Guest Posted October 1, 2013 Share Posted October 1, 2013 Hes in there, but as alot of people do not realize, I have rewritten alot of his stuff.. I outa get a github open so people see this stuff for themselves. Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2013 Share Posted October 1, 2013 Added the map editor.![](http://i42.tinypic.com/294t4ic.png) Link to comment Share on other sites More sharing options...
Stein Posted October 1, 2013 Share Posted October 1, 2013 Cleaned up your topic. For the record, if you want to have a new custom version post, just make a post in a different section and ask one of us to move it over if you have something to show. It's a lot easier that way instead of having to manually remove posts and edit stuff.As for your map editor, why not try making a more intuitive system than a carbon-copy of the current editor? I've always thought the Mirage editors were a bit of a bother to work with as you'd swap between several editor screens rather than having a simple comprehensive screen with everything you could need. Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2013 Share Posted October 1, 2013 I plan to have map properties and settings all on that one form. If Im missing the point of what your saying then enlighten me. All feedback is needed. Link to comment Share on other sites More sharing options...
Stein Posted October 1, 2013 Share Posted October 1, 2013 I was thinking more along the lines of not having a copy of the EO/Mirage map editor, but a real one that has more features and is based in a seperate screen rather than making use of the gamescreen. It's just awkward, and doesn't fit modern engines in my opinion. Think of it like the RPGMaker editors, have undo/redo functionality, easily accessible menus and options to get things done. Sure, it's harder to add but it will eventually really help the end-user(s). Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2013 Share Posted October 1, 2013 Ahhhh I gotcha, yea I always wanted that, but Id have to really think about how to start somthing so big like that. Link to comment Share on other sites More sharing options...
Stein Posted October 1, 2013 Share Posted October 1, 2013 Well, since this is pretty much made from scratch it'd be the perfect time to start such a project. :P Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2013 Share Posted October 1, 2013 Very true…...I shall see what I shall do. Link to comment Share on other sites More sharing options...
SkywardRiver Posted October 1, 2013 Share Posted October 1, 2013 Aaaand now Thomas is receiving no credit at all. If you let people see what you wrote for it, you would accuse people of 'stealing' the basic ORPG features. This happened once before, but that time, you didn't even release any source. @Ertzel Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2013 Share Posted October 1, 2013 Thomas is still in the stage deciding wether or not he should stick with winsocks or not, while Ihad already replaced the networking system, clleaned up codes, did some bugfixes, and added my own touchins/features. What happened between me and ertzell is sure as hell none of your concern but if your still nosey about it. I fked up and apologized to ertzel for accusations. So me and him are clear. So while you work on your whatever it is your working on ill be working on my version of the engine. Thomas is still in my credits anyway. Anything I edit goes straight to his site anyway. Link to comment Share on other sites More sharing options...
Ertzel Posted October 2, 2013 Share Posted October 2, 2013 Yes, Dax and I have talked about it in PM's and thats all cleared up. I can see his concerns and that some of our things were similar so I understand where he was coming from. But as he said we have talked about it and are okay now. I'm a member on his forum again also now so its all cool. We can drop that drama. Link to comment Share on other sites More sharing options...
lel Posted October 2, 2013 Share Posted October 2, 2013 I think this is the furthest a .Net engine has gone, correct? Link to comment Share on other sites More sharing options...
Guest Posted October 2, 2013 Share Posted October 2, 2013 **Changelog: v1.0.0.7**-Ertzel has created an editor suite for the game.Screenshots:![](http://eclipseorigins.com/community/filehost/31fd68db96621c5e31973b901abb69a5.png) Link to comment Share on other sites More sharing options...
Ertzel Posted October 2, 2013 Share Posted October 2, 2013 Just so no one gets confused, when Dax says the editor was created by me, thats because after we talked out the problems we were having we decided to team together and both work on the DAX Engine. We had talked about this a little before and decided it is now a good time to do so. Dax will be working on most/all of the core systems needed and I'll be working on the extra features like Parties, Guilds, GM System, Editors… This way we can both focus on our different portions of the engine while everything gets made. Link to comment Share on other sites More sharing options...
DMF Posted October 2, 2013 Share Posted October 2, 2013 nice work, my only input is that you make sure the basics are clean before adding features might be slower process but in the long run will be helpful.why did you choose sfml if i might ask?? Link to comment Share on other sites More sharing options...
Guest Posted October 2, 2013 Share Posted October 2, 2013 SFML Is pretty decent and easy to use. Link to comment Share on other sites More sharing options...
DMF Posted October 2, 2013 Share Posted October 2, 2013 i just tried ur download to see wat was up >.> its missing folders and crashs… and now ur download was up dated with alot more missing files... O.o ... you might wanna check it. Link to comment Share on other sites More sharing options...
Guest Posted October 2, 2013 Share Posted October 2, 2013 Yea I dont under stnad why gitHub isent working properly. Ill take a look at it. In the mean time mean and ertzel will just keep working on the source. Link to comment Share on other sites More sharing options...
DMF Posted October 2, 2013 Share Posted October 2, 2013 maybe posting a working copy as a zip download till you fix the github things problem. Link to comment Share on other sites More sharing options...
Melon Posted October 2, 2013 Share Posted October 2, 2013 You need to link the sfml libraries ect… for it to work if you're compiling it Link to comment Share on other sites More sharing options...
Guest Posted October 2, 2013 Share Posted October 2, 2013 The SFML libraries are shiped in the source and in the libraries file folder Link to comment Share on other sites More sharing options...
Matt Posted October 2, 2013 Share Posted October 2, 2013 I thought you weren't going to release these minor updates until you had a major one done. Link to comment Share on other sites More sharing options...
Guest Posted October 2, 2013 Share Posted October 2, 2013 I know, but I figured its really not much of a pain to me to just zip it up and package it out Link to comment Share on other sites More sharing options...
DMF Posted October 3, 2013 Share Posted October 3, 2013 still having a basic copy out so people can see you have it working with that people will know the project is going somewhere.from there you can take ur time editing it.but thats my way to look at it. Link to comment Share on other sites More sharing options...
Ertzel Posted October 4, 2013 Share Posted October 4, 2013 **- Update on my Development - **Previews of Current Editor:>! ![](http://eclipseorigins.com/community/filehost/5495128c6f95815b2a494b8cea452e0d.png)>! ![](http://eclipseorigins.com/community/filehost/b48a046eddf8d675b923ac5f3f63a9cd.png)>! ![](http://eclipseorigins.com/community/filehost/d4bd4150ab7dc80b5584514791b6dd28.png) The Account Editor is fully functional with saving/loading/new accounts and changing of data.The Map Editor can save/load and change Map Settings, change Editor Settings and create a new blank map. The actual mapping part hasn't been coded yet.The Publish System is just a quick preview of what this will look like. None of it is programmed yet but the idea behind it is:Each developer will have their own editor suite on their PC, they can work on these edits and as they do the edits get saved locally to their own machines and not the server. This means you can fully finish your edits before they effect the actual game. Once you are ready to release your edits you will press the File Button, then Publish Data. That will bring up the window in the screenshot shown. From here you login with your details and it will send that login to the server. If your details check out then your local files will get sent to the server and replace its current files then send them to all players to update the game.I will also be adding a Update Data system which will work the opposite of the Publish Data. So you will again login and then the server will send you all of its current files, this way if another developer publishes something, you can update your editor. Link to comment Share on other sites More sharing options...
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