abhi2011 Posted January 9, 2013 Share Posted January 9, 2013 Whats pixel based movements? Link to comment Share on other sites More sharing options...
MadalinV Posted January 9, 2013 Share Posted January 9, 2013 > Whats pixel based movements?the sprites now move pixel by pixel, not tile by tile. Link to comment Share on other sites More sharing options...
rikoss Posted January 9, 2013 Share Posted January 9, 2013 Max level 15 ? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
Dr.House Posted January 9, 2013 Share Posted January 9, 2013 > Max level 15 ? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)You can easily change that, if you got VB6, in mod constants server and client side,```Public Const MAX_LEVELS As Long = 15``` Link to comment Share on other sites More sharing options...
tslusny Posted January 10, 2013 Author Share Posted January 10, 2013 **New version**I do not added all features what i planned, becouse i wanted release this new version as soon as possible. But i added almost everything what i wanted into.**v0.0.9 -> v0.0.10**- New logo- Added Client-Side account editor- SendPlayerDir fix- Added NPCvNPC combat- Added Projectiles- FPS locked back to 32- Fixed withdrawing currency from bank- Added Social Icons- Added Y-based rendering for NPCs, Characters and Resources- Fixed spell editor bug what was causing to not loading fraWindow correctly for each spell type- Fixed cmbBranchSkill populating- Added real shadows- Fixed minor ClearAttributteDialogue bug- Now on attackable NPCs if event is choosed then it will run when that NPC is killed- Npc critical hit fix- Fixed client side Player_Highindex- Changed MAX_LEVELS to 99- Added Fogs, Tint and Panoramas- Added new Resources graphics- Added new Tilesets graphics Link to comment Share on other sites More sharing options...
Delancis Posted January 10, 2013 Share Posted January 10, 2013 admin account editor!? Link to comment Share on other sites More sharing options...
Guest Posted January 10, 2013 Share Posted January 10, 2013 great shit Link to comment Share on other sites More sharing options...
Delancis Posted January 10, 2013 Share Posted January 10, 2013 when I'm registering a new player, doesn't show and can't select the gender sex… why? Link to comment Share on other sites More sharing options...
abhi2011 Posted January 10, 2013 Share Posted January 10, 2013 Because he didn't add that feature. Link to comment Share on other sites More sharing options...
Lavos Posted January 10, 2013 Share Posted January 10, 2013 I think you're missing the content for panoramas. I'll just go ahead and add that in =) Link to comment Share on other sites More sharing options...
tslusny Posted January 10, 2013 Author Share Posted January 10, 2013 Oh duck really ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) i forgot to add panoramas folder lol ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Jumpahead Posted January 10, 2013 Share Posted January 10, 2013 Deathbeam what about the trade bug? It's still there. Link to comment Share on other sites More sharing options...
tslusny Posted January 10, 2013 Author Share Posted January 10, 2013 What trade bug? ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) Link to comment Share on other sites More sharing options...
Dr.House Posted January 10, 2013 Share Posted January 10, 2013 Why you removed the stackable items? Link to comment Share on other sites More sharing options...
Jumpahead Posted January 10, 2013 Share Posted January 10, 2013 The trade window is almost unusable. The buttons are cut and the window is not transparent. You also cannot escape the screen Link to comment Share on other sites More sharing options...
tslusny Posted January 10, 2013 Author Share Posted January 10, 2013 Oh so graphical bug. Hmm so that isn't that important. And you can exit trade when you press decline/exit Link to comment Share on other sites More sharing options...
Lavos Posted January 10, 2013 Share Posted January 10, 2013 lololol you rushed this!! You forgot to complete the speed for fog scrolling, ~~if you want i can post a tutorial on the boards later for this fix.~~Edit: bleh is just one line of code, ppl are going to suffer with this release just saying XDDDjust replace: fogTmr = Tick + 20with this: fogTmr = Tick + 255 - CurrentFogSpeed Link to comment Share on other sites More sharing options...
tslusny Posted January 10, 2013 Author Share Posted January 10, 2013 Yea i rushed it ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) And i was doing it at 2am in morning. Thx for report i will fix it in next version. Link to comment Share on other sites More sharing options...
ZeoWorks Posted January 10, 2013 Share Posted January 10, 2013 The download link has seem to of died. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
hisherwin Posted January 11, 2013 Share Posted January 11, 2013 > The download link has seem to of died. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)Same question , don't add it on Dropbox use sendspace instead Link to comment Share on other sites More sharing options...
Lavos Posted January 11, 2013 Share Posted January 11, 2013 He probably Put it down for fixes there was so many things wrong with it Link to comment Share on other sites More sharing options...
Dragon2003 Posted January 11, 2013 Share Posted January 11, 2013 Hi Deathbeam, I have a problem in Map Tiles Editor.When I set the map size X or Y large than 24, 18 and move character to location x, y > 24, 18\. Then open Tile Editor, select a tile and go to Game Screen, the tile view in game screen doesn't show at current mouse location (It shows at difference location on screen). Could you fix it, please!And one more question, how to makes monster NPCs move continuously (not move and stop 1 by 1 tile even when it has a target)Sorry if I asked too much! Link to comment Share on other sites More sharing options...
MadalinV Posted January 11, 2013 Share Posted January 11, 2013 > Hi Deathbeam, I have a problem in Map Tiles Editor.> > When I set the map size X or Y large than 24, 18 and move character to location x, y > 24, 18\. Then open Tile Editor, select a tile and go to Game Screen, the tile view in game screen doesn't show at current mouse location (It shows at difference location on screen). Could you fix it, please!> > And one more question, how to makes monster NPCs move continuously (not move and stop 1 by 1 tile even when it has a target)> > Sorry if I asked too much!I had that bug too, just close map editor, and open it again, that should fix it.And i think there was an option in RPG maker for character speed, i think it should be in eclipse too, i don't remember. Link to comment Share on other sites More sharing options...
Dragon2003 Posted January 11, 2013 Share Posted January 11, 2013 > I had that bug too, just close map editor, and open it again, that should fix it.> > And i think there was an option in RPG maker for character speed, i think it should be in eclipse too, i don't remember.I have tried close the Map editor and re-open it like you say but still can't fix it.Screenshot: http://nt4.upanh.com/b6.s34.d4/1ef94784a25c1c67d0df3ceed1ca2718_52491874.untitled1.700x0.png Link to comment Share on other sites More sharing options...
MadalinV Posted January 11, 2013 Share Posted January 11, 2013 i can'tsee the screenshot, up-load it somewhere else, like photobuket Link to comment Share on other sites More sharing options...
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