Guest Posted August 21, 2012 Share Posted August 21, 2012 need update for attached files. Link to comment Share on other sites More sharing options...
Ecto Posted August 23, 2012 Share Posted August 23, 2012 > need update for attached files.This.Some one needs to upload the guild files from the tutorial AND this one. Link to comment Share on other sites More sharing options...
SAubryTV Posted August 27, 2012 Share Posted August 27, 2012 Update the pictures 0.0 Link to comment Share on other sites More sharing options...
CrAzYxD Posted August 27, 2012 Share Posted August 27, 2012 I also ask that someone make available for download the files again. The attachment links are broken.I'm anxiously awaiting. Link to comment Share on other sites More sharing options...
tslusny Posted August 27, 2012 Author Share Posted August 27, 2012 Ok updated attachment Link to comment Share on other sites More sharing options...
CrAzYxD Posted August 27, 2012 Share Posted August 27, 2012 You put the wrong file. This file you sent is equal to Scott's system. Check the file please. Link to comment Share on other sites More sharing options...
tslusny Posted August 27, 2012 Author Share Posted August 27, 2012 Oh sorryI think then i lost original files, so if some1 have it post it here i will add it back to tutorial Link to comment Share on other sites More sharing options...
CrAzYxD Posted August 27, 2012 Share Posted August 27, 2012 Ok, so let's wait to see if anyone provides the file again.Meanwhile I'll try to do something myself. If it gets good, I bring to the forum. Link to comment Share on other sites More sharing options...
FlatlanD Posted August 29, 2012 Share Posted August 29, 2012 Someone post original files, please ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
BOBEK152 Posted September 3, 2012 Share Posted September 3, 2012 Can someone reupload this files? please ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Shippous Posted September 6, 2012 Share Posted September 6, 2012 Please, someone reupload the files D: Link to comment Share on other sites More sharing options...
Stein Posted September 7, 2012 Share Posted September 7, 2012 I think part of this is in either ED or Freedom.. Might want to look into that Death. Although I was planning on rewriting most of it, I don't think I ever did? Aside from fixing the color system. Link to comment Share on other sites More sharing options...
Justn Posted September 7, 2012 Share Posted September 7, 2012 Here is the Guild Menu and pic! Link to comment Share on other sites More sharing options...
CrAzYxD Posted September 8, 2012 Share Posted September 8, 2012 Could someone tell me what was supposed to be a function of the choice of colors of the guild?Was to change the color of the name of the guild that is about the character's head? Link to comment Share on other sites More sharing options...
tslusny Posted September 8, 2012 Author Share Posted September 8, 2012 > Here is the Guild Menu and pic!Thx bro i added it as attachment to main post ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)> I think part of this is in either ED or Freedom.. Might want to look into that Death. Although I was planning on rewriting most of it, I don't think I ever did? Aside from fixing the color system.Yea it is in Freedom Online i think, and fixing color system is easy 2do too, idk why Scott dont fixed it yet Link to comment Share on other sites More sharing options...
Scott Posted September 8, 2012 Share Posted September 8, 2012 > Thx bro i added it as attachment to main post ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)> > Yea it is in Freedom Online i think, and fixing color system is easy 2do too, idk why Scott dont fixed it yetIt's not broken, I just never got around to it and decided it was not important enough to hold off the release for =). Link to comment Share on other sites More sharing options...
bunny123 Posted September 8, 2012 Share Posted September 8, 2012 > I fixed the issue I was having, thanks Scott and Deathbeam for clarifying what I did wrong> > to get it working properly> > Server side find this in ModServerTCP> > ```> If Player(index).GuildFileId > 0 Then> > If TempPlayer(index).TmpGuildSlot > 0 Then> > Buffer.WriteByte 1> > Buffer.WriteString GuildData(TempPlayer(index).TmpGuildSlot).Guild_Name> > End If> > Else> > Buffer.WriteByte 0> > End If> ```> > under add> > ```> If Player(index).GuildFileId > 0 Then> > If TempPlayer(index).TmpGuildSlot > 0 Then> > Buffer.WriteByte 1> > Buffer.WriteLong Player(index).GuildMemberId> > End If> > Else> > Buffer.WriteByte 0> > End If> ```> > Save and compileI don't get it, shouldn't you replace it instead of put it under?EDIT: Sorry for quoting an old post, I'm just really confused. Link to comment Share on other sites More sharing options...
bunny123 Posted September 8, 2012 Share Posted September 8, 2012 Okay, I decided to simplify and fix (Because of updates) kira423's post on how to fix this.>! > I fixed the issue I was having, thanks Scott and Deathbeam for clarifying what I did wrong> > to get it working properly> > Server side find this in ModServerTCP> > ```> If Player(index).GuildFileId > 0 Then> > If TempPlayer(index).TmpGuildSlot > 0 Then> > Buffer.WriteByte 1> > Buffer.WriteString GuildData(TempPlayer(index).TmpGuildSlot).Guild_Name> > End If> > Else> > Buffer.WriteByte 0> > End If> ```> > under add> > ```> If Player(index).GuildFileId > 0 Then> > If TempPlayer(index).TmpGuildSlot > 0 Then> > Buffer.WriteByte 1> > Buffer.WriteLong Player(index).GuildMemberId> > End If> > Else> > Buffer.WriteByte 0> > End If> ```> > Save and compile> > then Client side find this in ModTypes> > ```> GuildName As String> ```> > under add> > ```> GuildMemberId As Long> ```> > in ModHandleData find> > ```> If Buffer.ReadByte = 1 Then> > Player(i).GuildName = Buffer.ReadString> > Else> > Player(i).GuildName = vbNullString> > End If> ```> > under add> > ```> If Buffer.ReadByte = 1 Then> > Player(i).GuildMemberId = Buffer.ReadLong> > Else> > Player(i).GuildMemberId = 0> > End If> ```> > Finally in ModGeneral find> > ```> If GuildData.Guild_Members(MyIndex).Rank > 5 Then> > frmMain.lblGuildDisband.visible = True> > Else> > frmMain.lblGuildDisband.visible = False> > End If> ```> > and change to> > ```> If Player(MyIndex).GuildMemberId > 0 Then> > If GuildData.Guild_Members(Player(MyIndex).GuildMemberId).Rank > 5 Then> > frmMain.lblGuildDisband.visible = True> > Else> > frmMain.lblGuildDisband.visible = False> > End If> > End If> ```<– This implements what Scott said below >! **NOTICE:** _This is an edited version of a quote!_>! > I fixed the issue I was having, thanks Scott and Deathbeam for clarifying what I did wrong> > to get it working properly> > Server side find this in ModServerTCP> > ```> Buffer.WriteByte 1> > Buffer.WriteString GuildData(TempPlayer(index).TmpGuildSlot).Guild_Name> ```> > add under> > ```> Buffer.WriteLong Player(index).GuildMemberId> ```> > Save and compile> > then Client side find this in ModTypes> > ```> GuildName As String> ```> > under add> > ```> GuildMemberId As Long> ```> > in ModHandleData find> > ```> Player(i).GuildName = Buffer.ReadString> > Else> > Player(i).GuildName = vbNullString> ```> > replace with> > ```> Player(i).GuildName = Buffer.ReadString> > Player(i).GuildMemberId = Buffer.ReadLong> > Else> > Player(i).GuildName = vbNullString> > Player(i).GuildMemberId = 0> ```> > Finally in ModGeneral find> > ```> If GuildData.Guild_Members(MyIndex).Rank > 5 Then> > .lblGuildDisband.visible = True> > .lblGuildFounder.Visible = True> > Else> > .lblGuildDisband.visible = False> > .lblGuildFounder.Visible = False> > End If> ```> > and change to> > ```> If Player(MyIndex).GuildMemberId > 0 Then> > If GuildData.Guild_Members(Player(MyIndex).GuildMemberId).Rank > 5 Then> > .lblGuildDisband.visible = True> > .lblGuildFounder.Visible = True> > Else> > .lblGuildDisband.visible = False> > .lblGuildFounder.Visible = False> > End If> > End If> ```<– This implements what Scott said below> > Also in ModGeneral, find and delete> > ```> .lblGuildCDesc.Visible = False> ``` Link to comment Share on other sites More sharing options...
bunny123 Posted September 17, 2012 Share Posted September 17, 2012 That isn't the correct attachment, I used to have a newer version. But that file's gone… Link to comment Share on other sites More sharing options...
Peaverin Posted September 23, 2012 Share Posted September 23, 2012 Does this menu works as well for EO Advanced 3.0?I tested it but in EO advanced the way the buttons are made is different and i don't know how to make it works.. Link to comment Share on other sites More sharing options...
tslusny Posted September 23, 2012 Author Share Posted September 23, 2012 In EA you must render it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 8, 2013 Share Posted February 8, 2013 So when I try running the client I get an error sayingCompile Error:Method or data member not foundand highlights.picGuildin frm.picGuild.Picture = LoadPicture. …..whats wrong? Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 8, 2013 Share Posted February 8, 2013 Doesnt matter, my bad xD Link to comment Share on other sites More sharing options...
boyesjs03 Posted February 13, 2013 Share Posted February 13, 2013 You included a lot of labels in the script that did not come with the pic guild, this could cause trouble for those new to vb6\. just saying :-) Link to comment Share on other sites More sharing options...
riannez Posted August 12, 2013 Share Posted August 12, 2013 ![](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/1146439_524162860985082_135992459_n.jpg)how i can fix thisps:sorry for my bad english Link to comment Share on other sites More sharing options...
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