Sickey Posted May 23, 2012 Share Posted May 23, 2012 Really like the new chat features, keep up the work! Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted May 23, 2012 Share Posted May 23, 2012 All is looking good.Also i like how the screen fades out and in on game login or nex map ;] Link to comment Share on other sites More sharing options...
unknown Posted May 24, 2012 Author Share Posted May 24, 2012 Thanks.Today I added warps, changed the mask of the outdoor maps to look dark (and give you a better feel of how cool it can look) and made server map loading less work.>! [![](http://i.imgur.com/WY9tcl.png)](http://i.imgur.com/WY9tc.png)>! [![](http://i.imgur.com/2KTZAl.png)](http://i.imgur.com/2KTZA.png) Link to comment Share on other sites More sharing options...
The New World Posted May 24, 2012 Share Posted May 24, 2012 Glad to see you're following through. Link to comment Share on other sites More sharing options...
Sickey Posted May 24, 2012 Share Posted May 24, 2012 Looking good, now on to character creation? ;) Link to comment Share on other sites More sharing options...
Yuko Posted May 24, 2012 Share Posted May 24, 2012 @unknown:> Thanks.> > Today I added warps, changed the mask of the outdoor maps to look dark (and give you a better feel of how cool it can look) and made server map loading less work.> > >! [![](http://i.imgur.com/WY9tcl.png)](http://i.imgur.com/WY9tc.png)> >! [![](http://i.imgur.com/2KTZAl.png)](http://i.imgur.com/2KTZA.png)That's really awesome.You got a better chatbox. I think you should make it smaller Link to comment Share on other sites More sharing options...
unknown Posted May 24, 2012 Author Share Posted May 24, 2012 @¢ι¢ι:> That's really awesome.> > You got a better chatbox. I think you should make it smallerYeah I think I will make it smaller in the future. It's better than what I had before and simpler to design for now. When I make it smaller I'll have to make it more window-like & movable so I'm not going to prioritize it.@Sick:> Looking good, now on to character creation? ;)I'm still deciding what data I want in the database, how I should use connection thread pooling, and whether character creation should happen in the client or not. Character creation and persistent data is pretty huge. I think it's safe to say I'll be working on this in the near future.@[rose:> link=topic=80295.msg860155#msg860155 date=1337822857]> Glad to see you're following through.Thanks, I'm actually really happy with the code base it's incredibly easy for me to add onto/update. Link to comment Share on other sites More sharing options...
Ertzel Posted May 24, 2012 Share Posted May 24, 2012 This isn't a huge bug since it probably would never happen in a real game unless someone was trying to force the bug (which is how I found it). If you move between maps very fast about 10+ times after awhile it will lock you out of that map you have been moving on/off of and you either have to relog or switch to a different map. Link to comment Share on other sites More sharing options...
unknown Posted May 24, 2012 Author Share Posted May 24, 2012 I think that bug is fixed in the latest build. Try re-downloading the client. Link to comment Share on other sites More sharing options...
Ertzel Posted May 24, 2012 Share Posted May 24, 2012 Okay, in the latest build I wasn't able to reproduce the bug anymore. Link to comment Share on other sites More sharing options...
unknown Posted May 25, 2012 Author Share Posted May 25, 2012 Good. Thanks for testing.Today's update is another small one. I added two commands /setname and /who I also fixed all project warnings.>! [![](http://i.imgur.com/WGnXMl.png)](http://i.imgur.com/WGnXM.png) Once again, it's all online just download the latest client. I'm going to start working on the database and data persistance during my flight to Boston tomorrow. Unfortunately I won't have much time this weekend :( Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted May 25, 2012 Share Posted May 25, 2012 Looks really good :] Link to comment Share on other sites More sharing options...
dxxknight Posted May 25, 2012 Share Posted May 25, 2012 I like it! keep up the good work I'll probabally check it out sometime but the screenshots look nice and the progress seems to be looking pretty good. Link to comment Share on other sites More sharing options...
unknown Posted May 27, 2012 Author Share Posted May 27, 2012 Just to let you guys know, I'm currently in Boston on business so I have been unable to work on it much. Things will pick up this upcoming week after Monday.That being said, I completed a small update today where I added /broadcast cleaned up the input system commands and made the logging in the server more standardized. There is no new build because I don't have my PC and cannot thoroughly test. If you checkout my [Github](https://github.com/coxry/SimpleOrpg) you can see exactly what I changed. Link to comment Share on other sites More sharing options...
Ertzel Posted May 27, 2012 Share Posted May 27, 2012 The /broadcast looks good. I tested it on all the maps and it seems to have no bugs in it. Also I don't know when the /who was put in (never noticed it until now) but I like that little feature in there and it seems to work perfectly also. Link to comment Share on other sites More sharing options...
lexkymbeth Posted May 28, 2012 Share Posted May 28, 2012 Love this :P need a little help compelling.. I can run it in debug but when i build the jar file for the client it looks nothing like the pre-made one ;/ server ownly works in debug also :P help? Link to comment Share on other sites More sharing options...
Harris6310 Posted May 28, 2012 Share Posted May 28, 2012 I have been playing around with LWJGL/Slick recently. Would it be okay for me to use your source as a reference on a similar project of mine? I've been looking for something like this for a while. Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted May 28, 2012 Share Posted May 28, 2012 I think yes Harris thats why it's open source.Also you did a very good job and progress with the engine so far unknown :] Link to comment Share on other sites More sharing options...
unknown Posted May 28, 2012 Author Share Posted May 28, 2012 @Ertzel:> The /broadcast looks good. I tested it on all the maps and it seems to have no bugs in it. Also I don't know when the /who was put in (never noticed it until now) but I like that little feature in there and it seems to work perfectly also.Good to know, glad you got it to build.@lexkymbeth:> Love this :P need a little help compelling.. I can run it in debug but when i build the jar file for the client it looks nothing like the pre-made one ;/ server ownly works in debug also :P help?Building is a bit of a pain right now, I plan on creating ant scripts soon.. So if you want to wait a week before you start building the process will be much easier. I also plan on using [JNLP](http://en.wikipedia.org/wiki/Java_Web_Start) in the future.**To build the server*** Export it as a runnable jar with the resources on the outside* Open it with winzip deleting out any client entries* java -jar from the console to start the server**To build the client*** Export it as a runnable jar with the resources on the outside* Use [JarSplice](http://ninjacave.com/jarsplice) to add in natives* Open it with winzip deleting out any server entries* java -jar from the console to start the client@Harris:> I have been playing around with LWJGL/Slick recently. Would it be okay for me to use your source as a reference on a similar project of mine? I've been looking for something like this for a while.Go right ahead. The more people looking/experimenting with this engine the better it will become. I'm going to add a [BSD](http://pthree.org/2007/08/08/bsd-license-explained-in-layman-terms/) license to my code soon which just means you cannot use me to promote your derivative versions without consent. You can still create binaries without having to release source code, and you can still maintain your own versions of the source. Link to comment Share on other sites More sharing options...
Jacquelinett Posted May 29, 2012 Share Posted May 29, 2012 @Ã‚à ¹€Ã‚à ¹€:> And the best thing is, he made it with barely any help, and a hard language with a lot of codes.@Ã‚à ¹€Ã‚à ¹€:> and a hard language with a lot of codes.@Ã‚à ¹€Ã‚à ¹€:> a hard languageHa. Link to comment Share on other sites More sharing options...
Jeff Posted May 29, 2012 Share Posted May 29, 2012 @Yumi-chan:> Ha.I must compliment you on your ability to resize that text. It was pretty well done.Edit–Just to clarify, I'm not actually being sarcastic. I think it was a good touch. Link to comment Share on other sites More sharing options...
evilbunnie Posted May 29, 2012 Share Posted May 29, 2012 @Yumi-chan:> Ha.We all know you don't even know how to HTML or use command prompt, girlie. Link to comment Share on other sites More sharing options...
Sickey Posted May 29, 2012 Share Posted May 29, 2012 @Captain:> We all know you don't even know how to HTML or use command prompt, girlie.Haha, made my day.But yeah, Chumi-Yan or whatever your name is.. I'd like to see you make something better in Java. Link to comment Share on other sites More sharing options...
unknown Posted May 29, 2012 Author Share Posted May 29, 2012 Saying that Java isn't hard reminded me of this![](http://www.ninisworld.com/oddsends/justforfun/funpicts/realprogrammers.jpg)Programming in any language is equally hard. I have an A* algorithm, the syntax will be different in 4 different languages but the algorithm is the same. The algorithm is what's difficult, not programming. Knowing how to program in any language is just memorizing syntax.Different languages have different advantages which is reason to choose one over the other. I choose Java because* It's portable. Unlike C it's [WORA](http://en.wikipedia.org/wiki/Write_once,_run_anywhere) and unlike .NET it is supported on other OS's* It's fast. I'm using JNI to call native OpenGL libraries* I can produce great readable code with itI have yet another small update today. I added a server.properties file and a /send command which will send a raw message. For example to broadcast you could type /send CHAT:BROADCAST,hello world!. I added this to try & break/test the server with client input. It's not in the latest build but I will be building tomorrow. Bigger updates are coming as soon as I have time. Link to comment Share on other sites More sharing options...
Jeff Posted May 29, 2012 Share Posted May 29, 2012 ![](http://imgs.xkcd.com/comics/real_programmers.png) Link to comment Share on other sites More sharing options...
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