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Sprite Maker 3


mandurugas
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[background=rgb(245, 248, 248)]Requires Java 6+ found here [/background][http://www.oracle.co…oads/index.html](http://www.oracle.com/technetwork/java/javase/downloads/index.html)[background=rgb(245, 248, 248)] This program will NOT run if you do not have Java 6+ installed. Java 7 is recommended.[/background]

[background=rgb(245, 248, 248)]Updated 3-10-2013 All links current.[/background]

[background=rgb(245, 248, 248)]Current Update:[/background]

[background=rgb(245, 248, 248)]Changed the menu around and added confirmation windows.[/background]

[background=rgb(245, 248, 248)]Also going to faze out the Web Applet version here soon.[/background]

[background=rgb(245, 248, 248)]Feel free to use the created images where ever you want. No credit is needed but is appreciated. Credit Famitsu if anything for the images they provided me for this Sprite Creator.[/background]

[background=rgb(245, 248, 248)]Major update. No longer requires a web browser to run. Just double click "SprCre.jar" or double click SprCre3.bat to run.[/background]

[background=rgb(245, 248, 248)]Enable double clicking of runnable JAR file:[/background]

[background=rgb(245, 248, 248)]If you have not set file associations for ".jar" file types then right click "SprCre.jar" select "open with", go to where Java JRE is installed (usually c:/Program files (x86)/Java/jre7/bin" for 64bit java or "c:/Program Files/Java/jre7/bin" for 32bit java.) Select javaw.exe (Must use javaw.exe NOT java.exe) and click ok. That should make the the jar runnable on double click. Or you can run SprCre3.bat. The path after "c:/Program Files/Java/" may appear different but just select the jre folder.[/background]

**Did you find this program useful? Help me promote this applet by going to my facebook page and liking and commenting there on the wall. Would love to hear what people have to say.**

[background=rgb(245, 248, 248)]Sprite Creator 3:[/background]

[Facebook Page](http://www.facebook.com/SpriteCreator3)

[background=rgb(245, 248, 248)]Generation is saved in png format with transparency enabled. The files are Saved in the "Saved" folder [/background]![](http://www.rpgrevolution.com/forums/style_emoticons/default/wink.gif)

[background=rgb(245, 248, 248)]Animated Preview[/background]

[background=rgb(245, 248, 248)]![](http://www.freemmorpgmaker.com/files/imagehost/pics/ed7d5a3cee4d0019541a8a0997f6412e.gif)[/background]

[background=rgb(245, 248, 248)]Artwork not fully created by me although most of it is heavily modified. Some of the artwork is from Famitsu which is the point as this applet is intended to mimic the website as a 'take with you' option. This is for people starting out with programming or people who use GameMaker and RPGMaker and would like to experiment with pre-made character creations.[/background]

[background=rgb(245, 248, 248)]Special Thanks:[/background]

[background=rgb(245, 248, 248)]Axerax at RPGRevolution for the Sprite Creator 3 splash.[/background]

[background=rgb(245, 248, 248)]Holder at RPGRevolution.com for your beard images.[/background]

[background=rgb(245, 248, 248)]Famitsu[/background]

[background=rgb(245, 248, 248)]Create 117,717,292,862,668,800 character combinations. [[/background]![](http://www.rpgrevolution.com/forums/style_emoticons/default/tongue.gif)[background=rgb(245, 248, 248)]][/background]

[background=rgb(245, 248, 248)]Doesn't require the web browser:[/background]

[background=rgb(245, 248, 248)]Web App and Application are combined in the same JAR now. You can use index.html or just double click the JAR to run. The layout will be automatically set.[/background]

Download Link: http://adf.ly/JfFIT

[background=rgb(245, 248, 248)]A small hoop to jump through for a free program. [/background]![](http://www.rpgrevolution.com/forums/style_emoticons/default/smile.gif)[background=rgb(245, 248, 248)] Thanks for your support.[/background]

[background=rgb(245, 248, 248)]If you would like me to add resources that you made to this Sprite Creator PM a zip, I prefer mediafire please, and I'll see what I can do. If you would like to create resources for the project so I can add them I can provide how the image layouts are. Please only provide images that you created. I cannot add images that require a license unless I can get that license free. Also please don't send fully created characters unless the image is a .xcf gimp image with all the layers of the image separate.[/background]

[background=rgb(245, 248, 248)]Current project status:[/background]

[background=rgb(245, 248, 248)]Currently working on a very large update. Giving the window a menu to control what some of the buttons do and making the window have a more windows 8 feel. [/background]
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> This is what is written in my PC specs in My Computer properties:
>
> ![](http://i1236.photobucket.com/albums/ff450/darkgray/2013-03-12_104734.png)

Look at it this way: an hypothetical nuclear power plant produces 12bn kWh, however it has 4 reactor cores. The output is still 12bn kWh, it's just over 4 cores. Same as 3.0GHz over two cores. It just means you can compute things independently of each other.
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> Look at it this way: an hypothetical nuclear power plant produces 12bn kWh, however it has 4 reactor cores. The output is still 12bn kWh, it's just over 4 cores. Same as 3.0GHz over two cores. It just means you can compute things independently of each other.

I don't need info over it xD But why it's using so much CPU at me?
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Seems like a pretty decent program. It's basically a better version of the famitsu generator for anyone who may be curious. I like the idea of having the zombie and goblin sprites as well as humans. Thats one thing you don't see in most sprite generators.
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> i know just extract SprCre.jar to open the data
>
> to add more

![-_-](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sleep.png) Already done, got the datas, and putted them in the sprite maker I'm using. and removed duplicates.
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