Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Scott

Members
  • Posts

    428
  • Joined

  • Last visited

    Never

Scott's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Scott

    [EO] Map Instances

    > It should work. Think u only need to change the draw text part slightly. It should, like Justn said tho if it uses a different version of dx than you will need to change the draw text. There is a chance that something else could come up to, so just try it and report back what happens here ill do my best to help you.
  2. Scott

    [EO] Map Instances

    What I do is setup a 2nd server(still use the same engine) for making maps, make a dungeon starting on map 1 and use normal warp tiles to make a full dungeon. Than copy all the map.dat files you used into the mappack folder. To wipe the maps just delete the .dat files when your done copying them, reset the server and it will generate clean maps. I know it's not the best way but I never had a chance to do all I wanted with this and figured I would release it as is instead of hording it to the features I want, which would include an easier way to edit maps.
  3. Scott

    [EO] Map Instances

    Thanks again for turning this into a tutorial, saved me a ton of time.
  4. Scott

    [EO 2.0/3.0] Guilds

    > By Check if Guild Name Exist you made a mistake: > [Post Link](http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/page-16#entry904482) > > ``` > > filename = "data\guildnames\" & Trim(Name) & ".bin" > > ``` > change to this: > > ``` > filename = "data\guildnames\" & Trim(Name) & ".dat" > > ``` > the ending ".bin" is wrong it must be ".dat" > > > > I needet 3 hours to figure out why it still not work after i did all the things in your guide on the end i found it (=.=) for today i cant look at the vb6 code anymore or my brain explode xD > > > > (Sry for my bad english im german :P ) Ya that's 100% my fault, Justn pointed that out to me a week ago and I forgot to correct it sorry.
  5. Scott

    [EO 2.0/3.0] Guilds

    > This is tutorial work for EA ? > I have followed this tut on EA and worked like a sharm. I have never tried it, but he said it works so give it a try.
  6. Scott

    [EO 2.0/3.0] Guilds

    > So this is really weird. When trying to login i get "runtime error 9 subscript out of range" on my server. When debugging i found out the highlighted line to be the problem. > > > > **In modServerLoop ** > > > > Public Sub UpdateMapBlock(mapnum, x, y, blocked As Boolean) > > If blocked Then > MapBlocks(mapnum).Blocks(x, y) = 9 > Else > **MapBlocks(mapnum).Blocks(x, y) = 0** > End If > End Sub > > > > > Not sure if it has anything to do with the guild code but it wasn't happening before that. > > > > The tut has nothing to do with that area, try re installing it and let me know if it's the same error.
  7. Scott

    [EO 2.0/3.0] Guilds

    > anyone using this on eclipse advance ? just want to know if it got some issues on that engine It should, only thing you could really do to break it is if that source has more than 1 character per account in which you would need to make some small changes for it to work. Other than that it should work fine, let me know if any issues come up and I'll be happy to try and work through them with you.
  8. Scott

    [EO 2.0/3.0] Guilds

    Ok made this real quick, prob not the best way to go about it but it will work. Did not test it so let me know of any issues. FIND: ``` ChkDir App.Path & "\Data\", "spells" ``` UNDER ADD: ``` ChkDir App.Path & "\Data\", "guildnames" ``` –-------------------------------------------- Put this at the bottom of modguild: ``` Function GuildNameExist(ByVal Name As String) As Boolean Dim filename As String filename = "data\guildnames\" & Trim(Name) & ".dat" If FileExist(filename) Then GuildNameExist = True End If End Function ``` –-------------------------------------------- FIND(Sub MakeGuild): ``` If Player(Founder_Index).GuildFileId > 0 Then PlayerMsg Founder_Index, "You must leave your current guild before you make this one!", BrightRed Exit Sub End If ``` UNDER ADD: ``` If GuildNameExist(Name) Then PlayerMsg Founder_Index, "Guild name taken!", BrightRed Exit Sub End If ``` –-------------------------------------------- Put this at the bottom of modguild: ``` Public Sub SaveGuildName(Name As String) Dim filename As String filename = App.Path & "\data\guildnames\" & Name & ".dat" F = FreeFile Open filename For Binary As #F Put #F, , "" Close #F End Sub ``` –-------------------------------------------- FIND(Sub makeguild): ``` 'Save Call SaveGuild(GuildSlot) Call SavePlayer(Founder_Index) ``` UNDER ADD: ``` Call SaveGuildName(Name) ``` –-------------------------------------------- FIND(Sub disbandguild): ``` 'Unload Guild from memory Call UnloadGuildSlot(tmpGuildSlot) ``` **ABOVE ADD**(Don't duck this up above matters!): ``` filename = App.Path & "\Data\guildnames\" & GuildData(tmpGuildSlot).Guild_Name & ".dat" Kill filename ``` Never tested as a whole I just threw this tut together quickly let me know if it works please.
  9. Scott

    [EO 2.0/3.0] Guilds

    > How to fix the bug that Multiple Guilds can have the Same Exact Name Not a bug just never added that functionality to the system, which seems kinda stupid lol sorry I'll see if I can throw it together in my free time.
  10. It should only require the default eo 2.0 library files, not sure what your issue would be if you installed them what is the error?
  11. > Even if it was revived, I would hack Scott's computer and delete the files! Only I can have a Pokemon game on Eclipse! Oh noes better delete my copy! Anyways all I finished was the rendering stuff no actuall back end other than to display your pokemon roster. Sorry to kill any hopes you have of me finishing this but when I lost my first attempt at a pokemon game that was actually quite far along to a harddrive failure, I started that one than realized there was no fucking way I was re doing all the work I lost.
  12. Scott

    VPS

    http://www.accuwebhosting.com/ They have treated me well so far no problems in the 5 months I've used them, cheepest plan is like $11.50/mo not sure how it compares to the other posted one price/feature wise.
  13. Scott

    Guilds in 4.02

    > The engine he is talking about is closed source. Well nvm than thanks for pointing that out haha
  14. Scott

    Guilds in 4.02

    http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/ If you know a bit of programming shouldn't be much an issue adding this to any eclipse based engine.
  15. (Updated to fix 2 bugs in first download) [https://mega.co.nz/#…KQ9S5-x3OYWrVW8](https://mega.co.nz/#!n8gCmAwY!GP2i3iSk7wL0OWvbjwbl5QIh_wNuKQ9S5-x3OYWrVW8) (Edit 2 Removed old backup I left in the download)
×
×
  • Create New...