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bunny123

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  1. > Gonna try this way bunny I would hate to make two tiles for something like this.. > > @jumbofile I will try but no promises… Shouldn't be too hard though LOL, I've already edited the code over here so there's an on and off threshold. XD Should I just undo my new code? Besides, I can't fit attributes on my side if I use a threshold for on and off seperatly.
  2. > Yea that's something I dont like.. I have been trying to make the threshold tile better to prevent this but haven't been able to do it like stien suggested.. easy fix would be to make a duplicate tile and just have one for visble and one for not visible :/ seems like a waste though That's exactly what I was thinking.
  3. _Ahem…_ Can you fix it **_PLEASE_**? ![:wacko:](http://www.touchofdeathforums.com/community/public/style_emoticons//wacko.png)
  4. I just thought of something… Diagram: >! # = Brick >! % = Visible roof >! Space = Just floor or invisible roof >! @ = Threshold >! $ = Player >! ! = Player + Threshold >! & = Player + Visible roof >! ``` ##### >! #@@@# >! #@@@# >! #@@@# >! #T### >! $ ``` Someone could just do this: >! ``` ##### >! # # >! # # >! # # >! #!### >! ``` ``` ##### >! # # >! # # >! # # >! #T### >! $ ``` ``` ##### >! #@@@# >! #@@@# >! #@@@# >! #!### >! ``` ``` ##### >! #@@@# >! #@@@# >! #&@@# >! #T### >! ``` How do I prevent this? The above is in a spoiler since it is so long…
  5. > OMG i just noticed that this is the Arena Tile XD > > that was a major blonde moment right there! XD > > I actually did this to the Chest attriute Kibbelz made XD > > my bad i completely forgot that this is the Arena attribute XD LOL. Also, how do I make it so [this tutorial](http://www.touchofdeathforums.com/community/index.php?/topic/117014-eo-walking-through-players/) doesn't apply while on an Arena tile? But, let me guess. Change ``` If Map.Moral = MAP_MORAL_SAFE Then Exit Function ``` to ``` If Map.Moral = MAP_MORAL_SAFE And Not Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).Type = TILE_TYPE_ARENA Then Exit Function ```?
  6. By the way, I fixed my above post. I have NO idea how the optAlphaOn code got in there! :/
  7. I made a quick edit that only requires one check box. Delete the label, **optAlphaOn**, and **optAlphaff**. Add one check box, name it chkAlpha. Replace the frmMain code with: ``` Private Sub chkAlpha_Click() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler Options.alpha = 0 ' save to config.ini SaveOptions ' Error handler Exit Sub errorhandler: HandleError "optMOff_Click", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` At the bottom of **Public Sub LoadOptions()**, replace ``` If Options.alpha = 0 Then frmMain.optAlphaff.Value = True Else frmMain.optAlphaOn.Value = True End If ``` with ``` frmMain.optAlphaff.Value = Options.alpha = 0 ``` Done.
  8. **PLEASE DELETE!** I misunderstood what I was quoting.
  9. (This is based off of [this tutorial (link)](http://www.touchofdeathforums.com/community/index.php?/topic/128919-party-only-maps/)) Server Side In modPlayer find the ``` Sub PlayerWarp ``` underneath ``` ' Save old map to send erase player data to OldMap = GetPlayerMap(index) ``` Add ``` ' Check to see if its a Member Map If Map(mapnum).Moral = MAP_MORAL_MEMBER Then ' Check to make sure the player is a member. If not exit the sub so they dont change maps If Player(index).IsMember = 0 Then Call PlayerMsg(index, "This is a member map. You have to be a member to enter it.", Red) Exit Sub End If End If ``` EDIT: The above has been fixed. It originally would only let non-members in.
  10. Attachment missing! Links outdated! PLEASE FIX! Thank you.
  11. I found the problem (I think), I have i instead of index
  12. I think the problem with the log in is I added extra code: If Map(GetPlayerMap(index)).Moral = 2 Then **If Map(GetVar(App.Path & "\Data\accounts\checkpoints.ini", "" & GetPlayerName(index), "MAPNUM")).Moral = MAP_MORAL_MEMBER Then Call CustomScript(i, 1) End If** PlayerWarp index, Map(GetPlayerMap(index)).BootMap, Map(GetPlayerMap(index)).BootX, Map(GetPlayerMap(index)).BootY End If And Custom Script #1 is Call PutVar(App.Path & "\Data\accounts\checkpoints.ini", "*SERVEROPTIONS*", "" & GetPlayerName(index), "" & 0)
  13. Nope. Can you please finish it though? I want to actually use it.
  14. And some more problems. 1. When I load an account in the Editor, it says the player is a member but the date count box is blank. I don't think it's saving the date count.
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