gizmo1 Posted June 6, 2012 Author Share Posted June 6, 2012 Still deciding rather I should strip the pokemon code and release the source as is. anyways this game is built from the ground up using VB.net, SDL as the graphics library, and it's using Asynchronous Communication for the sockets. Believe it or not but Windows 8 Will be here soon and eventually Vb6 will not be compatible with a future windows OS..ScreenShot:![](http://i49.tinypic.com/166ngjl.png)I'll try to keep updated with the game engine as much as I can. Link to comment Share on other sites More sharing options...
jcsnider Posted June 6, 2012 Share Posted June 6, 2012 @StormShellX:> …eventually Vb6 will not be compatible with a future windows OS...It may not officially be compatible but it will always work. Link to comment Share on other sites More sharing options...
gizmo1 Posted June 6, 2012 Author Share Posted June 6, 2012 I hate to say this…but this engine only uses half of my CPU, while EO uses 100 percent of my CPU...hate to break robins heart but I think .NET is actually worth using... Link to comment Share on other sites More sharing options...
gizmo1 Posted June 20, 2012 Author Share Posted June 20, 2012 Update![](http://i49.tinypic.com/1s0az4.png) Link to comment Share on other sites More sharing options...
Stein Posted June 20, 2012 Share Posted June 20, 2012 Interesting, I've been dying to find a good example of how to handle graphics for stuff like this. Will look at it when I get back to a computer. Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Share Posted June 20, 2012 Not actually released, just screenshots. Either way, why SDL and not DX9? Link to comment Share on other sites More sharing options...
Stein Posted June 20, 2012 Share Posted June 20, 2012 I know, but I'm an idiot and somehow wrote that down. I'm too tired for this shit :P Link to comment Share on other sites More sharing options...
JohnPony Posted June 20, 2012 Share Posted June 20, 2012 > Believe it or not but Windows 8 Will be here soon and eventually Vb6 will not be compatible with a future windows OS..I thought microsoft announced that it would. Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Share Posted June 20, 2012 Read it again ;) Windows 8 has been confirmed but he is saying that sometime or another, it won't be compatible. Link to comment Share on other sites More sharing options...
Wing Posted June 20, 2012 Share Posted June 20, 2012 It will be a sad era when Microsoft forces us to use compatible programming languages in future Windows, and taking away the compatibility of VB6\.StormShell, I was wondering what your computer specifications were. My note book doesn't even use half it's CPU while running EO, so I was surprised to hear that it takes up 100% on yours. Link to comment Share on other sites More sharing options...
Dark Crusade Posted June 20, 2012 Share Posted June 20, 2012 @StormShellX:> I hate to say this…but this engine only uses half of my CPU, while EO uses 100 percent of my CPU...hate to break robins heart but I think .NET is actually worth using...What type of system are you running?! Something like this shouldn't be using so much CPU. Link to comment Share on other sites More sharing options...
gizmo1 Posted June 21, 2012 Author Share Posted June 21, 2012 Windows 98…..anyways I'm on an old XP now and it barely uses 1 percent of CPU, so grats to Robin, Now I just need to find a way to get ahold of him. Link to comment Share on other sites More sharing options...
gizmo1 Posted June 21, 2012 Author Share Posted June 21, 2012 @jcsnider:> Not actually released, just screenshots. Either way, why SDL and not DX9?SDL = Cross PlatformDX9 = a bloated library full of depreciated shit Link to comment Share on other sites More sharing options...
cheatking Posted June 21, 2012 Share Posted June 21, 2012 @StormShellX:> Windows 98.Wut… Link to comment Share on other sites More sharing options...
eltony Posted June 21, 2012 Share Posted June 21, 2012 @StormShellX:> SDL = Cross Platform> DX9 = a bloated library full of depreciated shit![](http://i1204.photobucket.com/albums/bb410/eltonez/dark_anime_girl_by_emolana-d341rza.jpg) Link to comment Share on other sites More sharing options...
Likestodraw Posted June 26, 2012 Share Posted June 26, 2012 This looks really cool (mostly because the fact that for whatever reason, I like the pokemon tiles…)! Link to comment Share on other sites More sharing options...
gizmo1 Posted July 2, 2012 Author Share Posted July 2, 2012 another update niggasthe game is actually animated also. I'll release a compiled version quite soon before beta :PImage:>! ![](http://i542.photobucket.com/albums/gg417/rydinophor/Untitled-11.png) Link to comment Share on other sites More sharing options...
mrmiguu Posted July 2, 2012 Share Posted July 2, 2012 @StormShellX:> SDL = Cross Platform> DX9 = a bloated library full of depreciated shitStill up in the air for me… :/ Link to comment Share on other sites More sharing options...
Joost Posted July 2, 2012 Share Posted July 2, 2012 Hi,That looks pretty cool. The thing I'm most interested to see is the combat system though. From what I have seen pretty much all online pokemon games use a shitty form with buttons for combat instead of doing it the proper way like the gameboy games. Have you started to work on that yet? Would love to see some screenshots. By the way, I attached an xml to my post, it contains 493 pokemon with all their data incl evolutions, abilities and what tm/hm they can be taught. Might be useful for you, will save a lot of time collecting data. Link to comment Share on other sites More sharing options...
Kusy Posted July 2, 2012 Share Posted July 2, 2012 @Joost:> Hi,> > That looks pretty cool. The thing I'm most interested to see is the combat system though. From what I have seen pretty much all online pokemon games use a shitty form with buttons for combat instead of doing it the proper way like the gameboy games.![](http://wiki-images.enotes.com/f/f1/Bulbasaur_pokemon_red.png)No form of buttons… none at all.From what I have seen pretty much all online pokemon games are the definition of shit. Link to comment Share on other sites More sharing options...
gizmo1 Posted July 2, 2012 Author Share Posted July 2, 2012 @Kusy:> ![](http://wiki-images.enotes.com/f/f1/Bulbasaur_pokemon_red.png)> > No form of buttons… none at all.> From what I have seen pretty much all online pokemon games are the definition of shit.We are trying our best to have all of the battle data in 1 single form. and my goal is to make it more like the original type of pokemon game. I dislike pop up screens for battling also…@Joost:> Hi,> > That looks pretty cool. The thing I'm most interested to see is the combat system though. From what I have seen pretty much all online pokemon games use a shitty form with buttons for combat instead of doing it the proper way like the gameboy games. Have you started to work on that yet? Would love to see some screenshots. By the way, I attached an xml to my post, it contains 493 pokemon with all their data incl evolutions, abilities and what tm/hm they can be taught. Might be useful for you, will save a lot of time collecting data.Thanks for the data man but I already have a nice good working database :)….the game is giving me mad errors so I have quite a bit of bug fixing to do.however here is the download link ->http://www.qfpost.com/file/d?g=8JaIYe51ahere is what you need to do to run the game.UnZip release.zipOpen up the release folder and BEFORE you do anything, run "runtime.exe"(otherwise you will get a game crash right as you open the game client)after you install the runtimes than you can open the game client, create an account, head on into the house to grab yourself a starter pokemon, head on out into the grass patch and battle away! Link to comment Share on other sites More sharing options...
Joost Posted July 2, 2012 Share Posted July 2, 2012 meh, I like the overworld map stuff but the battles are just fugly atm. Link to comment Share on other sites More sharing options...
gizmo1 Posted July 3, 2012 Author Share Posted July 3, 2012 yeah its all buggy, the buttons are temporary, as soon as i can fix the keyboard input….ever thing should work smoothly. btw battles you wont have to click to or use your mouse AT all to attack, you can just use directional keys like the old GBA style, try using the delete key when your out of battle, you can scroll around :D the menu using directional keys instead of using a mouse :D Link to comment Share on other sites More sharing options...
Siliv Posted July 9, 2012 Share Posted July 9, 2012 I love how most people are complaining about graphics and such even when this is a wip. I think your doing a great job I can see this grow into something good, unlike most eclipse projects. Link to comment Share on other sites More sharing options...
Rydo Posted July 13, 2012 Share Posted July 13, 2012 Very nice :D. Although a project I work on has a chatbox that starts to fade when not in use, just a little idea for a future update ;). Link to comment Share on other sites More sharing options...
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