tslusny Posted October 15, 2012 Author Share Posted October 15, 2012 Resource? This never happened to me, i will look at itEDITNot it isnt happening to me. Try to run server throught IDE, then when error popup press debug and tell what line it shows Link to comment Share on other sites More sharing options...
Ecto Posted October 15, 2012 Share Posted October 15, 2012 I haven't been on in forever, but I checked back here and all I can say is wow.This project has moved along pretty far, turning out really awesome it appears. I'm going to download it when I'm home and see some of these new features in action. Link to comment Share on other sites More sharing options...
or3o Posted October 15, 2012 Share Posted October 15, 2012 > Damn mate, not only is this engine faster than normal EO2.0 its much more better!this version runs at half the fps :/ Link to comment Share on other sites More sharing options...
Nazban Posted October 15, 2012 Share Posted October 15, 2012 So far everything is working as intended it looks great and keep up the awesome work Deathbeam!However on a engine breaking note here are some bugs I ran into while testing out your engine I would highly suggest fixing these!-You can heal enemies. (This leads to crashes and other very bad bugs while multiple players are in the same map)-Damage over time spells crash upon killing an enemy. (DoTs can not be used until this serious issue is fixed)Thanks again deathbeam and I hope to see these bugs fixed in future releases keep it up! Link to comment Share on other sites More sharing options...
Guest Posted October 15, 2012 Share Posted October 15, 2012 > this version runs at half the fps :/Your computer must suck then. Link to comment Share on other sites More sharing options...
DEANtheBOSS Posted October 15, 2012 Share Posted October 15, 2012 > Not it isnt happening to me. Try to run server throught IDE, then when error popup press debug and tell what line it showshmmmm… I am a total noob at this, what's IDE? I googled it and I don't think that you mean this [http://www.ideorg.org/](http://www.ideorg.org/)and I can't even get the server to open now actually, as soon as I double click it, its "subscript out of range" Link to comment Share on other sites More sharing options...
or3o Posted October 16, 2012 Share Posted October 16, 2012 No daxter i dont think you understand. eo2.0 and 3.0 are both locked at 64fps but Ea is locked at 30\. It has nothing to do with my computer. durrrr![](http://onlineorigins.zapto.org/seriouslydur.png) i amd just saying there is no reason to lie and say its faster when it is most definitly not. Link to comment Share on other sites More sharing options...
iSnow Posted October 16, 2012 Share Posted October 16, 2012 You would think you can bring it back to 64 FPS locked? Link to comment Share on other sites More sharing options...
tslusny Posted October 16, 2012 Author Share Posted October 16, 2012 CS:DE is locked on 32 fps, and i done it for some reason. Highter FPS is unlocked, more CPU power is used, so if FPS is highter, game will run slower until you have good processor what can handle it (mine is bad, so i locked it to 32, and target users for Eclipse games do not have very good PCs too) Link to comment Share on other sites More sharing options...
Agoraphobic Posted October 16, 2012 Share Posted October 16, 2012 Why not add the option to allow the player to set their fps cap? Link to comment Share on other sites More sharing options...
tslusny Posted October 16, 2012 Author Share Posted October 16, 2012 > Why not add the option to allow the player to set their fps cap?Nice idea Agora, i gonna add option for rendering mode, so when i will add it, i will add FPS cap option too ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
PatrikTT Posted October 16, 2012 Share Posted October 16, 2012 I'll give you some suggestions ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)Puts moderation systemPuts mapper systemIt will be perfect ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
tslusny Posted October 16, 2012 Author Share Posted October 16, 2012 > I'll give you some suggestions ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)> > Puts moderation system> > Puts mapper system> > It will be perfect ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)Can you explain them? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
PatrikTT Posted October 17, 2012 Share Posted October 17, 2012 > Can you explain them? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)The administrator has a box.![](http://i.imgur.com/16L0O.png)There could be one to moderator ..and another for the mapper.Got it? Link to comment Share on other sites More sharing options...
DEANtheBOSS Posted October 17, 2012 Share Posted October 17, 2012 > There could be one to moderator ..> > and another for the mapper.ducking BRILLIANT! Link to comment Share on other sites More sharing options...
iSnow Posted October 17, 2012 Share Posted October 17, 2012 Makes sense, I would rather be able to manage staff by level and give them the access they properly have access to. Link to comment Share on other sites More sharing options...
Ertzel Posted October 17, 2012 Share Posted October 17, 2012 The buttons already have server-side checks in them for access ranks so you can just edit those ranks to fit the ones you want having access to them. Then if a mapper or moderator click something for a rank higher then them, it wont open. Link to comment Share on other sites More sharing options...
iSnow Posted October 17, 2012 Share Posted October 17, 2012 Still, separate menus for different things like viewing the ban list, setting time bans, kicking, gifting and that stuff should have a form specific to a certain rank. Link to comment Share on other sites More sharing options...
Ertzel Posted October 17, 2012 Share Posted October 17, 2012 You could also just edit the code client-side that opens the admin panel to set any buttons that the player shouldn't be able to see to visible = false. Link to comment Share on other sites More sharing options...
iSnow Posted October 17, 2012 Share Posted October 17, 2012 Whatever works best for the guy but this a suggestion to Deathbeam. Regardless I want to see more gameplay stuff in this and less graphical powerhouse design. Link to comment Share on other sites More sharing options...
tslusny Posted October 17, 2012 Author Share Posted October 17, 2012 New VersionEclipse Advanced v3.0.16**What is new?*** New server layout with new logs handling (_Eclipse Dawn_)* Changed many constants on server to enumerations (_Eclipse Dawn_)* Done what i did in my game few patches ago - i put rendering into timer* Changed some globals in client to be more fitting* Removed Sub DrawPing (it wasnt for drawing ping, only for showing Syncing and Local, what wasnt used anywhere)* Removed many unused globals from DX7 and VB6 GUI* Moved some things waht was used only in server from _MapNpcRec_ to _TempMapNpcRec_* Removed some unused variables from some UDTsSome screenies what i forgot post here about Effect system and some screenies of new Server layout:![](http://www.freemmorpgmaker.com/files/imagehost/pics/a203c68317367208a885f02fd1215a5c.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/30d49e1d15bb0d566cc51ab6ab3800a4.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/152099518c2adc4d94c3fc45d14391fc.png)![](http://www.freemmorpgmaker.com/files/imagehost/pics/be893b608afb50e1423cda3879f903b4.png) Link to comment Share on other sites More sharing options...
Vus Posted October 17, 2012 Share Posted October 17, 2012 Nice updates. Link to comment Share on other sites More sharing options...
XerShade Posted October 17, 2012 Share Posted October 17, 2012 COOL Link to comment Share on other sites More sharing options...
tslusny Posted October 17, 2012 Author Share Posted October 17, 2012 Oh i forgot post that i added fix for **Player Messages** in this version ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
DEANtheBOSS Posted October 17, 2012 Share Posted October 17, 2012 these effects give me an ORGASM!!!! WOOOO!!! Link to comment Share on other sites More sharing options...
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