Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Programming Contest - Cash Prize


Marsh
 Share

Recommended Posts

Thanks to a generous donation Eclipse is hosting a Programming Contest with a **Cash Prize**.

Welcome to the Official Eclipse programming contest. The rules are simply. Create a tutorial,  helpful program or custom edit to Eclipse. All entries must have the source code provided to the public free of charge. The contest will start on May 13th and end on June 13th giving everyone exactly 1 month to complete their entry. Multiple entries may be submitted. No stealing code or not giving credit where it is due.

* * *

**Rules**

Must work with Eclipse or use Eclipse as a Base.
Must be all your own work, or submit as a team.
Source code or tutorial must be submitted.

* * *

**Prizes**
**1st - $40 Cash Prize
2nd - Custom UserGroup name and color for 3 months
3rd - Custom name color selection in profile**

So get to work all you programmers! Cant wait to see the entries. Post your entries in this thread. Pm me or post here with questions or concerns.
Link to comment
Share on other sites

  • Replies 63
  • Created
  • Last Reply

Top Posters In This Topic

How will this be judged? Same way as the art/mapping? Because I can submit some source code and people then could submit a tut and do to my large amount of edits people vote for the tut becasue they are to lazy to download my edits to check them, kinda seems jacked up… Just want to see how voting will work before I put in a lot of my free time which isn't so free these days.
Link to comment
Share on other sites

Will be voted on by the community. I think everyone will get a fair chance as people will be eager to check out the edits. If you are really concerned just keep it well documented and people can read to see what was done if they dont wish to download it.
Link to comment
Share on other sites

@[rose:

> link=topic=80074.msg857931#msg857931 date=1336958692]
> Does this mean I can submit my event system?

Yes

Changed up the rules a bit. People can update there old work. Try not to submit some tutorial you made ages ago though. Update it a bit at least.
Link to comment
Share on other sites

This thread is now about file compression software.

Winrar is good, I've had the trial version for about…. all of time. Winzip wasn't as good, especially since the trial version made me wait 30 seconds before I opened it.

7zip is cool because you can compress it and decompress it to/from so many formats. It's very crossplatform.
Link to comment
Share on other sites

@Zonova:

> It's a bit difficult to host a programming contest on Eclipse, seeing as almost no one can actually program.

I take offense to that… Just for this. Marsh extend the damn contest for a few more days so i can proof this asshole wrong..... Wait i mean this member.... i forgot i got my warning that took me 5 months to get im suppose to be nice now. im sorry zonova for calling you an asshole...
Link to comment
Share on other sites

okay uhm really? contest is almost over and no entries yet? or did i overlook something?
well if there are no entries, i will just post a VERY SMALL system i made for my game, i don't know if there is any tutorial for this but oh well…

im gonna make it **TUTORIAL** style!

**THIS TUTORIAL IS FOR DROPPING EVERY ITEM ON DEATH!**
**Server side**

first of all, in Modplayer find this:

```
' Drop all worn items
    For i = 1 To Equipment.Equipment_Count - 1
        If GetPlayerEquipment(index, i) > 0 Then
            PlayerMapDropItem index, GetPlayerEquipment(index, i), 0
        End If
    Next
```it does not work anyway so no harm done… it supposed to make you drop items on death...

no place that full chunk of code with this:
```
'Drop inventory items
    For i = 1 To MAX_INV
    PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i)
    Next

    'Send all equiped items to the inventory to be dumped.
    For i = 1 To Equipment.Equipment_Count - 1
        If GetPlayerEquipment(index, i) > 0 Then
            PlayerMapDropItem index, GetPlayerEquipment(index, i), 0
        End If

        'Send Weapon
        GiveInvItem index, GetPlayerEquipment(index, Weapon), 0
        SetPlayerEquipment index, 0, Weapon
        'Send Armor
        GiveInvItem index, GetPlayerEquipment(index, Armor), 0
        SetPlayerEquipment index, 0, Armor
        'Send Shield
        GiveInvItem index, GetPlayerEquipment(index, Shield), 0
        SetPlayerEquipment index, 0, Shield
        'Send Helmet
        GiveInvItem index, GetPlayerEquipment(index, Helmet), 0
        SetPlayerEquipment index, 0, Helmet

    Next

    'Drop *equipped* inventory items
    For i = 1 To MAX_INV
        PlayerMapDropItem index, i, 0
    Next
```Okay, what this does is: it takes all your inventory items, then unequips all you equipment and puts them on the spot where you died, in PK your attacker can pick them up, if you die from an NPC, you can just run back and pick them up
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...