Jared1208 Posted October 4, 2013 Share Posted October 4, 2013 Looks awesome :D Link to comment Share on other sites More sharing options...
Link Posted October 5, 2013 Share Posted October 5, 2013 Good work guys, good to see various engines getting out there these days. Link to comment Share on other sites More sharing options...
Ertzel Posted October 5, 2013 Share Posted October 5, 2013 The Map Editor now has working tileset loading/displaying and tile selection from a tileset. As you move your mouse in the tileset window your cursor will be hidden and replaced with a gold box on the tile your mouse is over, when you click down it will put a bold gold box around that tile to indicate it being selected. That selected tile will then be the tile placed on the map. To deselect a tile either select a new one or right click to clear your selection (changing tilesets will also clear it). When your mouse leaves this area the original unbold gold box will disappear and your cursor will be visible again. (The bolded box showing your selected tile will still appear)I finally got my SnapTo thing working to make sure it selected tiles at their proper positions within the tileset based on a TileWidth and TileHeight variable in the globals.Preview:>! ![](http://eclipseorigins.com/community/filehost/a9a3a6687a22215848d7a4616f2af709.png) Now I have to start working on the actual mapping system…. Link to comment Share on other sites More sharing options...
Guest Posted October 5, 2013 Share Posted October 5, 2013 Ill be writing some core stuff today, as well as minimizing and optimizing the newtorking system, to its full potential. Link to comment Share on other sites More sharing options...
Helladen Posted October 6, 2013 Share Posted October 6, 2013 > I think this is the furthest a .Net engine has gone, correct?No, Silverdale. Link to comment Share on other sites More sharing options...
Ertzel Posted October 6, 2013 Share Posted October 6, 2013 **Map Editor Update**Today I fixed two problems in the map editor to do with rendering. I had a small problem with the tile placing that involved my calculating the X/Y cords the tile was at incorrectly. This is no longer an issue.I also had a really dumb coding mistake in rendering the map that had me exiting out of the loop where I should of been skipping to the next part. This was a simple fix replacing Exit Sub with Continue For in two places.Preview:![](http://eclipseorigins.com/community/filehost/21e514b9e31f72ee46fc45e89341e461.png)![](http://eclipseorigins.com/community/filehost/52f170a1be089eb69e34f0d79dc43aa7.png) Link to comment Share on other sites More sharing options...
Ertzel Posted October 8, 2013 Share Posted October 8, 2013 **Development Update**Today I fixed the loading/saving of maps and also changed the way loading/saving of accounts is handled to match this new way. This was needed to get layer/tile data to save and load correctly and will be needed for accounts once we get things like inventories in, so I changed it right now so its ready for later.I also fixed a problem I was having with tile placement/removing once you scrolled the map. Before it was always 1 tile off but now its the correct tile. Map drawing has also been improved to only display the visible portion of the map. Before it was drawing the whole map even parts not visible on screen. This was causing some massive performance problems with bigger maps.I just fixed a problem with the scrollbar sizes based on the map size, it wasn't the correct size before.Preview:![](http://eclipseorigins.com/community/filehost/4cf588ec477c07f6a60d3e3a1e4522fb.png) Link to comment Share on other sites More sharing options...
Elihu Posted February 20, 2014 Share Posted February 20, 2014 Download isn't working for me so can I possibly be given another link? Link to comment Share on other sites More sharing options...
Scratso Posted February 20, 2014 Share Posted February 20, 2014 "daxgames.net does not exist or cannot be reached" Fix please Link to comment Share on other sites More sharing options...
aaaron Posted February 20, 2014 Share Posted February 20, 2014 > "daxgames.net does not exist or cannot be reached" Fix pleaseHe doesn't work on this anymore. Link to comment Share on other sites More sharing options...
Growlith1223 Posted February 21, 2014 Share Posted February 21, 2014 I believe they may have stopped working on this. do not worry however, i am working on a vb.net engine as well. look for it in the future. Link to comment Share on other sites More sharing options...
Elihu Posted February 22, 2014 Share Posted February 22, 2014 > I believe they may have stopped working on this. do not worry however, i am working on a vb.net engine as well. look for it in the future.![](http://www.quickmeme.com/img/c8/c849971aa7e8d7ec41f817da91f0050621c5c6d5ff8ed71df3bfaaf01d15c926.jpg) You have my support, Growly. Link to comment Share on other sites More sharing options...
Ertzel Posted February 26, 2014 Share Posted February 26, 2014 Closing this topic as the project was dropped. Link to comment Share on other sites More sharing options...
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