coffeeraptor Posted December 10, 2015 Share Posted December 10, 2015 Dynamite - I have a few edits to make so it can run with A4C, but I can tell this is going to be really good. Nice job! Link to comment Share on other sites More sharing options...
Drakoria2D Posted December 10, 2015 Share Posted December 10, 2015 Hello, I have a problem with the version 8! When I go to map 51 is bug and the server is closed! Link to comment Share on other sites More sharing options...
Exception Posted December 10, 2015 Share Posted December 10, 2015 More details would be nice.What Runtime Error occurs?If you can run the Server source directly, what line does it error on? Link to comment Share on other sites More sharing options...
Abyss Posted December 10, 2015 Share Posted December 10, 2015 Probably max maps is 50 Link to comment Share on other sites More sharing options...
BeNjO Posted December 10, 2015 Share Posted December 10, 2015 The default max maps is```Public Const MAX_MAPS As Long = 300``` Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted December 10, 2015 Share Posted December 10, 2015 @'Drakoria2D':> Hello, I have a problem with the version 8! When I go to map 51 is bug and the server is closed!Have you tried deleting that map? Link to comment Share on other sites More sharing options...
Drakoria2D Posted December 10, 2015 Share Posted December 10, 2015 @'Mohenjo:> @'Drakoria2D':> > > Hello, I have a problem with the version 8! When I go to map 51 is bug and the server is closed!> > Have you tried deleting that map?I can only go to the map 50, then 50 I can not go. Link to comment Share on other sites More sharing options...
Exception Posted December 10, 2015 Share Posted December 10, 2015 @'Mohenjo:> Have you tried deleting that map?OUT.* * *I reduced the maximum maps to 50 when I made my changes. If Sky copied everything, then that'll be the case.Open your source, in modConstants, look forPublic Const MAX_MAPS As Long = 50Change the 50 to whatever number you desire. I recommend keeping it to only as many as you need.Once changed, File > Make Sky Server.exe and save your source.EDIT: Sky, why the hell is the Map Report listing maps that do not exist? xDI'm assuming it uses some MAX_MAPS constant set in the Client which doesn't match up to the new one…to which I ask, why is MAX_MAPs neccessary Client-side? :p Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted December 10, 2015 Share Posted December 10, 2015 I'm sorry, Exception, but when I read what you typed, I didn't see anywhere that you changed the map amount to 50 in your earlier post, then you replied to him after he said 51, so I replied with the normal response that most people don't do, because you didn't say anything about it. Link to comment Share on other sites More sharing options...
Exception Posted December 10, 2015 Share Posted December 10, 2015 ~snipnot worth the tirade.mods, feel free to remove. Link to comment Share on other sites More sharing options...
SkywardRiver Posted December 11, 2015 Author Share Posted December 11, 2015 Hey Carim, yeah I had Max_Maps set to 300 because when I was originally making this engine, it was intended for EOO which had a massive scope to it lol. I just neglected to change it since. I made Map Report scale from the new client-side max_maps constant because most of the time while programming this I was coming home from work and was exhausted and not thinking straight lol. Just plain stupidity on my part. I'll try to clean that up with the next update. Thanks again for all the support and troubleshooting you're offering, man. :D Link to comment Share on other sites More sharing options...
Drakoria2D Posted December 11, 2015 Share Posted December 11, 2015 I can not do: c if it is, I'm a useless xD but where is and is not 255 maps, still going the same :( Link to comment Share on other sites More sharing options...
Garrios Posted December 13, 2015 Share Posted December 13, 2015 What no one answers?> Hello,> I have several questions.> 1\. A you can change fonts ".dat and .png'? (I need a Russian. I'm in the VB translated, but with this problem, do not know how to replace).> 2\. Can you do auto update?> 3\. And is it possible to make the database in MySQL?.> 4\. And yet, if there are any lessons?> P.S. I will be grateful Smile Link to comment Share on other sites More sharing options...
BeNjO Posted December 13, 2015 Share Posted December 13, 2015 1\. Not sure,2, Yes, if you can code, add it yourself or you will need to pay someone to add it for you,3, Yes, if you can code, add it yourself or you will need to pay someone to add it for you,4, there are some tutorials around and my guide to starting up the client and server, Link to comment Share on other sites More sharing options...
Sy-Man Posted December 20, 2015 Share Posted December 20, 2015 Realy realy great work! Thank You!Can I find an explaining anywhere about the menus? Or can I write some questions in any thread about the version?Thanks for help! :-) Link to comment Share on other sites More sharing options...
Jed Posted December 21, 2015 Share Posted December 21, 2015 Fantastic work on this engine, keep the updates coming.So I've added custom hair options from [**this**](http://www.freemmorpgmaker.com/thread-4757-page-2.html?highlight=hair) tutorial into the source. One of the issues I've come across after doing so is that any color modifications that apply to the player's sprite (being attacked, stealthing, etc.) does not apply to the hair. For example, a player casting stealth on himself will cause his sprite to be translucent but not his hair.I figure the only way to solve this is to create Get/SetPlayerHairColor(A/R/G/B) functions in the way the Get/SetPlayerColor functions are done. I get that I have to make changes to where the player's sprite is drawn, but the way the custom hair tutorial is done makes making the hair translucent a ton of extra work and I feel that there's an easier way to do it. Any pointers? And also do you plan to ever incorporate custom hair into a future update? Link to comment Share on other sites More sharing options...
BeNjO Posted December 21, 2015 Share Posted December 21, 2015 Just make sure you dont render the hair when they are stealthed, Have a simple check in draw player something long the lines of:```if GetPlayerVisible(i) = <> 1 thendrawhairend if```Inside the draw player sub. This is all guess work the only thing for 100% is the "GetPlayerVisible(i)". Link to comment Share on other sites More sharing options...
Sy-Man Posted December 21, 2015 Share Posted December 21, 2015 Is there anybody who can help me with this code of my classes.ini? My two Problems are:1\. In the chareditor, when I make a new char after the registration in the game, they don't show me the 4\. class to choose. I just can see 3 classes.2\. When I klick the Itemeditor as the Admin in the Game, there comes an error ("Run-time error '9': Subscript out of range").Here is my code:```[INIT]MaxClasses=4[CLASS1]Name=MCDoNotAdvance=1MaleSprite=1FemaleSprite=2Strength=1Endurance=1Intelligence=1Agility=1Willpower=1StartItemCount=2StartItem1=1StartValue1=1StartItem2=2StartValue2=1StartSpellCount=0[CLASS2]Name=BreakerDoNotAdvance=1MaleSprite=3FemaleSprite=4Strength=1Endurance=1Intelligence=1Agility=1Willpower=1StartItemCount=2StartItem1=1StartValue1=1StartItem2=2StartValue2=1StartSpellCount=0[CLASS3]Name=WriterDoNotAdvance=1MaleSprite=5FemaleSprite=6Strength=1Endurance=1Intelligence=1Agility=1Willpower=1StartItemCount=2StartItem1=1StartValue1=1StartItem2=2StartValue2=1StartSpellCount=0[CLASS4]Name=DJDoNotAdvance=1MaleSprite=7FemaleSprite=8Strength=1Endurance=1Intelligence=1Agility=1Willpower=1StartItemCount=2StartItem1=1StartValue1=1StartItem2=2StartValue2=1StartSpellCount=0```Thank You very much for help! Link to comment Share on other sites More sharing options...
skyzero Posted December 25, 2015 Share Posted December 25, 2015 I am having a problem with the class in the editor application items, it does not seem to be working, can someone help me? Link to comment Share on other sites More sharing options...
grisshaw Posted December 27, 2015 Share Posted December 27, 2015 I am, unable to have npcs stay on the map. when i relaod the map they appear for half a second then disappear and never respawn (set to 10 seconds). any ideas what i am doing wrong? Link to comment Share on other sites More sharing options...
BeNjO Posted December 28, 2015 Share Posted December 28, 2015 Day/night cycle, Set them to either spawn at day or night or both :) Link to comment Share on other sites More sharing options...
grisshaw Posted December 28, 2015 Share Posted December 28, 2015 @'BeNjO':> Day/night cycle, Set them to either spawn at day or night or both :)haha thanks, sometimes its right infront of you lol Link to comment Share on other sites More sharing options...
BladeHart Posted December 28, 2015 Share Posted December 28, 2015 Im having a trouble at the classes, i already configure my "classes.ini" so i have 4 basic class. But when i create a new character the 4th class didnt showup and there is only 3 classes at the "cmbClass" i already do everything i can But still i cant get this work :huh:Does anyone know which part of code i should edit? to make the basic classes become 4?Heres my "classes.ini" configuration:```[INIT]MaxClasses=16[CLASS1]Name=WarriorMaleSprite=1FemaleSprite=3Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=1StartItem1=2StartValue1=1StartSpellCount=1StartSpell1=1Advancement1=5Advancement2=6Advancement3=7[CLASS2]Name=MagicianMaleSprite=1FemaleSprite=3Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=1StartItem1=2StartValue1=1StartSpellCount=1StartSpell1=2Advancement1=8Advancement2=9Advancement3=10[CLASS3]Name=ShamanMaleSprite=2FemaleSprite=4Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=1StartItem1=2StartValue1=1StartSpellCount=1StartSpell1=3Advancement1=11Advancement2=12Advancement3=13[CLASS4]Name=DestroyerMaleSprite=2FemaleSprite=4Strength=10Endurance=3Intelligence=3Agility=3Willpower=6StartItemCount=1StartItem1=2StartValue1=1StartSpellCount=1StartSpell1=3Advancement1=14Advancement2=15Advancement3=16[CLASS5]Name=KnightDoNotAdvance=1MaleSprite=3FemaleSprite=5Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS6]Name=PaladinDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS7]Name=BladeMasterDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS8]Name=MageDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS9]Name=WizardDoNotAdvance=1MaleSprite=1FemaleSprite=13Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS10]Name=ElementalDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS11]Name=CurseMagicDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS12]Name=SummonerDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS13]Name=NecromancerDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS14]Name=DestroyerDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS15]Name=GladiatorDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0[CLASS16]Name=WarlordDoNotAdvance=1MaleSprite=1FemaleSprite=1Strength=7Endurance=5Intelligence=5Agility=5Willpower=5StartItemCount=0StartSpellCount=0```I will really appreciate your help, thanks :) Link to comment Share on other sites More sharing options...
skyzero Posted December 28, 2015 Share Posted December 28, 2015 Open Client Side and Find:For i = 1 To 3frmMenu.cmbClass.AddItem Trim$(Class(i).name)Nextchange the number 3 by the number of available classes Link to comment Share on other sites More sharing options...
BladeHart Posted December 28, 2015 Share Posted December 28, 2015 @'skyzero':> Open Client Side and Find:> > For i = 1 To 3> frmMenu.cmbClass.AddItem Trim$(Class(i).name)> Next> > change the number 3 by the number of available classes Thank you so much :D Link to comment Share on other sites More sharing options...
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