 2012 Map editor works great. :) The only thing you could look into that the "clear current layer" button could easely be clicked accidently. Maybe an undo button would be good to add?I also found a small glitch:If you make the map name very long. (I made it that long that it doesn't even fit in a map of 25 by 15) And you try to put a tile on the letters at the right side of the map, that part of the text goes away. At the left part of the map the letters will just stay.Also I noticed a map can't be smaller than 25 by 15, but I think it's not supposed to be smaller right? Link to comment Share on other sites More sharing options...
JeffSventora Posted July 11, 2012 Author Share Posted July 11, 2012 After a long while, I have an update. This project is not dead, yet at least ;) Link to comment Share on other sites More sharing options...
JohnPony Posted July 11, 2012 Share Posted July 11, 2012 Great to see it man, of course i see a .Net remake pointless. But if it turns out good then +1 for you. Link to comment Share on other sites More sharing options...
JeffSventora Posted July 11, 2012 Author Share Posted July 11, 2012 It's not a "remake". A remake would mean that I'm essentially migrating from one syntax to another. What I'm doing is 100% from scratch with a completely different coding philosophy. I mean if you think about it, the .NET framework isn't going anywhere anytime soon, 4.5/5.0 is already getting ready to be shipped with Windows 8\. So what's really pointless, an engine using an unsupported framework or the newer modern version.By all means, Eclipse won't die anytime soon and I'll probably never see more users than Eclipse but the sad fact is, of the many years I've been around the Mirage scene, there's only been one successful attempt at a modern migration and that's NetGore, I'd like to join the club :pMaybe as development progresses, this won't seem as pointless to you. Thanks for the support! Link to comment Share on other sites More sharing options...
JohnPony Posted July 11, 2012 Share Posted July 11, 2012 I'm not putting you down, its just the name kind of threw me off. If this is going to be done in a different style from Mirage. Why not break the bonds and give it a name that is unique?The current name "Mirage.Net" really hints that it uses the same logic as the mirage series of engines. And will most likely throw more people off in the future.+1 to you man, I'm glad to see someone finally branching out. Link to comment Share on other sites More sharing options...
JeffSventora Posted July 11, 2012 Author Share Posted July 11, 2012 You're right, I guess I should :p I just thought it was an appropriate name to catch attention around these parts of the interwebs lol. I appreciate it, the more I know people like it the more it will keep me motivated to work on it :p Link to comment Share on other sites More sharing options...
JohnPony Posted July 11, 2012 Share Posted July 11, 2012 @JeffSventora:> You're right, I guess I should :p I just thought it was an appropriate name to catch attention around these parts of the interwebs lol. I appreciate it, the more I know people like it the more it will keep me motivated to work on it :pSure man, its your project so you should decide the name. Of course mirage does spark a bit more attention, but it may not always be _**good**_ attention. A engine should be about the quality rather then the name, i never really got the fuss about names.I'm going to look into this engine, i don't know a hell of alot about .net framework and such. But I'm sure it wouldn't be too hard to figure out. Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 11, 2012 Share Posted July 11, 2012 He has stopped working on this.. It is left in a very very early beta. Link to comment Share on other sites More sharing options...
JeffSventora Posted July 11, 2012 Author Share Posted July 11, 2012 @General:> Sure man, its your project so you should decide the name. Of course mirage does spark a bit more attention, but it may not always be _**good**_ attention. A engine should be about the quality rather then the name, i never really got the fuss about names.> > I'm going to look into this engine, i don't know a hell of alot about .net framework and such. But I'm sure it wouldn't be too hard to figure out.Well as soon as I release the source code, you'll see just how easy working with the engine can be :) Link to comment Share on other sites More sharing options...
JohnPony Posted July 11, 2012 Share Posted July 11, 2012 @crzy:> He has stopped working on this.. It is left in a very very early beta.> After a long while, I have an update. This project is not dead, yet at least ;)Do you even bother to read posts?[Warned] Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 12, 2012 Share Posted July 12, 2012 Nope i don't i go off of what he has said on mirage xna website which was that he was working on a different project and what not…. Link to comment Share on other sites More sharing options...
JeffSventora Posted July 12, 2012 Author Share Posted July 12, 2012 @crzy:> Nope i don't i go off of what he has said on mirage xna website which was that he was working on a different project and what not….MirageXNA basically died and also was not my project. I did post about Mirage.NET there but I haven't really been on the website recently to post updates. Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 12, 2012 Share Posted July 12, 2012 Wow tottally didnt realize that one was .net and one was xna. just figured it was all the same… And Yea I know its dead. Thats why i ripped everything apart kept the mapping nad the networking and now im replacing everything else.Be nice to see yours though. Link to comment Share on other sites More sharing options...
JeffSventora Posted July 12, 2012 Author Share Posted July 12, 2012 Yeah it's a shame because he was making food progress with it. He'll come back, it's a matter of time. Link to comment Share on other sites More sharing options...
Synergy Posted July 12, 2012 Share Posted July 12, 2012 @JeffSventora:> Yeah it's a shame because he was making good progress with it. He'll come back, it's a matter of time.Fix'd. ;) Link to comment Share on other sites More sharing options...
JeffSventora Posted July 12, 2012 Author Share Posted July 12, 2012 Typing from my phone, it happens. Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 12, 2012 Share Posted July 12, 2012 Yup he was… If i finish what i've been working on i'll release it there. for its still based off mirage xna. Just highly modified!and by that i mean it has no relation to mirage xna except how maps, networking and editors work...everything else is complete re(write) Link to comment Share on other sites More sharing options...
JeffSventora Posted July 12, 2012 Author Share Posted July 12, 2012 Yeah I bet, I'm working on a pretty intense network management system. I'd like to see a stress test fit an easy 5,000 players with no lag. Link to comment Share on other sites More sharing options...
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