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Scott

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Everything posted by Scott

  1. Scott

    [EO] Map Instances

    > It should work. Think u only need to change the draw text part slightly. It should, like Justn said tho if it uses a different version of dx than you will need to change the draw text. There is a chance that something else could come up to, so just try it and report back what happens here ill do my best to help you.
  2. Scott

    [EO] Map Instances

    What I do is setup a 2nd server(still use the same engine) for making maps, make a dungeon starting on map 1 and use normal warp tiles to make a full dungeon. Than copy all the map.dat files you used into the mappack folder. To wipe the maps just delete the .dat files when your done copying them, reset the server and it will generate clean maps. I know it's not the best way but I never had a chance to do all I wanted with this and figured I would release it as is instead of hording it to the features I want, which would include an easier way to edit maps.
  3. Scott

    [EO] Map Instances

    Thanks again for turning this into a tutorial, saved me a ton of time.
  4. Scott

    [EO 2.0/3.0] Guilds

    > By Check if Guild Name Exist you made a mistake: > [Post Link](http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/page-16#entry904482) > > ``` > > filename = "data\guildnames\" & Trim(Name) & ".bin" > > ``` > change to this: > > ``` > filename = "data\guildnames\" & Trim(Name) & ".dat" > > ``` > the ending ".bin" is wrong it must be ".dat" > > > > I needet 3 hours to figure out why it still not work after i did all the things in your guide on the end i found it (=.=) for today i cant look at the vb6 code anymore or my brain explode xD > > > > (Sry for my bad english im german :P ) Ya that's 100% my fault, Justn pointed that out to me a week ago and I forgot to correct it sorry.
  5. Scott

    [EO 2.0/3.0] Guilds

    > This is tutorial work for EA ? > I have followed this tut on EA and worked like a sharm. I have never tried it, but he said it works so give it a try.
  6. Scott

    [EO 2.0/3.0] Guilds

    > So this is really weird. When trying to login i get "runtime error 9 subscript out of range" on my server. When debugging i found out the highlighted line to be the problem. > > > > **In modServerLoop ** > > > > Public Sub UpdateMapBlock(mapnum, x, y, blocked As Boolean) > > If blocked Then > MapBlocks(mapnum).Blocks(x, y) = 9 > Else > **MapBlocks(mapnum).Blocks(x, y) = 0** > End If > End Sub > > > > > Not sure if it has anything to do with the guild code but it wasn't happening before that. > > > > The tut has nothing to do with that area, try re installing it and let me know if it's the same error.
  7. Scott

    [EO 2.0/3.0] Guilds

    > anyone using this on eclipse advance ? just want to know if it got some issues on that engine It should, only thing you could really do to break it is if that source has more than 1 character per account in which you would need to make some small changes for it to work. Other than that it should work fine, let me know if any issues come up and I'll be happy to try and work through them with you.
  8. Scott

    [EO 2.0/3.0] Guilds

    Ok made this real quick, prob not the best way to go about it but it will work. Did not test it so let me know of any issues. FIND: ``` ChkDir App.Path & "\Data\", "spells" ``` UNDER ADD: ``` ChkDir App.Path & "\Data\", "guildnames" ``` –-------------------------------------------- Put this at the bottom of modguild: ``` Function GuildNameExist(ByVal Name As String) As Boolean Dim filename As String filename = "data\guildnames\" & Trim(Name) & ".dat" If FileExist(filename) Then GuildNameExist = True End If End Function ``` –-------------------------------------------- FIND(Sub MakeGuild): ``` If Player(Founder_Index).GuildFileId > 0 Then PlayerMsg Founder_Index, "You must leave your current guild before you make this one!", BrightRed Exit Sub End If ``` UNDER ADD: ``` If GuildNameExist(Name) Then PlayerMsg Founder_Index, "Guild name taken!", BrightRed Exit Sub End If ``` –-------------------------------------------- Put this at the bottom of modguild: ``` Public Sub SaveGuildName(Name As String) Dim filename As String filename = App.Path & "\data\guildnames\" & Name & ".dat" F = FreeFile Open filename For Binary As #F Put #F, , "" Close #F End Sub ``` –-------------------------------------------- FIND(Sub makeguild): ``` 'Save Call SaveGuild(GuildSlot) Call SavePlayer(Founder_Index) ``` UNDER ADD: ``` Call SaveGuildName(Name) ``` –-------------------------------------------- FIND(Sub disbandguild): ``` 'Unload Guild from memory Call UnloadGuildSlot(tmpGuildSlot) ``` **ABOVE ADD**(Don't duck this up above matters!): ``` filename = App.Path & "\Data\guildnames\" & GuildData(tmpGuildSlot).Guild_Name & ".dat" Kill filename ``` Never tested as a whole I just threw this tut together quickly let me know if it works please.
  9. Scott

    [EO 2.0/3.0] Guilds

    > How to fix the bug that Multiple Guilds can have the Same Exact Name Not a bug just never added that functionality to the system, which seems kinda stupid lol sorry I'll see if I can throw it together in my free time.
  10. It should only require the default eo 2.0 library files, not sure what your issue would be if you installed them what is the error?
  11. > Even if it was revived, I would hack Scott's computer and delete the files! Only I can have a Pokemon game on Eclipse! Oh noes better delete my copy! Anyways all I finished was the rendering stuff no actuall back end other than to display your pokemon roster. Sorry to kill any hopes you have of me finishing this but when I lost my first attempt at a pokemon game that was actually quite far along to a harddrive failure, I started that one than realized there was no fucking way I was re doing all the work I lost.
  12. Scott

    VPS

    http://www.accuwebhosting.com/ They have treated me well so far no problems in the 5 months I've used them, cheepest plan is like $11.50/mo not sure how it compares to the other posted one price/feature wise.
  13. Scott

    Guilds in 4.02

    > The engine he is talking about is closed source. Well nvm than thanks for pointing that out haha
  14. Scott

    Guilds in 4.02

    http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/ If you know a bit of programming shouldn't be much an issue adding this to any eclipse based engine.
  15. (Updated to fix 2 bugs in first download) [https://mega.co.nz/#…KQ9S5-x3OYWrVW8](https://mega.co.nz/#!n8gCmAwY!GP2i3iSk7wL0OWvbjwbl5QIh_wNuKQ9S5-x3OYWrVW8) (Edit 2 Removed old backup I left in the download)
  16. New Update to this for those interested. This version adds persistent items to instancing, when you leave an instanced map instead of deleting the items they are added to a temp list of instanced items. Limit is 1 maps worth of max items(225?) per instance, can be changed. (Updated to fix 2 bugs in first download) https://mega.co.nz/#!n8gCmAwY!GP2i3iSk7wL0OWvbjwbl5QIh_wNuKQ9S5-x3OYWrVW8 Last up on my list to do is the same thing for npc health/spawn timers than I will turn this into a tutorial of some kind. If you have any suggestions to something you would like added please feel free to post them.
  17. Not sure if you didn't want to use [this](http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/) for some reason, but figured I'd post it if you didn't see it and save you a couple bucks on a guild system.
  18. Just started working on this for one of my projects, saved me bunch of time thanks I'll let know when what I think of it/any bugs I may find when I get around to adding it.
  19. > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cda6245d576812129dc91fff6cfdf7da.png) > > Nook witnessed me rage quite a bit when the demon portion of the quest kept glitching when the dialogue would interrupt and you would have to teleport out than back in. > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c19b93708f5b5bba4cdbb95ae6608247.png) God damn you did some work lol, gratz.
  20. > Mod Mark said that if it got close to 500k they'd count it as 500k. Mod Mark isn't what we would call 100% honest so I never take anything he says at face value.
  21. > What's your username? bin0xcid3
  22. > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/b8313e67cc1e58aa9e37200e7dabe420.png) > > 110k bank ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Beat the poop out of my 10k lol
  23. Started Friday, haven't been playing to hard but it is a lot of fun to start over let alone start over on a 2007 server. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cc965265d0322c84ed9a55f04f3d10fc.png)
  24. Scott

    Guilds

    What do you want thats not in the one I release? I'll look into making it as an addition or we might be able to find you something close to your need already made if we know more about what you want in it.
  25. > if you need history dont look at that 99% of robins thing has been disproven…>.> > > eclipse as far as i rember was started in the 2000's > > i cant rember every lil version but ones i can in order are "Total Eclipse, Eclipse Evolution, Eclipse Stable,Eclispe Origins-to present." i think there were earlyr ones. > > eclispe is a mirage based engine and no it orginaly had nothing todo with robin. bk then he didnt know code at all. ya i rember him.| > > if you want more history ask maybe spike,Marshy Dearest Dearest Dearest , god lord , or any one of the oldest members here. > **_Konfuze's Reign_** > > [background=rgb(247, 247, 247)]Aah, Konfuze. The love child of Coke, GodSentDeath and Unreal. These three teenagers used Mirage's source code to release their very own engine. My God was it a success! This project had everything - Scrolling maps, visual spells, visual inventory, player to player trading, banks! This was a head above the rest and it was all thanks to GodSentDeath's programming. This is also where I enter the picture. I'd been lurking around Mirage and Player Worlds and watching them develop but it wasn't till Konfuze was released that I actually signed up and got my name out there. Konfuze was absolutely amazing for its time. Compared to the stuff you find in Origins it was horribly weak, but when you first logged in it just felt like it was on an entirely new level compared to Mirage. The community was strong and Coke set up some new ideas on the website such as VIP membership and a top-list of all the games that were around. Its success was short lived, however, as GodSentDeath caught wind that Coke was going to shut it all down and release Konfuze's source code to everyone. He was annoyed at this decision and decided to release it himself. He called it Elysium Source.[/background] > > **_The legacy of Elysium_** > > [background=rgb(247, 247, 247)]Elysium Source was, rather unsurprisingly, a huge success. Having access to Konfuze's source code opened up all sorts of possibilities. People once again became excited and began to fervently release pages upon pages of fantastic source code modifications which added all sorts of functionality to the engine. This continued on for quite some time until GodSentDeath became bored with his project and went off into the real world, never to be seen again. For the next few years Elysium was quite prosperous. It had many off-shoots though, and the market became incredibly saturated. The administration team of Elysium saw many changes through this time. Pingu and Ozzy were the two main players. It was Pingu's release of 'Elysium Diamond' which was what Marshy Dearest Dearest Dearest took as the basis for Eclipse and it was under Ozzy's reign that I took my position as a community moderator. Of course, whilst Elysium was still going strong so were the other communities that it owed its origins to. Personally I became an active contributor to all of the communities and eventually became the administrator of Mirage, Player Worlds and Elysium.[/background] [background=rgb(247, 247, 247)]I can tell you at least these 2 parts are right I can't see any issue with them, I was around for both Konfuze and elysium era.[/background] I even remember the whole leak of Konfuze by godsentdeath, best day evar back than since all the good ones where closed source.
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