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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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It doesn't matter - I wasn't comparing the 2 engines. I was simply showing Death that DD7 handles better on my system than that of DX8\. I ain't dissing his engine, in fact, Event System 3.0 is slower than DD7, Eclopti is slower than DD7, it's a DX8 vs DD7 and frankly I prefer DD7.. Now if a DX8 engine can give me 94 FPS then it's got my vote. Otherwise, I vote Robin's EO 2.0.
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> The DX8 in this is ripped from CS:DE which had very blantant CPU/Memory issues, having to deal with the way textures were loaded and stored. There is a lot of engine modifications that could be made to cut this down by half easily.

Apparently Deathbeam continue to make updates to EA so it's possible that maybe he do theses changes ..

But i need to know one thing : so is there many versions of dx8?? i
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DX8 is obviously DX8 regardless of usage, but there are different rendering methods if that's what your asking. DX8 is a library and the code of the maker decides how well it is used, hence CS:DE's problems due to fragile and unstable code methods.
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I will always be an advocate of Dx8, if for no other reason than the alpha channel. I am much more capable with art and composition than I am with coding. I would take a performance hit, especially a 4% one, for alpha channels because that opens millions of doors of what is possible.
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Ok for every EA haters. I finnaly found what caused that slow down issues and it was bigger screen size (guess to what optimization project this will happen too if that system will add bigger screensize with rendered GUI, but it will hit it harder, becouse i already fixed half of the problem). And Richy i said to you i locked it on 32 FPS, so why the hell you unlocked it? I wanted from you to test it on locked, becouse when you unlock it, it will start to use your full processor power, so if you do not have good processor, it will slow down your game when you will unlock it.

> The DX8 in this is ripped from CS:DE which had very blantant CPU/Memory issues, having to deal with the way textures were loaded and stored. There is a lot of engine modifications that could be made to cut this down by half easily.

Dont say on what you do not looked into. I do not ripped DX8 from CS:DE, i used EO 3.0 as base….

> It doesn't matter - I wasn't comparing the 2 engines. I was simply showing Death that DD7 handles better on my system than that of DX8\. I ain't dissing his engine, in fact, Event System 3.0 is slower than DD7, Eclopti is slower than DD7, it's a DX8 vs DD7 and frankly I prefer DD7.. Now if a DX8 engine can give me 94 FPS then it's got my vote. Otherwise, I vote Robin's EO 2.0.

As i said earlier in this post, it is possible, but with FOW (field of view) size of actual EO 3.0\. I tested resizing E0 3.0 to 800x600 scrensize and results was same as with EA

BTw…

New version

Eclipse Advanced v3.0.13

What is new?

* Moved some things from MapNpc rec and PlayerRec to tempMapNpc rec and TempPlayer Npc rec to avoid mess
* Added map panoramas
* Fixed unloading of textures (i just forgot to call it at right time ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) )
* Made sub for unloading unused textures (before it was is sub unloadtextures where it was decided by boolean)
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> So you had to update it as I downloaded .12 xD

Bro , take your weapons we gonna kill Death !

Reason: …. You won't believe... i downloaded the 12 and now i have to download the 13 too ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) lol
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> When I set custom script and hit edit, it sends me an RTE 13, Type Mismatch on your event system.

I will look into it

> Bro , take your weapons we gonna kill Death !
>
> Reason: …. You won't believe... i downloaded the 12 and now i have to download the 13 too ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) lol

Srry for that but i am optimizing EA a lot now so expect more frequent updates ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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Your streamlined system works quite well despite obviously being in it's first version, but It might help to write a little explanation of some bells and whistles JCSnider didn't exactly have. Might write something myself seeing as this system should be tried.
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> Srry for that but i am optimizing EA a lot now so expect more frequent updates ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Haha no problem ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) !
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> I finnaly found what caused that slow down issues and it was bigger screen size

Lolno. Screen size isn't even an issue. You clearly don't understand what it takes to optimise Visual Basic code. I suggest you go and research how to optimise Visual Basic code and find real reasons as to why your engine is slow. Hint: Crammed with useless features, excessive use of longs, calculations in loops, etc.
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