pastornater Posted October 1, 2012 Share Posted October 1, 2012 Also the tests show two different games. The actual viewable world resolution prolly would have something to do with both as well Link to comment Share on other sites More sharing options...
Richy420Rich Posted October 1, 2012 Share Posted October 1, 2012 It doesn't matter - I wasn't comparing the 2 engines. I was simply showing Death that DD7 handles better on my system than that of DX8\. I ain't dissing his engine, in fact, Event System 3.0 is slower than DD7, Eclopti is slower than DD7, it's a DX8 vs DD7 and frankly I prefer DD7.. Now if a DX8 engine can give me 94 FPS then it's got my vote. Otherwise, I vote Robin's EO 2.0. Link to comment Share on other sites More sharing options...
iSnow Posted October 2, 2012 Share Posted October 2, 2012 *Clap clap clap* That event system looks great, from someone who has used RPG Maker for a long time that's better than what Enterbrain has pulled out in their work. Link to comment Share on other sites More sharing options...
Rob Janes Posted October 2, 2012 Share Posted October 2, 2012 The DX8 in this is ripped from CS:DE which had very blantant CPU/Memory issues, having to deal with the way textures were loaded and stored. There is a lot of engine modifications that could be made to cut this down by half easily. Link to comment Share on other sites More sharing options...
clark Posted October 2, 2012 Share Posted October 2, 2012 > The DX8 in this is ripped from CS:DE which had very blantant CPU/Memory issues, having to deal with the way textures were loaded and stored. There is a lot of engine modifications that could be made to cut this down by half easily.Apparently Deathbeam continue to make updates to EA so it's possible that maybe he do theses changes ..But i need to know one thing : so is there many versions of dx8?? i Link to comment Share on other sites More sharing options...
iSnow Posted October 2, 2012 Share Posted October 2, 2012 DX8 is obviously DX8 regardless of usage, but there are different rendering methods if that's what your asking. DX8 is a library and the code of the maker decides how well it is used, hence CS:DE's problems due to fragile and unstable code methods. Link to comment Share on other sites More sharing options...
clark Posted October 2, 2012 Share Posted October 2, 2012 Oh… i see thanks for explain that Link to comment Share on other sites More sharing options...
pastornater Posted October 2, 2012 Share Posted October 2, 2012 I will always be an advocate of Dx8, if for no other reason than the alpha channel. I am much more capable with art and composition than I am with coding. I would take a performance hit, especially a 4% one, for alpha channels because that opens millions of doors of what is possible. Link to comment Share on other sites More sharing options...
clark Posted October 2, 2012 Share Posted October 2, 2012 Oh by the way i forgot to ask : How can i export my maps and things to the new EA? because when i just copy paste that don't work anymore (maybe due to the changes of event etc ? ) Link to comment Share on other sites More sharing options...
iSnow Posted October 2, 2012 Share Posted October 2, 2012 The maps should work fine, just don't copy over the event data file for each map. Haven't tried it yet but it should work that way. Link to comment Share on other sites More sharing options...
clark Posted October 2, 2012 Share Posted October 2, 2012 Alright going to try after i finished the design of my updater :3 thanks in advance i hope it works ! Link to comment Share on other sites More sharing options...
iSnow Posted October 2, 2012 Share Posted October 2, 2012 Suggestion to Deathbeam; BASS might be a nice addition instead of the fmod system. Link to comment Share on other sites More sharing options...
tslusny Posted October 2, 2012 Author Share Posted October 2, 2012 Ok for every EA haters. I finnaly found what caused that slow down issues and it was bigger screen size (guess to what optimization project this will happen too if that system will add bigger screensize with rendered GUI, but it will hit it harder, becouse i already fixed half of the problem). And Richy i said to you i locked it on 32 FPS, so why the hell you unlocked it? I wanted from you to test it on locked, becouse when you unlock it, it will start to use your full processor power, so if you do not have good processor, it will slow down your game when you will unlock it.> The DX8 in this is ripped from CS:DE which had very blantant CPU/Memory issues, having to deal with the way textures were loaded and stored. There is a lot of engine modifications that could be made to cut this down by half easily.Dont say on what you do not looked into. I do not ripped DX8 from CS:DE, i used EO 3.0 as base….> It doesn't matter - I wasn't comparing the 2 engines. I was simply showing Death that DD7 handles better on my system than that of DX8\. I ain't dissing his engine, in fact, Event System 3.0 is slower than DD7, Eclopti is slower than DD7, it's a DX8 vs DD7 and frankly I prefer DD7.. Now if a DX8 engine can give me 94 FPS then it's got my vote. Otherwise, I vote Robin's EO 2.0.As i said earlier in this post, it is possible, but with FOW (field of view) size of actual EO 3.0\. I tested resizing E0 3.0 to 800x600 scrensize and results was same as with EABTw…New versionEclipse Advanced v3.0.13What is new?* Moved some things from MapNpc rec and PlayerRec to tempMapNpc rec and TempPlayer Npc rec to avoid mess* Added map panoramas* Fixed unloading of textures (i just forgot to call it at right time ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) )* Made sub for unloading unused textures (before it was is sub unloadtextures where it was decided by boolean) Link to comment Share on other sites More sharing options...
iSnow Posted October 2, 2012 Share Posted October 2, 2012 So you had to update it as I downloaded .12 xD Link to comment Share on other sites More sharing options...
Marsh Posted October 2, 2012 Share Posted October 2, 2012 Glad you found the issue Link to comment Share on other sites More sharing options...
iSnow Posted October 2, 2012 Share Posted October 2, 2012 When I set custom script and hit edit, it sends me an RTE 13, Type Mismatch on your event system. Link to comment Share on other sites More sharing options...
clark Posted October 2, 2012 Share Posted October 2, 2012 > So you had to update it as I downloaded .12 xDBro , take your weapons we gonna kill Death !Reason: …. You won't believe... i downloaded the 12 and now i have to download the 13 too ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) lol Link to comment Share on other sites More sharing options...
tslusny Posted October 2, 2012 Author Share Posted October 2, 2012 > When I set custom script and hit edit, it sends me an RTE 13, Type Mismatch on your event system.I will look into it> Bro , take your weapons we gonna kill Death !> > Reason: …. You won't believe... i downloaded the 12 and now i have to download the 13 too ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) lolSrry for that but i am optimizing EA a lot now so expect more frequent updates ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
cheatking Posted October 2, 2012 Share Posted October 2, 2012 So… Games made with this will be EA Games? Challenge everything.. Link to comment Share on other sites More sharing options...
tslusny Posted October 2, 2012 Author Share Posted October 2, 2012 ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) No it will be Blizzard games ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
cheatking Posted October 2, 2012 Share Posted October 2, 2012 Ah generic and boring? Link to comment Share on other sites More sharing options...
iSnow Posted October 2, 2012 Share Posted October 2, 2012 Your streamlined system works quite well despite obviously being in it's first version, but It might help to write a little explanation of some bells and whistles JCSnider didn't exactly have. Might write something myself seeing as this system should be tried. Link to comment Share on other sites More sharing options...
Richy420Rich Posted October 2, 2012 Share Posted October 2, 2012 Death, I did try with locked also - Same result on the FPS side, but yes, I do get a 32 FPS on very small maps, like the jail cell map, but for anything bigger in MaxX & MaxY, FPS drops. Link to comment Share on other sites More sharing options...
clark Posted October 2, 2012 Share Posted October 2, 2012 > Srry for that but i am optimizing EA a lot now so expect more frequent updates ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Haha no problem ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) ! Link to comment Share on other sites More sharing options...
Guest Posted October 2, 2012 Share Posted October 2, 2012 > I finnaly found what caused that slow down issues and it was bigger screen sizeLolno. Screen size isn't even an issue. You clearly don't understand what it takes to optimise Visual Basic code. I suggest you go and research how to optimise Visual Basic code and find real reasons as to why your engine is slow. Hint: Crammed with useless features, excessive use of longs, calculations in loops, etc. Link to comment Share on other sites More sharing options...
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